This game SUCKS! The complainer complains about minor mistakes in great games.

Recommended Videos

Samurai Goomba

New member
Oct 7, 2008
3,679
0
0
reecedempsey said:
Samurai Goomba said:
Half-Life 2 is horrible. You hear me? It sucks!

"Sandtraps" is dull and overly long. Ravenholm is frustrating (with Headcrab closets and obnoxious running zombies) and boring visuals. The fun physics objects aren't nearly as practical to use as killing instruments as they should be, leaving me FORCED to choose between a crap pistol that does no damage, an SMG with terrible accuracy, and a crowbar. Yeah, that's right, those are the only 4 weapons in the ENTIRE game. As if you needed more proof that Valve are complete tossers.

Another complaint I have is the graphics. Half-Life 2 looks decent at best. Nothing like Bioshock, which looks much better. In the audio department, the Combine are kind of interesting to listen to, but Headcrabs sound like retarded parakeets and the NPC speak is always some form of "have a med-kit" or "Excuse me, sir."

In fact, I dock HL2 1,000 points for the simple reason that NPC allies can't stop trying to hump me. Seriously, it's like they all had their brains taken out and replaced with Cocker Spaniel ones. No, Mr. Soldier, I did NOT tell you to "heel."

Half-Life 2's terrible graphics (not at all like Assassin's Creed), mediocre sound (my word does Vance's VA suck) and terrible gameplay (You know, at least Super Mario Bros had a useful pistol) combine to create an unplayable mess which I wouldn't recommend to anyone. I award it a 1/10 and urge you all to not buy it. Play Duck Hunt instead.
let me destroy your argiument for you

1 there are mor than four guns if you bothered to play further than ravenholm (that level is boring i must admit)

the pistol does realistic damage against fully armoured riot cops and alien zombies

the source engine is designed for non linear and mild quility graphics this was released on the origional xbox first you fool

the voice acting is poor but amazing script

the headcrab closets are designe to make you think before opening a dagerous door adding a level of stratergy to playing the game


there we go are you full yet Mrtroll
Excuse me? Do you lack any semblance of reading comprehension? I outright spelled out the purpose of this thread (along with several others, including the now-banned MaxTheReaper) months ago. I cannot believe anyone could be this willfully ignorant. Try reading further than the first page next time.

I even freaking posted a wiki link to the definition of hyperbole in my last post, and the meaning of sarcasm should be painfully obvious even to the dullest of forum posters, especially when it's been explained that hyperbole and sarcasm is the whole point of a thread.

For the record, I beat Half-Life 2.

http://www.rhlschool.com/reading.htm

I begin to see why Max lost his temper and ate a permaban.
 

Samurai Goomba

New member
Oct 7, 2008
3,679
0
0
MichiganMuscle77 said:
1. When Half-Life 2 was first released for PC in 2004, it was one of the best looking games in existence. It is now 2010, and you expect to compare it to modern games? Bioshock was released in 2006, correct? Only marginally better looking that Half-Life 2.

2. Anyone who says Zombies have a specific demeanor needs to study a little bit of history surrounding the use of the term "zombie". I'll give you a head start, and you can do the fact checking part of it: Zombification pertaining to VooDoo is the idea of using spells to render a persons mind and will obsolete; to be able to control them. In the 1960's, the KGB ran "Zombification" experiments to see if it were possible to completely brain wash a person into being a "zombie soldier", or someone who simply follows orders and does not think for themselves. The Cranberrie's song "Zombie" is about soldiers of that same type. Romero did not create the Zombie, he gave his interpretation of it.

3. If you're wishing to imply that all of life's creativity needs to abide by a strict set of rules, you're missing the point entirely. All zombies have to be slow and stupid? Where is the fun in that? You may have your slow and stupid zombies, but why can't we have fast and ferocious zombies, too? Why put such constraints on creativity? That's like saying that all race cars MUST have V8 engines. Yea, that's where it all started, but look at what has come from people trying new things and messing with the formula - now you have 4 cylinder engines that make 1,000 horse power. Granted, nothing sounds as beautiful as the roar of a big V8...

Excuse me, I got side tracked. Point is, stop being the creativity police. If you don't like a particular offset of imagination, do not partake in it. Let the rest of us who can appreciate the endless spectrum if different ideas and concepts that come from people who are willing to "break the rules" and try something new.

Apparently it doesn't matter what I say, because none of you muppets freaking know how to read it. Maybe I should communicate with hieroglyphs next time.

Eagle Bear Fox Mountain Bear Crane Weasel Monkey Turnip.

Translation: Try reading the first few pages before inserting your generic worthless argument, champ.
 

LarenzoAOG

New member
Apr 28, 2010
1,683
0
0
Left 4 dead is not fun. Pokemon is the same shit over and over again. Halo is probably the most generic shooter ever. And games like god of war need to stop being produced cuz its the same shit just done flashier with less care given to story or gameplay.
 
Sep 14, 2009
9,073
0
0
Curtmiester said:
I think the idea of zombies has been changed so many times that they can be almost anything. So saying they HAVE to stumble is reduntant.
exactly. just because one person made the idea of a zombie popular doesn't make his definition reign supreme, there are a billion different religions and gods, each religion started at some point, they all weren't there from the beginning, so i hate it when people have nerd elitism about this kind of stuff with zombies


personally i love left 4 dead and i dont care that the guns dont mess up, i dont care that the ammo sits there and i can't carry more, i LOVE that the zombies run fast, i think its completely stupid when they just walk slow and take 2 magazines to take down, but that is my opinion, so i dont know if i am reading this wrong OP, but your post sounds very sure of itself that yours is supreme law

Loppy said:
Kingdom Hearts... WHY IS X ATTACK AND CIRCLE JUMP???
lol i have never thought of this before..there was something in that game that always bugged me and you are absolutely spot on. thank you for showing me this.

MichiganMuscle77 said:
1. When Half-Life 2 was first released for PC in 2004, it was one of the best looking games in existence. It is now 2010, and you expect to compare it to modern games? Bioshock was released in 2006, correct? Only marginally better looking that Half-Life 2.

2. Anyone who says Zombies have a specific demeanor needs to study a little bit of history surrounding the use of the term "zombie". I'll give you a head start, and you can do the fact checking part of it: Zombification pertaining to VooDoo is the idea of using spells to render a persons mind and will obsolete; to be able to control them. In the 1960's, the KGB ran "Zombification" experiments to see if it were possible to completely brain wash a person into being a "zombie soldier", or someone who simply follows orders and does not think for themselves. The Cranberrie's song "Zombie" is about soldiers of that same type. Romero did not create the Zombie, he gave his interpretation of it.

3. If you're wishing to imply that all of life's creativity needs to abide by a strict set of rules, you're missing the point entirely. All zombies have to be slow and stupid? Where is the fun in that? You may have your slow and stupid zombies, but why can't we have fast and ferocious zombies, too? Why put such constraints on creativity? That's like saying that all race cars MUST have V8 engines. Yea, that's where it all started, but look at what has come from people trying new things and messing with the formula - now you have 4 cylinder engines that make 1,000 horse power. Granted, nothing sounds as beautiful as the roar of a big V8...

Excuse me, I got side tracked. Point is, stop being the creativity police. If you don't like a particular offset of imagination, do not partake in it. Let the rest of us who can appreciate the endless spectrum if different ideas and concepts that come from people who are willing to "break the rules" and try something new.
ah ninja'd, this is what i was going for at first
 

Voodoo_Person

New member
Dec 11, 2009
234
0
0
Pokemon games except for the original Red, Blue and Yellow, for one fucking reason...gotta catch em all eh? well that would be great if you'd actually fucking let us do that in one game instead of making us buy all the other games, its for that reason I stopped playing pokemon games.
 

Drakmeire

Elite Member
Jun 27, 2009
2,590
0
41
Country
United States
Okami,Psychonaughts... why can't you explore the open world after you beat the game?!?
Brutal Legend-why is it so short?
 

Samurai Goomba

New member
Oct 7, 2008
3,679
0
0
MichiganMuscle77 said:
Samurai Goomba said:
MichiganMuscle77 said:
1. When Half-Life 2 was first released for PC in 2004, it was one of the best looking games in existence. It is now 2010, and you expect to compare it to modern games? Bioshock was released in 2006, correct? Only marginally better looking that Half-Life 2.

2. Anyone who says Zombies have a specific demeanor needs to study a little bit of history surrounding the use of the term "zombie". I'll give you a head start, and you can do the fact checking part of it: Zombification pertaining to VooDoo is the idea of using spells to render a persons mind and will obsolete; to be able to control them. In the 1960's, the KGB ran "Zombification" experiments to see if it were possible to completely brain wash a person into being a "zombie soldier", or someone who simply follows orders and does not think for themselves. The Cranberrie's song "Zombie" is about soldiers of that same type. Romero did not create the Zombie, he gave his interpretation of it.

3. If you're wishing to imply that all of life's creativity needs to abide by a strict set of rules, you're missing the point entirely. All zombies have to be slow and stupid? Where is the fun in that? You may have your slow and stupid zombies, but why can't we have fast and ferocious zombies, too? Why put such constraints on creativity? That's like saying that all race cars MUST have V8 engines. Yea, that's where it all started, but look at what has come from people trying new things and messing with the formula - now you have 4 cylinder engines that make 1,000 horse power. Granted, nothing sounds as beautiful as the roar of a big V8...

Excuse me, I got side tracked. Point is, stop being the creativity police. If you don't like a particular offset of imagination, do not partake in it. Let the rest of us who can appreciate the endless spectrum if different ideas and concepts that come from people who are willing to "break the rules" and try something new.

Apparently it doesn't matter what I say, because none of you muppets freaking know how to read it. Maybe I should communicate with hieroglyphs next time.

Eagle Bear Fox Mountain Bear Crane Weasel Monkey Turnip.

Translation: Try reading the first few pages before inserting your generic worthless argument, champ.
Slow your role there poncho, how can any of us be sure you didn't actually mean what you said, and now you're just backpedaling because you realized you were gonna get flamed for it?
Because both I and Max freaking explained it point-blank on page 2? Because I posted a wiki link to hyperbole 3 posts ago? Because if you read the topic, you see I NEVER STOP trying to explain the point of the thread to people? I'm not saying folks are required to read every post of every thread, but if you had read the second page, or even the freaking page before this one you'd have picked up on the idea. Goodness great gravy, if you had properly read the OPENING PARAGRAPH you should have picked up on everything. Even the title suggests a lightness of tone, with the statement "MINOR MISTAKES IN GREAT GAMES."
reecedempsey said:
ah yes sorry i did seem to miss the point there by about a mile
No prob, man (or woman, the Rukia picture slightly suggests a woman). If you feel like it, maybe you should join the fun (since this thread got bumped anyway) with a joke review of your own.
 

CosmicCommander

Friendly Neighborhood Troll?
Apr 11, 2009
1,544
0
0
I propose a challenge to every person in this thread; the person who makes the following game sound like a pile of crap will be crowned the champion of this thread.

 

MostlyHarmless

New member
Feb 8, 2010
310
0
0
You know what game really sucked? Vampire Rain. I mean, you make a game about fighting vampires in a city, and the player can't even killing a freaking vampire. It took me at least 10 minutes to kill one. And there's the achievement for killing like 1,000 of them.

Ten minutes times 1,000 vampires = a waste of time and money.
 

oranger

New member
May 27, 2008
704
0
0
I find with a lot of reviews, the reviewer is really trying to re-write the game to suit themselves, with lots of nitpicking and such of things that are, well..not a big deal.
 
Sep 14, 2009
9,073
0
0
CosmicCommander said:
I propose a challenge to every person in this thread; the person who makes the following game sound like a pile of crap will be crowned the champion of this thread.

I...

NOT ENOUGH MODS!

BAD GRAPHICZ

NOT A TRILOGY!


*god that was the hardest thing i've done this month*
 

voetballeeuw

New member
May 3, 2010
1,359
0
0
Well before I get to my complaints I just have to point out that you bitched about non-essential problems. Who wants walking Zombies? How does that make a game more fun?

ME2's final boss fight. That ruined the ending of the game for me.
 

PhunkyPhazon

New member
Dec 23, 2009
1,967
0
0
...Ughhh. I don't know how many people noticed, but originally this post was an essay on GTA 4. After skimming through this topic, I think I got a bit too carried away. So I'll condense it into an ultra-short version:

I hate the phone. It's great that you can make friends with people and call in multiple favors, but nothing is more annoying then getting a bajillion phone calls asking if you want to go bowling. And if you refuse, the person likes you less. I thought GTA was about being able to do whatever you want, so why am I being punished for not wanting to play mini-games? And yes, I know you can turn the phone off. But a.) It turns itself back on after you do stuff and b.) that doesn't excuse this crappy sort of game design.

Also, what happened to the odd jobs? All that's left are cab and vigilante missions, and the former is only in the game early on. And all the street races, deliveries, and such missions are limited. Once you do a certain number, they're gone forever. And why isn't there anything to spend money on? You have hundreds of thousands of dollars, but the only thing to buy is weapons. Yeah, you also spend it on food and activities, but those hardly cost anything. Where's the extra safehouses, car imports, gambling, etc?

Still a great game, but once the story is over there's not really anything interesting to do. Who knows how many hours I put into Vice City after I finished the story. But in here, I'm more motivated to just start over for the other ending.