I generally carry the auto shotty so that's fine. It's when the tank starts from a distance and throws a car at you. You can see it coming, you can hit the buttons. But you know that your char is way too slow to move out of the way.. Games just fast enough.Littlee300 said:When your last one alive in Left 4 Dead and a tank comes...
As in almost every single megaman game ever madedudeman0001 said:I can't believe I'm mentioning this piece of crap twice in one day, but in Megaman X7, right before Sigma theres a room with about 20 teleporters inside, now as soon as I encountered said room I got a bad feeling. I enetered one of the teleporters and saw the Flame Hyanard arena and my feelings were confirmed:
I was going to have to fight ALL OF THE BOSSES AGAIN.
Was this quarry 'Evergreen Mills' by any chance?MatParker116 said:When gaming through either design or your own stupidity have you come to a situation within the game which you just knew was going to suck.
One of mine is while searching for my dad in Fallout 3 I wondered into the middle of a quarry full of raiders by mistake. Upon realising what I had done I ran behind a wall in the corner of said quarry. Getting out of that situation was a right barrel of laughs.
^^; I was trying to be funny. I know it came out a LOOOONG time ago and predates Half-Life by several years, but I never had an SNES growing up so this is the first I'm playing it, and I made a few funny observations. It is, in fact, a most awesome game, and I'm wondering what blithering idiot at Square decided it wouldn't be worth it to do more games in this style rather than the one they keep using for the Final Fantasy games.Geekmaster K said:You, sir, need to see a psychiatrist! Chrono Trigger came out before Half-Life or Portal. It was around the same time as DBZ, though. In fact, Akira Toriyama, the creator of DBZ, did the character design for the game. That's beside the point, though. The point is, judging by your post, it's your own fault for being traumatized by Chrono Trigger. Who else would think of headcrabs while playing a Square RPG? This is the first time I've ever heard of someone being traumatized by Chrono Trigger. I'm not trying to insult you or anything. It's just weird to me that someone would freak out at playing one of the most beloved RPGs of all time.NickCaligo42 said:Chrono Trigger, which I started playing only recently.
Lucca: "Hey Chrono! Try my new teleporter!"
Me: "OH GOD! No! NO! Not a teleporter! Oh great, I'm gonna step on this thing, it's gonna send me straight to ZEN, there'll be headcrabs all over the damn place and I'm gonna spend the WHOLE DAMN GAME trying to clean them up!"
Chrono: *steps in* *teleports successfully*
Me: "Hot damn! No headcrabs!"
Marle: *steps in* "Weeeeeeeee--heywait--" *ZAP!*
Me: "... what was that?"
Marle: "Ohcrap! Now I'm thinking with portaaaaaaaaals--*bing*"
Me: "... Headcrabs."
*goes in after her, finds self in the past*
Me: "Well, this place doesn't look so ba--AGH! *gets surrounded by blue goblins* GARLIC JUNIOR! No! Now I've got to put up with a whole SAGA of filler before I can deal with the FRIGGING HEAD-CRABS!"
... And so on.
Yeah, this game just keeps TRAUMATIZING me every time I pick up the DS. By the time I encounter the GIANT SPACE-FLEA known as Lavos I'm sure I'm going to have night-terrors for weeks.
By the way, I think Chrono Trigger is awesome. Your post reminded me of Unskippable, which is also awesome
Ah yes I (not so fondly) remember that area, I've yet to complete it, if I am not mistaken, wasn't there a big ass light in the room that indicated when an encounter would happen by colour?Axeli said:Also, when you enter the first room in the Deep Sea Research Center in FFVIII.
A step inside, screen blurs.
"Encounter on the first step... Argh."
Beat the monster, exit battle screen and begin to explore the room by taking a step... And another random encounter.
"Two encounters in a row? How unlucky."
Beat the monster and finally get to explore the room... And when you step forward... Random encounter.
"..."
"...this will take a while."