This game SUCKS! The complainer complains about minor mistakes in great games.

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arsonistarchitect

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Oct 7, 2009
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bioshock was completely ruined at the end with the ridiculously easy boss fight and shitty end movie, such a great game that made me throw my keyboard in distress as i beat it.
 

lolcatize

New member
Oct 6, 2009
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1 im not english or american
2 i cant spend 2 hours just find a word on an internet forum you fucktard
 

damselgaming

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Feb 3, 2009
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lolcatize said:
3 im an very agresive and angry person so deal with it you fuckhead
Please don't type anymore- it makes my brain weep.

In the true spirit of the topic...
1. The Sims 3
Why, after I have played for 4 family generations is everyone in town fat and inbred? And you can only increase Charisma fully by having a million friends? RRRaaarrg.

2. Dynasty Warriors 6 Empires
You're telling me I can't serve under Lu Bu AND marry him? Also the graphics look like crap.

3. MGS4
Where is the gameplay? Hidden inbetween the long ass (but awesome) cutscenes perhaps? Also, why has Naomi clearly not aged? The hold 3 buttons to shoot system is ridiculous, the fact I don't have to sneak is also ridiculous. And where was the rest of Shadow Moses, like the Commanders room?
 

ohgodalex

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May 21, 2009
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My review for Halo 3.

At its core, Halo 3 is a very good game, and a worthy sequel to the two excellent first person shooters that preceded it. There is, of course, a fatal flaw in the game, and not the sort that only true Halophiles would notice. Many are aware of said flaw, and it causes literally billions of 13 year olds to switch over to the edgier, outdated Half Life in hopes that complaining about the release date for Episode 3 instead of BR spread will make them cooler.
You, the reader, being an avid poster on The Escapist and several other well-respected gaming communities, are obviously aware of the problem. The one thing preventing Halo 3 from winning the coveted Nobel Best Game Ever Peace Award is this:
Halo 3 is not Chrono Trigger.
Though the game series in general has often been praised for high quality graphics, and textures lovingly rendered in order to craft a beautiful game environment, hardcore players may have noted that Akira Toriyama's name was never listed under "Art Design" in the Halo 3 credits. This is, as many will tell you, because Halo 3's art style was not crafted by the creative mastermind behind Dragon Ball Z. Good try, Halo, but the real fans accept no substitutes.
Though many a fan will argue otherwise, the plot of Halo 3 was severely lacking. Though one may argue that the tried and true formula of "Aliens are Evil, shoot them all" sucked them into a story rich with depth and layered beyond belief, detractors of the Halo series will be quick to point out gaping plotholes. How, for example, does Master Chief escape from the Gravemind in a Pelican, when he should be a spiky-haired youth, escaping on a bird-shaped thing that flies through time? While on the subject of the Gravemind, Bungie's controversial decision of using this new villain as a replacement for Lavos was inspired but not appreciated. This reviewer found that the plot seemed more preposterous when the overbearing spiky doom turtle was removed and replaced with a talking spaceship; all the gravity of the situation was lost.
Weapon balance is key to Halo, a game that features a thriving online community, a community which keeps the game alive long after every single person on Earth has completed the campaign. While a small minority was sad to see the Battle Rifle become the MC's signature weapon, replacing the SMG of the previous iteration, the vast majority of Halo players seethed with rage when Bungie announced that the protagonist would not fight with a variety of Katanas. Equally controversial was the decision to remove combo attacks from the game entirely; in Halo 3, one will find no X-Strike technique with which to dispatch enemies, but instead grenades, which are scattered around the map and come in several flavors, none of which are as exciting as the special techniques of yore.
All in all, Halo 3 is a decent game. Sadly, it is no Chrono Trigger.
 

Wolf Devastator

Doomsday Arcade Fanatic
Nov 12, 2008
386
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Cliff_m85 said:
Sorry Valve, but zombies stumble towards you slowly. They don't barrel at you. Not only that but Valve actually have the balls to call you stupid to your face
...
The tank is actually a reasonable monster who is basically a overpowered smashing device.
AHAHAHAHAAAA!!! So you say that the tank goes along perfectly with the "classic" zombie trend??

You're so pathetic you contradict yourself. I love how you frown on creativity as if it's a bad thing. Do you know where gaming would be right now if creativity was tossed aside?!

Just, WOW.
 

YurdleTheTurtle

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Mar 23, 2009
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Okay, Mass Effect is one of my favourite games but I just had to say this:

Uncharted World side quests / exploration: Ahahaha. I have no idea what Bioware were thinking of making a series of boring, somewhat annoying vehicle exploration. Not to mention pretty much every UNC world contained a building that all had the identical template, with the exact same placement of props for everything.

Also the fact that it was kind of boring.

I think this video sums up UNC exploration: http://www.youtube.com/watch?v=G38QRmA4LMw
"You found some rocks." "It appears something cool happened before you arrived...But it's just rocks now". So flipping true!

I'm not even sure how I survived doing so many side quests in ME - it was pretty dull and the only thing that kept me going was hoping to hear more dialogue and get more story out of it.

-------------------------

Resident Evil (played the REmake) was also fun, though I had to laugh at the silly design choices they had to use all those years ago.

First of all, what the crap were the characters thinking? "Okay guys, we just lost a member of our squad and have no idea what happened to Bravo team. We're stuck in a zombie infested mansion, and they have the strength and numbers to easily kill us. The most logical thing to do is to split up and lose communication of each other."

Oh, and one of the worst save systems of all times: Location and item based. Effing heck this was terrible. Not only did you need to take up an item slot with Ink, but you also needed a typewriter in specific locations to save. Argh.

Speaking of items, you can't drop any items, so anything you have in your inventory is permanently there until you find an Item Box. This is a pain in the arse because there's a TON of items you need to use and you'll never know when you need them. Not to mention a lot of precious space is taken up by your weapon, ammo, and a couple of other essentials.
 

mad benji89

New member
May 4, 2009
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i dont get what your problem is with left 4 dead i didnt think left 4 dead needed to be realistic all of ur points you could put to any game because most games arnt realistic well at least the ones i play arnt because reganitive health is somthing that is really unrealistic but its put in most fps now days because it was a good idea.

and yeah its true that no human body could jump as fair as the hunter, but on resident evil zombies turn into the lickers after eating so many humans but then no human body could go under that sort of strain for the body to change.
 

mad benji89

New member
May 4, 2009
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Spaceman_Spiff said:
Every Pokemon game on a Gameboy.

Only one save file. Fuck off.
i know this might sound stupid but i never noticed it till u said probs because i never really started a new game and just kept playing on my old file xD