Things you'd like to see in Dragon Age: Inquisition.

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ryessknight

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May 30, 2013
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Maybe an open world or atleast one somewhat like the first games world. Some new classes might be nice or atleast more starters. Keeping the speaking main concept from 2 as well, i loved the fact that the choices you made affected how your hawke interacted even outside of the choice wheel. My male hawke was a good but snarky as hell bastard by the end and my female hawke was a right ***** at that playthroughs end lol.
 

Raikas

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I'd like to see a plot that makes sense (and that fits with the world as we know it from the past games and tie-ins), reasonably interesting area design and reasonably balanced combat. I would love to see more class-specific dialogue.

More specifically I'm not really picky - I like to see the Arcane Warrior class again, but that's just a nice to have. And I'll admit to having been one of the people who liked DA2 (once I forgave it the recycled environments and the fact that it wasn't Origins), so I wouldn't mind seeing another non-epic personal story - although I don't think we'll actually see that again.
 

Maxtro

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What I would really want, but it will probably never happen, is to be able to pick my first name and then have the other characters really say it.

I actually named my second second character in Orgins "Warden" because it felt like they were saying my name. I also named my Shepard in Mass Effect "Commander"

Hopefully in the future text to speech will be good enough that it could pronounce whatever you throw at it, and it will sound like the actors.

And yeah, some fool would name their character Major Dong, but who cares. Let them do what they want.
 

Epona222

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Jun 15, 2013
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I loved DA:Origins. I'd like to see part 3 on Steam. I'd probably buy it if it was going to be on Steam But I'm not installing Origin unless EA come up with some really mega fantastic game that I just can't do without and have to use their client for.

That hasn't happened yet, and probably won't happen any time soon. EA - my wallet thanks you for not putting games in the place where I would usually buy them. Well done you!
 

kickyourass

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alphamalet said:
kickyourass said:
I agree with basically all of of this list except for 2, and 6.
2 because, while I also think the Qunari are far more interesting, it'd be kinda BS to build this war up as an event that might tear the whole continent straight in half, and then not give us any decent payoff. Believe me I seriously want them to expand on the Qunari, maybe even make a whole other game just for exploring them, but the upcoming Mage/Templar war is being billed as this huge apocalyptic clash, that sort of thing needs to be resolved.
Yeah, you're probably right about that. I'm not sure how they COULD focus on the Qunari after the ending of Dragon Age II, but I think it's a shame that they decided to go the templars vs mages direction. To me the Qunari was by far the most interesting of the 3 separate (disjointed) plot lines of DA: II. Oh well.
I can think of a few ways, maybe had the protagonist could be a brand new convert to the Qun, this would give us a more inside view on the whole thing as you go through whatever integration process they use. And if done right it could give a really interesting kind of 'duel story' since a big tenant of The Qun is that males and females fill vastly different, but equally important roles in their society.
Or maybe they could do something similar to DA2, a bunch of Qunari come to town, but it's less of a military operation and more a colony set up so we could still be outsiders looking in, but we see more of Qunari society then just their warriors.

In all honesty I think this is just another sign of how rushed the whole thing was, it felt like they were planning to use a couple of those 5-7 years (I forget precisely how long) between Acts 2 and 3 to flesh out the Mage/Templar stuff more, but they're time got cut drastically before they really could.

And 6 because (and this is probably just me) in fully voiced games like this I just cannot connect with unvoiced 'speak through text' type protagonists when everyone else speaks just great. I could connect with Shepard and (to a somewhat lesser extent) Hawke, because when they gave their big epic speech or declaration of love or pissed off rant or whatever, you could hear the confidence, rage, whatever in their voices. I couldn't connect to 'Warden' because all he/she did was stand there with a completely dead look on their face, while occasionally crossing their arms.
Hmmm I think I'm coming at this one from a completely different point of view than you are. I didn't have a problem connecting with the Warden because IMO you weren't supposed to. The Warden wasn't a character you were supposed to connect with and sympathize with; I saw the Warden as the extension of yourself into the Dragon Age universe. You ARE the Warden.

Hop on over to Dragon Age II, and the dialogue took a completely different direction. You were not supposed to be Hawke, rather you were a puppet master pulling Hawke's strings. To me there was far more dissonance in the narrative because of this, and it's why I prefer DA: O style of dialogue. It was terrible when you would pick a dialogue option in Dragon Age II, and then Hawke would say something you didn't intend for him to say! I hated that!!!!!

Everyone has a different opinion and all of that, so whatever suits you I suppose.
Yeah I was thinking something like that was probably going on, that definitely felt like the intention, and I can appreciate that. But there were just a few things that it just didn't work for me, like the camera constantly panning back to show The Warden's completely static expression, and no one ever really addressing you with a name (most don't even call you Warden). It just never clicked the way it does in other games.

Also for me the frustration was sorta reversed (though it still occasionally happened with Hawke) I'd choose an option thinking the tone was a certain and it turns out it really wasn't. The one that really stands out is when you romance Alistair there's a point where you can say "You really are an idiot, aren't you?" I thought it was meant as a loving joke, but if you say that he'll go on this huge tirade and he's completely shut off as a romance option. I honestly think a sort of middle ground would work best but I can't personally think of anything.

Ohh and one more thing, remove the damn equipment restrictions, one of my best characters in Origins was an Axe wielding assassin, I want to be able to do that again.
Agreed

And by the way, I love the avatar.
Yeah, I'm still not sure what inspired that decision, I really hope they fix it in 3.
Frog is kinda great, but Lucca's probably my favorite
 

AntiChri5

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Nov 9, 2011
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Angelous Wang said:
Misterian said:
Bellvedere said:
I just wish I could be a Dwarf again. Dwarves are awesome... (I know that only human is confirmed)
I know how you feel, I wish I could be an elf, but sadly in Inquisition that's not possible outside playing as whatever elf party members you'll get in your adventure... :(
Chances are good that the player character is going to be the Old-God Child of The Grey Warden and Morrigan.
No, they aren't. There is no chance of that, people seriously need to give up on it.

The Old God Baby plotline isn't going to continue. You might get an occasional sentence or two, maybe hear some rumours, but that is all.

Why? The OGB is so big that to come up again requires at least an entire game based around it. The problem is that the OGB existing is optional and they can't base the franchise's storyline around something optional. They may have bent the rules a bit with Anders and Lelianna, but they have said they aren't going to declare the OGB canon.
 

Estarc

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Well, the first thing that needs to happen is that all the fuck ups from Dragon Age 2 need to be fixed. The heavy reuse of areas, the waves of enemies which is not only ridiculous when they fall from the sky, but fucks up strategies and makes it hard to know when to break out your awesome, high cooldown abilities. I'm sure everyone knows by now what they DON'T want to see in it.

Anyway, what I do want to see. I would firstly like to see the world react differently to male and female PCs. As it is there is very little difference between playing one gender or another, and I think that the differences between gender and how they are treated is something that RPGs should explore. In my experience, most people react differently to someone based on their gender, and while this is reflected in how NPCs treat each other, and they do make some effort to acknowledge it for your PC, I'd like to see them go a bit further.

I would also like to see an addition of three more classes. That is, mixed classes like in Mass Effect, where you have your three pure classes (Warrior, Rogue, Mage) and then three that mix those together (Warrior/Rogue, Warrior/Mage, Rogue/Mage). I fear that none of the DA2 classes really did it for me. I played my DA2 warrior like a WR hybrid, two swords, overwhelming single target damage, but also able to take some hits and with multi target abilities. The narrower focus of DA2 was saddening to me.

Lastly, more options in dialogue. Don't just have Saint, Joker and Asshole. That's not interesting. That's not very engaging. I can't really get into such extremes, and when they are voiced going from one to another and trying to RP it makes you feel like a schizophrenic. It worked for Shepard because Shepard was a soldier with a defined way of speaking, but with Hawke you went from happy go lucky to violent thug to earnest missionary. Really, ditch the VA and ditch the limitations that implies on our choices.
 

Ishal

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Oct 30, 2012
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Keep the mage vs templar story line, fine... but if you are going to do that Bioware, you MUST do a few things to make it work.

1) You must give the player options. OPTIONS BIOWARE. Let the player side with the mages, templars, or no side at all and say "fuck the conflict". I know a lot of people want that latter option, which is why it needs to be in the game.

2) A wide variety of characters on both sides. No, I don't just mean companions, those have to be 100% good regardless, Bioware. You should bloody know that by now. There needs to be extremists, "pacifists", and neutral members on both sides of the conflict to make it seem believable and more importantly to give the player other voices to talk to and potentially agree/disagree with.

3) Lore must be drawn upon and expanded. We're getting into the meat and potatoes of the Chantry and demons from the fade. There had better be answers to questions posed in previous games, and there had better be answers given to questions raised in this game.

4) The game should raise questions. Why fight? Why mages? Why templars? Why Chantry? Is the Maker even real? Should we care? What about the dark spawn? The black city? What is happening across the world?

and this is the bloody important one.

5) If you are going to claim the player is some important hero and that this is some "world spanning conflict." We should travel the fucking world. I want to go to Orlais, Ferelden, and most importantly Tevinter and Par Valon. Don't you dare try and tell me I'm some epic fucking hero and make up shitty contrived reasons why I have to stay in one place just because you have shit level designs.

6) Level designs, don't make it open world like Skyrim. This is not the time to be going for something like that Bioware, you've never made a game like that even when you were in your prime. People criticize Skyrim for valid reasons, but almost all of them acknowledge that Bethesda knows whats its doing when making an open world game. You haven't the slightest clue to be making something to compete with the likes of Skyrim. A game that is the 5th in a series of similar titles. Just don't. Stick to what you used to be are good at.

I could go on but others have stated the other stuff. Less Hollywood flashy button mashing and more deliberate D&D stuff.
 

5ilver

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I would like a chance to kill or get rid of Morrigan early on because I can't stand her. But by the look of things, the protagonist will probably be her son (the one you sired in DA:O), so little chance of matricide.

I would also like companions I care about but that's probably asking too much.
 

Thoric485

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More chatting with companions around the cozy campfire, visiting exotic locations and meddling with unexpected results. Less tedious mage vs templar drama, endless family tragedy and "romantic" shit.

It would also be nice if combat looks more like DA:O. Not adamant on making each 2H swing take 3 seconds again, but DA2 was way over the top.
 

Gizmo1990

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As little of DA2 as possable and mages that are not complete retards. This would make me consider buying it. As nither of these things is likly to be true I will just replay DA:O when this comes out.
 

TheDoctor455

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Apr 1, 2009
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1. to treat fans as if they have at least some degree of intelligence.

2. to have well-written ending that actually makes sense

3. just better writing overall than we've been getting from Bioware recently.
 

Sigmund Av Volsung

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Dec 11, 2009
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Ed130 said:
And this name missing from the Credits: CASEY HUDSON
THIS X100.

I'm not sure how many people know about it, but he was the main reason for why ME3's ending was so bad.

Ergo, KEEP HIM AWAY FROM ANYTHING LABELED "ENDING".

Aside from that, tighten up and improve the combat from DA:II; I liked it, but the only class whose attacks felt visceral and had good sound & animation was the Warrior with a two-handed sword, whereas the rogue felt a bit weak, as did the mage.

The sword/shield combo was okay, but nothing amazing.

Aside from that, open-world, less restrictions to race, all the things that have already been said on the forums.

OH YEAH: MEANINGFUL SKILL TREES THAT HAVE IN-GAME CONSEQUENCES FOR CHOOSING; I would like it if the world responded to the fact that I became a blood mage.
 

omega 616

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May 1, 2009
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Take everything from 2, except the dialogue system, add everything from one.

That would make me a happy chappy anyway.

I want to carry on as my ugly human who knocked up Morrigan, find out what happened after "witch hunt" DLC. Remove any trace of Hawke and the new styled dark spawn and ogres. Have the mission and combat system from 1.

I have got number 2 but playing it is a chore for me, I have just bumped into Anders, so I am not that far into it. The only bit I enjoy is the sarcastic/witty dialogue options.
 

Shoggoth2588

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I want Inquisition to be a lot more like Origins and a lot less like number 2 (which I thought was a great big number 2). Taking off cool-downs on Potion usage is an absolute must. Also missing from DA2 (unless there was DLC) was the token misanthropic character. Shale and, HK-47 are the best examples of characters who had zero-fucks to give about sentient life and I considered them to be the highlight of their respective games. Also, when it comes to characters, it would be nice to have characters who I want to have a relationship with...someone who isn't your own sibling...Another gripe about characters: Keep Isabella the Hell away from this game unless we get to finally kill her. If you chose to be a female and Varric returns can he be a romantic partner? He was the best character in that game (opinion). Button Mashing combat can fuck right off: I loved Dragon Age Origins because it was a good western-RPG...I disliked Dragon Age 2 because it felt like a pretentious Action-Adventure with RPG elements and far too much dialog...and unlikable characters...
 

gamernerdtg2

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endtherapture said:
gamernerdtg2 said:
If the combat is anything like DA2, I'm not getting it. I wish they'd make it more flexible, more loose, less like a PC game. Then I'd check it out. You can always include an option for automatic combat, where you decide which moves will be made beforehand. For me, I want gritty, hands on combat. Not button mashing. Gritty, intelligent, combat that YOU control.
Dragon Age isn't for you then. It was specifically designed to be like the old school PC games of old - like Baldur's Gate, Icewind Dale etc. The point of Dragon Age is that it's not supposed to be another crappy action-RPG.
I certainly don't want another crappy action RPG. I didn't say that, I said, Gritty, intelligent combat that you control.

Now...this Bauldur's Gate...you said PC exclusive...so you can't be talking about Dark Alliance for PS2 no?
I have Dark Alliance 1 and 2 for PS2 and both are pretty solid games.

You must have hated Dragon Age 2.
 

gamernerdtg2

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Scars Unseen said:
gamernerdtg2 said:
If the combat is anything like DA2, I'm not getting it. I wish they'd make it more flexible, more loose, less like a PC game. Then I'd check it out. You can always include an option for automatic combat, where you decide which moves will be made beforehand. For me, I want gritty, hands on combat. Not button mashing. Gritty, intelligent, combat that YOU control.
There are more genres on the PC than action. Dragon Age(well the first one anyway) was patterned after Baldur's Gate, one of the best and most influential RPGs ever, and a PC exclusive to boot. If you want gritty hands on combat, may I suggest, Dark Souls, Mount & Blade, Chivalry, or -with some mods to make the combat better- Skyrim? That seems to be more like what you're looking for.
There used to be way more genres on consoles too. I'm not really feeling the way that PC games do action. Chivalry is like Skyrim with the vantage point, and Mount & Blade is strange... you can't see your character's legs!

When I say action I mean Dragon's Dogma, Kingdoms of Amalur and so on. While those games don't excel in the story department, they have some of the best combat on consoles that I've experienced.

I guess Dragon Age really isn't for me then. I beat DA2 and sold it back after I found out that you can see all the stories on YouTube.
 

Chancie

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Sep 23, 2009
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Really, the things that I am wanting in the next Dragon Age would be having your choices heavily impact the game and a few familiar faces.
I think the choices in Dragon Age Origins affected the story pretty well, but in DA2, what you did/said barely changed the story which was disappointing. I absolutely love affecting the story with my actions (good and bad), which was easily my favorite part of Origins. So, I really want to see that impact come back.
And as I said, some familiar faces. They don't have to be a big part of the story or anything, but it would just be nice to see them again. I was excited to see Morrigan appear in the new trailer, so there's a chance!