Things you just find ridiculous or stupid on games.

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Dr. Feelgood

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sapphireofthesea said:
Necromancer Jim said:
UnknownGunslinger said:
- Do actual heroes spend so much time looting the corpses of their victims?
The cool ones do.

BUT One thing that bothers me in shooters is when you remove a partially full clip, apparently all of the bullets magically transfer to a new clip.

I blame bullet elves.
I vaguely recall a game where this did not happen. Can't recall the name or much more but do get the feeling I have come across it before.
I think one game that did it was called Without Warning? Something like that, it was on the PS2.

OT: Melee in every game. Ridiculous lunge + ridiculous damage = fun?
 

The Harkinator

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Continuing from my above post think about RDR, there are a few bits in gameplay where if a (non important) friend dies you fail the mission. This is not supposed to happen but let it happen and let me live with the consequences. So that person is dead, so that train went off the bridge, let me live with it. I failed, these are the consequences of my actions.

Imagine my plan for a scenario in a spy game, you are tasked with stealing a wallet from somebody at a party, you just need to brush past him and grab it. Then the little thing pops up that says 'DONT BE DETECTED' this means that if he sees me I fail instantly. What if he sees me and I chase him? That could be thrilling and shows that I have cocked up. If he sees me I have to pull out the trademark agents pistol and fire it to scare the crowd away, then chase him through the backstage bit of the party, through kitchens and disused rooms, kill him and take the wallet. Sure I messed up but I achieved the objective anyways and it can be covered up in the end. I'll get a stern talking to about how I almost 'jepoardized the entire mission' but will add to my personality. I do get it wrong, so does everyone, there might have been a thrilling chase and in maybe 5-10 minutes gameplay a grand total of one person has been killed. In 10 minutes of game play about 100 people have died in CoD
 

Arqus_Zed

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Ridiculous and stupid things in games?
And the first thing that comes to mind are JRPG's?

Ahem...

EVERYTHING Nintendo has ever done, this is probably also why Nintendo is most laughed at in webcomics about games.
"Eat shrooms, become bigger",
"Princes kidnapped by monster, go karting with the kidnapper",
"Break pots with sword in stranger's homes, recieve items",
"Cannibalize and wear their skin, you're not Hannibal Lector, you're Kirby"
"Eggs come out your mouth, food goes where?"
"Punch blocks, receive coins"
"Woodland creatures can use 'flamethrower', you're 12 years old, enslave them with balls"
etc.

And modern day shooters.
"Take a breather, bullet to the gut all better now"
"I'm dead, but I can still drop a grenade"
"two-man army, stop entire war"

Or beat 'em ups.
Well, just the concept of epic things going about and just sorting them out through means of one-on-one battles by random persons.

(By the way, while I can understand the whole point of bashing the ATB-system and the Phoenix down - although one could say there's a difference between being dead and being knocked out - you're statement of the 'impobable armor' is flawed. in JRPGs a watch can protect you if it's embedded wit magic, you might as well call hax on every fantasy game ever made, be it JRPG or no.)
 

ABLb0y

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In Final Fantasy 13, theres one character who suddenly butts in about halfway through, has absolutly no likeable qualities and is just awful. Why did that happen?
 

shotgunbob

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Frozen Donkey Wheel2 said:
Gordon Freeman's crippling fear of doors without knobs. Seriously, he destroys crates, grates, robots, and a plethora of other things that are stronger then doors with his crowbar CONSTANTLY...yet when he runs into a door without a knob, he suddenly decides it's time to take a massive detour through Zombie and Soldier Land just to get to the other side?

What?
I still like how valve trolls you at the start of Episode 1 where Alyx just climbs up onto a ledge. Apparently Gordon lacks the ability to climb up 6 foot high walls.
 

Vitor Goncalves

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Qizx said:
One thing that has ALWAYS confused me is level requirements (mostly for food in this case) I mean come on. I can understand why they do it for armor and whatnot but it makes no damn sense for food. "Awww man I'm hurting and I wish I could eat this/drink this potion." "FUCK, how do I do this? I don't know how to eat this, I'm too low level." The same thing goes a bit with armor, how hard is it to put on a certain piece of armor?
Lemme clarify: I know exactly WHY they do these things It just always strikes me as a bit asinine.
I always thought that your armor should always upgrade with you, and instead you would buy better enchants, get better gems and as your base stats would increase your armor and weapon effects would increase (as in Fate, although in fate many items still have the reputation requirement, also silly) or you get new armor as you progress but with no level limit (for multiplayer games would be easy to prevent high lvl players to escort low level ones by establishing max level caps on dungeons).

But the lvl requirement does in fact seem ridiculous.

The most ridiculous thing are the NPCs in all RPGs that basically just stand there being useless and ask you to take on enemies they could easily one shot themselves. I know we are the players and are supposed to do the errands, but could we have a bit more credibility into quests?
 

daftalchemist

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Tits that jiggle absurd amounts when the owner breathes or turns slightly. I've attempted to test the accuracy of it, and even without a bra on they just don't bounce around like that.
 

JustOrdinary

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The doorknob is jammed to this rickety, easily breakable wooden door.
The doorknob is jammed to this rickety, easily breakable wooden door.
The doorknob is jammed to this rickety, easily breakable wooden door.
The doorknob is jammed to this rickety, easily breakable wooden door.
The doorknob is jammed to this rickety, easily breakable wooden door.
The doorknob is jammed to this rickety, easily breakable wooden door.
The doorknob is jammed to this rickety, easily breakable wooden door.
The doorknob is jammed to this rickety, easily breakable wooden door.
The doorknob is jammed to this rickety, easily breakable wooden door.
 

Smooth Operator

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daftalchemist said:
Tits that jiggle absurd amounts when the owner breathes or turns slightly. I've attempted to test the accuracy of it, and even without a bra on they just don't bounce around like that.
You do realize we require proof of this? :p

OT: A decade ago Red Faction had destroyable environments, yet now noone can get past a destroyable building or two...
 

dementis

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JaceValm said:
Continuing from my above post think about RDR, there are a few bits in gameplay where if a (non important) friend dies you fail the mission. This is not supposed to happen but let it happen and let me live with the consequences. So that person is dead, so that train went off the bridge, let me live with it. I failed, these are the consequences of my actions.

Imagine my plan for a scenario in a spy game, you are tasked with stealing a wallet from somebody at a party, you just need to brush past him and grab it. Then the little thing pops up that says 'DONT BE DETECTED' this means that if he sees me I fail instantly. What if he sees me and I chase him? That could be thrilling and shows that I have cocked up. If he sees me I have to pull out the trademark agents pistol and fire it to scare the crowd away, then chase him through the backstage bit of the party, through kitchens and disused rooms, kill him and take the wallet. Sure I messed up but I achieved the objective anyways and it can be covered up in the end. I'll get a stern talking to about how I almost 'jepoardized the entire mission' but will add to my personality. I do get it wrong, so does everyone, there might have been a thrilling chase and in maybe 5-10 minutes gameplay a grand total of one person has been killed. In 10 minutes of game play about 100 people have died in CoD
I completely agree with this, I hate having to do an entire mission again because minor objectives were failed, I'd love for games, even FPS games to have this sort of play style, would make games that much more immersive and interesting.
 

SamStar42

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Why am I exactly fighting these 8 people on TDM? Have they wronged me? Am I under orders, so I can escape and see my family again? Is this a cruel billionaire's idea of fun?

I don't know, but it keeps me up at night.
 

Loud Hawk

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sapphireofthesea said:
Necromancer Jim said:
UnknownGunslinger said:
- Do actual heroes spend so much time looting the corpses of their victims?
The cool ones do.

BUT One thing that bothers me in shooters is when you remove a partially full clip, apparently all of the bullets magically transfer to a new clip.

I blame bullet elves.

I vaguely recall a game where this did not happen. Can't recall the name or much more but do get the feeling I have come across it before.

Battlefield 2 (the REAL one for the PC): When you reloaded with ammo left in a magazine you would just lose that magazine and any ammo in it.

SWAT 4: You had 4-5 magazines, if you reload you just keep the ammo in that magazine and switch for the next magazine. If you keep going you will eventually come back to the magazine that only had "X" number of bullets left.
 

imnot

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Frozen Donkey Wheel2 said:
Gordon Freeman's crippling fear of doors without knobs. Seriously, he destroys crates, grates, robots, and a plethora of other things that are stronger then doors with his crowbar CONSTANTLY...yet when he runs into a door without a knob, he suddenly decides it's time to take a massive detour through Zombie and Soldier Land just to get to the other side?

What?
He was abused by a door as a child, valve confirmed it.
TRUE.
[small][/small]
 

MrJKapowey

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Unia said:
Speaking of FPSs, seems to me the most common sight in an online match is people running full speed backwards, jumping around and firing an assault rifle all at the same time...and it works in their favor. What.
I've tried doing it properly: not sprinting when it isn't necessary, only firing when in ADS, only firing when stationary, only firing in short controlled bursts, not throwing grenades unless I know someone is in an immoveable position, not using LMGs when standing unless I'm near something I could (IRL) mount it on...

It didn't go well.
 

naam

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Okay, so I'm an illegal mage, with about 3 illegal-mage-friends in a party, residing in a town for 7+ years, and in all that time only 1 person realises the fireballs etc might be magic, and then conveniently forgets about it just a bit later...
 

Count Igor

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blind_dead_mcjones said:
also, you do realise that one of the key words in final fantasy 7's title is fantasy right?
Another word is "Final", but it never eeends! [shockhorror]

O
sapphireofthesea said:
Necromancer Jim said:
UnknownGunslinger said:
- Do actual heroes spend so much time looting the corpses of their victims?
The cool ones do.

BUT One thing that bothers me in shooters is when you remove a partially full clip, apparently all of the bullets magically transfer to a new clip.

I blame bullet elves.
I vaguely recall a game where this did not happen. Can't recall the name or much more but do get the feeling I have come across it before.
Don't know if you mean this one, but Deus Ex didn't use bullet elves.

OT: I hate the fact that all companions are mentally retarded and must be ordered to do absolutely everything AND can't figure or do the simplest thing when you're not there. Even though aparently they're one of the most dangerous/smartest beings EVAH.
 

Ironic Pirate

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Soylent Bacon said:
Wasting a button in modern FPS's to be designated as the "sprint" button. Just increase player running speed, or if you REALLY feel the need to include the "run faster, but only forward and at the cost of the ability to shoot" mechanic, at least make it so that on the console versions, the player automatically sprints when he holds the joystick forward all the way and isn't currently firing his weapon. Fun and convenience shouldn't take a backseat to realism, especially when the final product is unrealistic overall anyway.
Oh god, no. In most games, it's not like the button would be doing anything else, and when they need all the buttons, they put it on l3. Oh no, I needed l3 for... what, exactly? Besides sprinting, that is.

Devs put sprinting in games for the same reason they put jumping in non-platformers, to vary movement. If the player trudges through the game at the same speed constantly, it can get annoying. Sprinting varies things up, and also is phenomenally helpful in firefights.

As for your idea, no. No. No. That sounds like an unplayable wreck of a control scheme. I can just picture people zooming off edges and around corners because they inadvertently sprinted when they just wanted to walk fast. Ugh. Maybe as an option, but that would be horrible if mandatory.
 

AtheistAndProud

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Apr 25, 2010
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Dodge buttons that don't work.
Same with block.
I've played at LEAST three games where you can block/dodge, but the enemy will just take a step forward and attack again.
In Prince of Persia, it was actually possible to get hit, fall over, stand up JUST as the guy hits you again, fall over, repeat until you die. A lot.
 

mjc0961

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Nov 30, 2009
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Soylent Bacon said:
Wasting a button in modern FPS's to be designated as the "sprint" button. Just increase player running speed, or if you REALLY feel the need to include the "run faster, but only forward and at the cost of the ability to shoot" mechanic, at least make it so that on the console versions, the player automatically sprints when he holds the joystick forward all the way and isn't currently firing his weapon. Fun and convenience shouldn't take a backseat to realism, especially when the final product is unrealistic overall anyway.
No thanks. Holding the stick all the way forward while not firing is for fastest normal speed. I don't want to go into sprint mode because I'm not firing, or have to walk because run has been replaced with sprint.

Furthermore, it's not like there are any options that could have used the button that sprint gets. What else would clicking in the left stick on Killzone 3 do without it being awkward? What would you like A to do in Gears instead of Roadie Run? I can't think of anything that should have been a button, but isn't, because sprint has a button.

What doesn't make sense to me is Rockstar's obsession with making us button mash every time we want to sprint. Guys, you do realize that the only reason anyone did that in GTA III is because it was a way to run for longer before the character gets tired, right? If it didn't give us any benefit, we wouldn't have bothered. We weren't doing it because button mashing just to run is so damn fun.

funguy2121 said:
With analog sticks why do you need a sprint button at all?
Because the analog stick is for controlling walk and run speed. Putting sprint on the stick movement decreases the ranges we get for walking and running speeds, and it will make people sprint when they don't want to. Sprint belongs on a button.

Count Igor said:
sapphireofthesea said:
Necromancer Jim said:
UnknownGunslinger said:
- Do actual heroes spend so much time looting the corpses of their victims?
The cool ones do.

BUT One thing that bothers me in shooters is when you remove a partially full clip, apparently all of the bullets magically transfer to a new clip.

I blame bullet elves.
I vaguely recall a game where this did not happen. Can't recall the name or much more but do get the feeling I have come across it before.
Don't know if you mean this one, but Deus Ex didn't use bullet elves.
I think the first SOCOM game on PSP didn't have "bullet elves" either. It really threw me off at first.

Also, magazines, not clips. :p

AtheistAndProud said:
Dodge buttons that don't work.
Same with block.
I've played at LEAST three games where you can block/dodge, but the enemy will just take a step forward and attack again.
In Prince of Persia, it was actually possible to get hit, fall over, stand up JUST as the guy hits you again, fall over, repeat until you die. A lot.
Well, yeah. It's a block/dodge button. Not a "make the enemy give up and go home" button. What do you do in games when an enemy blocks or dodges your attack? Just stand around? No, you move forward and attack again.
They just need to make it so that you have enough time after blocking or dodging to do something useful, but of course the enemy should be trying to get another attack in.