things you hate about games/franchises you love

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Frokane

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Sep 28, 2011
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So we can ***** and gush at the same time!

the wet dream of every agressivley ironic, insecure, college aged male gamer!

I'll go first

Mass effect 2: the fact you have like 11 weapons in total

Mario Bros 2: the music.

forza horizon: limited car types and shitty 93% dubstep soundtrack.

Yakuza series: the fact there arent more of this game.

GTA IV: that you cant hit the gym and LIFT!!!

Lost Odessey: Wierd character models

Street Firghter: Guile

Baten Kaitos: Hard Bosses and the Voice acting


tbc....
 

Elfgore

Your friendly local nihilist
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Dec 6, 2010
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Skyrim: Poor PS3 port

Brutal Legends: Terrible gameplay

Total War: No more cheats

The Witcher 2: Combat and the forced stealth segments

Supreme Commander 2: 15 units per faction from about 30 in the first game

League of Legends: randoms

Mount and Blade: The fact Of Fire and Sword exist

Dawn of War 2: became a Company of Heroes future edition

That's about all I got at the moment.
 

Tom_green_day

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Jan 5, 2013
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Fallout 3: Not as many random events as there could be to spice up the travelling
Fallout New Vegas: No-where near as atmospheric or well-written as my sky-high expectations after 3.
Mass Effect 3. The story is constantly on in the gameplay, so you have to pay attention instead of watching a youtube video or something simultaneously.
Borderlands 2: IN TVHM enemies just turn into bullet sponges.
CoDBlOps2: Story is weaker, multiplayer less fun, and zombies less entertaining, than the original.
Red Dead Redemption: Shallow world and fairly dull story.
 

Miss G.

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Jun 18, 2013
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Pokemon: only 1 save slot and according to GameFreak that is not subject to change ever

Fire Emblem: Awakening: weapon degradation with one rare, expensive, high-level, single-use staff in specific timing, next to the unit equipped with the degraded weapon, in battle, in the turn before it breaks for repairing stuff

Deadpool: teleport and counter are the same button in a fight

Ni no Kuni: battle is real-time but you still have to devote much needed concentration to scroll through a menu to defend/use items and still more attention to cancel actions when an enemy is unleashing a super attack... just pick real-time or turn-based or ATB, this mix doesn't work

Tekken 6: the fact that you HAVE to spam attacks just to stun lock and beat Azazel

I can't think of anything else at the moment.
 

ninjarafter

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Jun 11, 2013
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I love all Bioware games for their stories and characters, but I despise the cheesy, awkward, painfully bad, sometimes practically forced romances. The writers can't write good romance dialogues to save their lives.

"Kiss me, you blabbering fool", anyone?


The only reason I even romanced somebody in the Mass Effect series(Liara), was because in the Shadow Broker DLC her and Shepard had great chemistry together and it made them look like partners in a buddy cop movie(which is awesome). I have to admit, in ME3 it was handled okay, some of the moments were genuinely touching, but in ME1 and ME2(except the Shadow Broker DLC, that is) it was horrendous to watch. Indiana Jones face-meltingly horrendous.
 

XMark

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Jan 25, 2010
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Skyrim: The UI is really badly done for mouse and keyboard in the PC version.
Minecraft: Once you've set up a decent home base, the challenge of survival is drastically reduced.
The Last of Us: Aiming shots seems artificially difficult.
Demon's Souls: The big poison swamp made me stop playing.
Dark Souls: Tomb of the frickin giants. The complete darkness was just annoying.
Dark Souls Again: Those frickin archers in Anor Londo.
Dark Souls Yet Again: TWO armor pigs right after each other in a tiny hallway? WHY?
More Dark Souls: Those goddamn titanite demons in the tar at the bottom of Sen's Fortress.
Dark Souls: WTF was up with the crappy PC port?
Dark Souls: Why the hell do I still love this game so much?
 

Scarim Coral

Jumped the ship
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Oct 29, 2010
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LoZ- Can't they be original when it come to the boss weakness other than "aim for the eyes"?

Pokemon- Enough with the random encounter! Let me walk ten spaces in peace!

Guild Wars- The RNG is utterly ridiculous!
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
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As much as I love BlazBlue, it is far too easy to lock someone in the corner and press random buttons until they die. Every single one of my my Makoto games this happens. God, just give her ONE ranged move that comes out decently quick. Please, then i'll main the fuck out of her... At least Mu-12 has Origins to keep that filthy Ragna away from her.

'S why I like P4A so much since they added a second GTFO mechanic for that specific situation. It can actually be disadvantageous to randomly keep hitting your opponent when they're blocking properly because lol 5th Generation Axe Slash lol.
 

Paprik

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Jun 7, 2013
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Final Fantasy + lot of other JRPGs: good complex systems with lots of min-maxing potential, but useless because the games are way too easy.

Pokemon: type weaknesses make half the pokemon useless compared to the other half. Also the gameplay is SO SLOW. Once you get used to 400% speedup on an emulator, you will never ever want to play at 100% again.

League of Legends: toxic environment + lack of pause (uninterrupted 45 minutes per match) + time consuming = me + other friends I know had to stop playing because it affected real life in a serious way.

ARPGs: RNG hates me. Also, ninjas.
 

Evonisia

Your sinner, in secret
Jun 24, 2013
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Halo: It can't decide whether it wants us to use health, health bars or "stamina" when they're all essentially the same thing. And also 343 Industries' continued existence.

I hate how Saints Row can't handle what tone it wants to take.
Saints Row: 'Serious' and everything at least tried to take a realistic tone.
Saints Row 2: Still serious but occasionally has the wacky moment like flinging poo at buildings or chainsawing hippies while dressed as a cop... but it was still grounded in "reality".
Saints Row: The Third: Wacky wacky fun fun fun, even the cutscenes are wacky.
Saints Row IV: Even wackier, dropped all seriousness for stupid references to previous, better installments.

And other examples of series', obviously.
 

Frokane

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Sep 28, 2011
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Smash Bros- Theres actually nothing inherently wrong with this game, its just that you have to play multiplayer to get the most out of it, and then you have to deal with the worst thing about smash bros: The People Who Play Smash Bros.

Soul Calibur: got insanley crap after 3, (3 wasnt even that good) 4 felt like I was fighting underwater and the graphics were HORRIBLE not to mention the single player.

ANY EA SPORTS GAME: BUILD YOUR REP AND BECOME THE NUMBER 1 CAREER MODE.

DefJam Icon- To this day, I still didnt know what the crap was going on half the time in story mode, and the mechanics were stupid.
 

purf

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Nov 29, 2010
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Trials Evolution - The... Bro-ness of all things audio. I seriously hope someone, anyone had his tongue deep in cheek while being responsible for the music and the utterances of the rider.
Fallout3NV - amount of time spent staring at the Pipboy.
GTA IV - I do like the change of tone compared to SA, but frolicking around... ah, forget it, I don't "hate" this - Let's try this one:
GTA VC - I started to replay it recently anOhgod, the controls!
 

Burnhardt

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Bioshock Infinite - Vigors are for the most part completely useless.

Mass Effect 3 - It's not about rallying the galaxy to stop the Reapers, it to save the Earth. The elitist Gold/Platinum MP players who believe that they only have the divine right to play that mode.

Max Payne 3 - You can't skip the cutscenes. Not even if you've already seen them. So if you wan't to replay a level just for the hell of it you have to watch some lengthy intros. Also added checkpoints.

Last of Us - You play as Joel for the majority of the game but none of it seems to come close to Ellie's fight with David.
 

PointZ3RO

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May 1, 2012
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Bioshock 2: Protecting the Little Sisters as they gather ADAM

Monster Hunter: The controls

Resident Evil 4: The voice acting/writing (I get that it tries to be cheesy but...come on!)

Metroid Prime: Using one joystick to move in a 3D environment is a ***** to get used to if you haven't played in a while.

I'm surprised no one here has mentioned the Water Temple in LoZ: Ocarina of Time.
 

Gizmo1990

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Oct 19, 2010
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Mass Effect- Mako

Mass Effect 2- Thermal clips

Mass Effect 3- As much as I hated the ending what I hated more was being unable to use the peace I made between 2 races that had been fighting a war for over 300 years.

FInal Fantasy IX- My love for this game cannot be mesured by mortal means but dear god do I hate Chocobo hot and cold.

Final Fantasy X- Chocobo raceing in the carm lands. To get the best weapon for one character you have to gett a time of 0.00 but you can only do it if the ballons (that reduce your time) are in a specific layout. Which is randome.

Dragon Age Origins- I am in the minority but I would have liked a voiced warden. Keep the dialog system the same just have the choices voiced. I don't think the ME wheel thing was a good idea in DA2 but that was the least of that games problems.

Hitman Absolution- Only just finished this, really enjoyed it but I found gunning down everyone much more fun than sneaking around. At the begining the sneaking was fine. You were dealing with cops. Will not kill them they are just doing their job but later they are all mercinaries, henchman and evil cops. Much better to but a bullet in their head.
 

sextus the crazy

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Oct 15, 2011
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Pokemon- That there hasn't been a recent console game or mmo.

Fire Emblem (series)-low sales, bland main characters

Advanced Wars (series)- the fact that there hasn't been a new one in 4 years.

9 hours 9 persons 9 doors- replaying the puzzles, the true end requirement

Virtue's Last Reward- some of the plot twists

Persona 3- how much stuff you can miss without a guidebook

The World Ends With You- pin upgrades change based on different experience point systems.

Katawa shoujo- inconsistent quality, crappy %100 completion award.
 

scorptatious

The Resident Team ICO Fanboy
May 14, 2009
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Well one thing I seem to notice with Disgaea:

While I love the first game, the gameplay's flaws are pretty easy to see after playing 2 and seeing all the stuff they added and improved upon. But I guess that's to be expected with a sequel.

Oh, and ninjas are very annoying to deal with.

Final Fantasy IX: The final boss can pretty much make or break me with his annoying Grand Cross attack.

Oddworld Abe's Oddysee: How are you supposed to find all these mudokuns without a guide? Exoddus at least marked secret areas with bottles.

Valkyria Chronicles: Orders are broken and it's possible to just use one scout to run from one end of the map to the other and capture the base camp and complete the mission without killing very many enemies.

Fallout New Vegas: Bugs up the ass.

Shadow of the Colossus: Hmm. Other than the camera sometimes not cooperating, I don't have any issues with the game.

Skullgirls: PARASOOOOOOOOOOUL!!! Well, the character I'm fine with, it's just that out of all the characters I fight against, I always seem to have some amount of trouble while fighting online against her.
 

Username Redacted

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Dec 29, 2010
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With fighting games I expect a new franchise or a new iteration of an existing franchise to at least take a crack at reinventing the wheel. When it works we get classic games when it doesn't not so much. With FPS games however trying to reinvent the wheel (especially with regards to interface and/or controls) is almost universally a recipe for disaster.

Also the numerous games to which I have muttered: Well fuck you too camera. You know who you are -_-.