RedEyesBlackGamer said:
There was no baby for me. :|
That is what I'm talking about. Origins was a standalone game. That is the problem. It really isn't suited for sequels. There are just too many choices.
Ah, okay now I get it. Well, in my scenario you would get the: "It's the child of a random Orleisian Warden" dialogue line.
I have a hard time imagining how they will bring back Morrigan without something cheap like that, to bring all possible choices of DA:O to the same outcome.
I mean she can't just appear and say: "Oh well, that thing with the god baby I foreshadowed like mad at the end of the Blight an during my encounter with The Warden after that, didn't turn out like planned. I left it in this mysterious unkown dimension/plane of existence, to wich I traveled through the Eluvian." to every Character that imported a save with the Old God Child.
(btw, your Avatar makes everything you write "sound" so sad)
Even without the Child, they still have Mage vs. Templar war-, Qunari threat-, and Darkspawn-storylines.
I don't get why Bioware brings in so many open storylines. They should have learned that tying together several big plotpoints is not their strong suit at the moment. We saw that in Dragon Age 2 main storys, which were an incoherent mess with almost no connection to each other. We saw that in Mass Effect 2, which seems to have very little connection or impact on Mass Effect as a trilogy, and we saw that in ME 3, in which somehow Cerberus became the main bad guy during the effing
Reaperwar.
After Dragon Age 2, without Legacy, they would just have had Mage vs. Templar and Qunari, as major threat for the third game and the Qunari not even all that much, since the attack on Kirkwall seemed to be an isolated incident. The Darkspawn were defeated as a immideate threat during the first game, Morrigan left for some unkown dimension, "even beyond the Fade" so that storyline could easily slumber until a later game.
So why didn't they just go with this, they would have had plenty of material for Dragon Age: Inquisition and even two more games after that. All without the trouble of having to bring to many, until now, unrelated storylines together.
Oh boy that just became much more of a wall of text than I had planned.
TL;DR The trailer looks like Bioware heads into Dragon Age: Inquisition, trying to tie to many storylines together. I really want them to pull that off, but I wouldn't call myself hopefull.