Dr. Thrax said:
Also I love playing Starcraft II but cannot for the life of me play competitive multiplayer because it's too rush and quick paced with ridiculous multitasking and I'm not a god tier bred Korean =P
Oh god, I'm in love with Supreme Commander: Forged Alliance, and hearing that "Strategic Launch Detected" still makes me scroll around in a panic. I love how Nukes are absolutely devastating when you can get them to land (Which is usually a challenge in and of itself), and I love how their explosions are just so pretty, especially the Seraphim Nukes (Yolona Oss. Mahgawd.)
The best thing about Supreme Commander - in my opinion - is the No Rush setting, I usually set it to 20 minutes so that everyone has their base set up and units producing before all the mayhem and destruction begins.
I'm more of a turtler, I'll build up a good defensive line high level turrets and short range artillery, and then build up my army to steamroll. Probably would build up indirect fire buildings as well, depending on my economy and time.
Supreme Commander 2 isn't that bad in my opinion, but I don't particularly like a lot of the changes, no tech levels, only a single defense for anti-air or anti-land (really needed advanced defensive structures and torpedo turrets), shields severely nerfed, economy a bit simplified, no Illuminate navy because "Oh they've got hover tanks.", no Artillery structure for the Illuminate for some strange reason, nukes aren't as devastating anymore, and a few other things.[/quote]
I too love nukes in my games along with the no rush option on Supreme com, I'm liking some of Supreme com 2's units but love 1 and FA's graphical designs.
I'm a bit of a turtle strategist myself since I only play with AI on Red Alert 3 (installed Shock therapy mod to fix numerous bugs and gain the expansion units for free and balanced) I end up having a Brutal on my side and square off VS two hard since my tactics are on pace with my Brutal partner so he doesn't end up finishing the game for me while keeping the game challenging and long.
I'm a bit of crazy nut when it comes to calculating those kind of things for matches but I've played alongside AI for years now and I still love seeing what I can do with/against them in terms of strategy and pacing tests.
in fact I tend to prefer AI than going against some humans because most I've been against are either:
1) Early rushers that want to end the game as fast as possible
2)Steam rollers that tend to rush but do so with a massive army to decimate you in one go
3) The spammer who uses no strategy (not even turtling) but to spam one type of unit and throw it at you in the hopes of a solid easy win with little to no loss due to one unit type cost.
Most of those 3 annoy me but some are passable and avoidable, except maybe the rusher since rushers tend to use different methods of attacking you at various points from the start and I'm not always wanting to be kept on my toes for very long because one of my weaknesses is having my early stage plans completely messed up by an early rush and having to deviate and stop the rusher while keeping my plans on schedule (the rusher usually benefits from messing up my plans while his own still go on without a hitch).
Which reminds me I should go back and check on Planetary annihilations updates since I own the game (boyfriend gifted me it for Xmas) and I'm hoping their nukes have gotten better along with being able to now use Stargates to send one army from one planet to another.