"This is gonna suck" gaming moments

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Zaldin

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Sep 28, 2009
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In Bioshock, the moment you need to grab those things off of big Daddies to get into Ryan's office in Hepheastus, on hard, with no vista chambers. (god I hate brass balls achievement, damn you Olympus Heights, damn you!)
 

Cyberjester

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Oct 10, 2009
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Littlee300 said:
When your last one alive in Left 4 Dead and a tank comes...
I generally carry the auto shotty so that's fine. It's when the tank starts from a distance and throws a car at you. You can see it coming, you can hit the buttons. But you know that your char is way too slow to move out of the way.. Games just fast enough.
 

Scrythe

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Jun 23, 2009
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I pushed the "Do Not Push" button on the museum bit at the end of MW2.

Hey, I wasn't going to spend the rest of my life not knowing.
 

David_G

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Aug 25, 2009
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Silent Hill 2, when you see that wall covered with save points. You just know that in the next room there's going to be something bad.
 

Urgh76

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May 27, 2009
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dudeman0001 said:
I can't believe I'm mentioning this piece of crap twice in one day, but in Megaman X7, right before Sigma theres a room with about 20 teleporters inside, now as soon as I encountered said room I got a bad feeling. I enetered one of the teleporters and saw the Flame Hyanard arena and my feelings were confirmed:
I was going to have to fight ALL OF THE BOSSES AGAIN.
As in almost every single megaman game ever made

OT: In Megaman X5 during Sigma's second form when i first saw that BIG purple box thing attack that follows you, i was like

"AW CMON!!!!!!!!"
 

NoriYuki Sato

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May 26, 2009
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camping with my M4A1 on MW2..not really camping, just holding up in a corner killing people who come in the door...or from a distance..very subtle difference from camping..ANYways..i had half a clip left..the ENTIRE ENEMY TEAM spawned very very near my location..so i let a few run up..kill the two that are left near me..the others turn around..i have just enough time to fire the last round of my mag..then swap to the pistol and charge them head on...with 2 pistol clips..needless to say..the others spawned before i got 3 rounds off..i got owned from all sides..seriously, they all opened up on me..sadly it was regular otherwise it would have been funnier than hell with them killing each other with that circle tactic they pulled....
 

Danish_4116

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Sep 15, 2009
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MatParker116 said:
When gaming through either design or your own stupidity have you come to a situation within the game which you just knew was going to suck.

One of mine is while searching for my dad in Fallout 3 I wondered into the middle of a quarry full of raiders by mistake. Upon realising what I had done I ran behind a wall in the corner of said quarry. Getting out of that situation was a right barrel of laughs.
Was this quarry 'Evergreen Mills' by any chance?

I wandered in there too, regretting doing so after noticing the number of raiders shooting at me but then I saw the cage with the behemoth (big mofo, don't mess with it) in it. I ran over and let out it out which proceeded to slaughter all the raiders. Meanwhile, I was watching from ontop of one of the railway cars smugly; until the behemoth ran out of raiders to crush. It turned its attention to little ol' me, looking like swiss cheese after all the raiders shooting me. I opened my inventory to get the Fatman (mini-nuke launcher) but only had one mini-nuke left, which I shot at the behemoth....and missed. Only when it raised a giant club did I think 'this is gonna suck'.
 

NickCaligo42

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Oct 7, 2007
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Geekmaster K said:
NickCaligo42 said:
Chrono Trigger, which I started playing only recently.

Lucca: "Hey Chrono! Try my new teleporter!"

Me: "OH GOD! No! NO! Not a teleporter! Oh great, I'm gonna step on this thing, it's gonna send me straight to ZEN, there'll be headcrabs all over the damn place and I'm gonna spend the WHOLE DAMN GAME trying to clean them up!"

Chrono: *steps in* *teleports successfully*

Me: "Hot damn! No headcrabs!"

Marle: *steps in* "Weeeeeeeee--heywait--" *ZAP!*

Me: "... what was that?"

Marle: "Ohcrap! Now I'm thinking with portaaaaaaaaals--*bing*"

Me: "... Headcrabs."

*goes in after her, finds self in the past*

Me: "Well, this place doesn't look so ba--AGH! *gets surrounded by blue goblins* GARLIC JUNIOR! No! Now I've got to put up with a whole SAGA of filler before I can deal with the FRIGGING HEAD-CRABS!"

... And so on.

Yeah, this game just keeps TRAUMATIZING me every time I pick up the DS. By the time I encounter the GIANT SPACE-FLEA known as Lavos I'm sure I'm going to have night-terrors for weeks.
You, sir, need to see a psychiatrist! Chrono Trigger came out before Half-Life or Portal. It was around the same time as DBZ, though. In fact, Akira Toriyama, the creator of DBZ, did the character design for the game. That's beside the point, though. The point is, judging by your post, it's your own fault for being traumatized by Chrono Trigger. Who else would think of headcrabs while playing a Square RPG? This is the first time I've ever heard of someone being traumatized by Chrono Trigger. I'm not trying to insult you or anything. It's just weird to me that someone would freak out at playing one of the most beloved RPGs of all time.

By the way, I think Chrono Trigger is awesome. Your post reminded me of Unskippable, which is also awesome
^^; I was trying to be funny. I know it came out a LOOOONG time ago and predates Half-Life by several years, but I never had an SNES growing up so this is the first I'm playing it, and I made a few funny observations. It is, in fact, a most awesome game, and I'm wondering what blithering idiot at Square decided it wouldn't be worth it to do more games in this style rather than the one they keep using for the Final Fantasy games.
 

Harlemura

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May 1, 2009
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I recently fought Sephiroth on Kingdom Hearts, which is a "this is gonna suck" moment in itself.
However, it's made a lot worse when he starts making any kind of light show with his hands.
You can tell it just won't end well.
 

aeon_mistress

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Oct 8, 2009
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Getting chased by Pyramid Head in the hospital in Silent Hill 2, esoecially as Maria was slow.
I also remember thinking "oh crap" when I first played Haunting Ground and found out Riccardo had a gun- things became better when I saw how bad his aim is.
 

RuralMisanthrope

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Nov 11, 2009
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To my eternal shame, I first tried playing Mass Effect as an adept (Ooh! Superpowers, thought I). Pretty much every single encounter for easily the first 20 levels is an absolute uphill struggle of a ballache. I gave up halfway through Noveria and started again as a soldier.
 

PhantomCritic

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May 9, 2009
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Axeli said:
Also, when you enter the first room in the Deep Sea Research Center in FFVIII.

A step inside, screen blurs.

"Encounter on the first step... Argh."

Beat the monster, exit battle screen and begin to explore the room by taking a step... And another random encounter.

"Two encounters in a row? How unlucky."

Beat the monster and finally get to explore the room... And when you step forward... Random encounter.

"..."
"...this will take a while."
Ah yes I (not so fondly) remember that area, I've yet to complete it, if I am not mistaken, wasn't there a big ass light in the room that indicated when an encounter would happen by colour?

OT: In LOZ WindWaker, when you have to find the triforce pieces, I was just like "ah...shit"
 

Iron Mal

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Jun 4, 2008
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Any time you find a large amount of health/ammo/weapons/armor etc. unguarded in any area you can guarantee that something big is coming up...and that you will more than likely need all of those supplies and then some.

The second a Scarab appears in any Halo game.

Any time you hear shots from an M16 in CoD4 or MW2.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Far Cry 2

20 minutes in.

'Hey, I thought I just killed those guys two minutes ago.., how come they're back?... oh... oh no. oh fucking shit'
 

Mr. Grey

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Aug 31, 2009
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Far Cry 2.

There was a mission where I accepted the "buddy's" offer. I went to the checkpoint, went down a hole and when I came back up I saw we were surrounded by a swarm of enemies and I had to keep him alive to get the bonus. So when I took cover to get ready I noticed he was busy shooting the crumbled wall saying, "I'm going to fucking kill you!".

That was my "This is gonna suck..." moment. And I was right, it took five times to keep him alive.