This really pisses me off...

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scorptatious

The Resident Team ICO Fanboy
May 14, 2009
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Have you done their loyalty missions? If you haven't then that's the main reason why they died. At the same time though, they can still die due to various different factors in the suicide mission, such as who you pick for certain roles.

For choosing a fire team leader, you'd have to pick someone who has leadership experience, such as Garrus, who led a group of people during his time on Omega. Meanwhile, someone who's a lone wolf, such as say Jack, would make a bad choice as fire team leader.

As for choosing who goes through the ventilation, you would have to pick someone who's good using techs. Tali would make the perfect choice for this. Even then though, she will only survive if you picked the right fire team leader.

As for the second fire team leader, same thing as above, except now they have a chance at dying depending on who you pick, and whether or not you did their loyalty mission.

For the person holding the biotic barrier, this one is kind of obvious, as you should pick someone who's practically a master at biotics, such as Jack. Otherwise, one of the people you took with you during that bit will die.

Finally, during the final fight against the final boss, the people you left behind will live or die depending on who you left there. Characters such as Garrus and Grunt have a better chance at surviving since they are both really tough. Meanwhile, some of the weaker members of the team, such as Mordin or Tali, have a lesser chance at surviving. But they can survive if left with the tougher members of the squad. Plus it also helps if you did their loyalty missions.

Oh I'm sorry, I'm supposed to be on-topic.

Lets see here, what ticks me off in video games? Hmm... Oh yes, when a game is so badly made that a glitch nearly breaks a level, such as with Sonic 06's first level in which the loop at the end will either jump you the the end of the level, or send you falling into the ocean killing you. That kind of thing is really annoying to me.

EDIT: Oh, I also forgot that buying certain upgrades for your ship, such as the heavy ship armor, multicore sheilding, and thanix cannon, also determine whether or not certain characters live or die. Hope this helps!
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
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Biodeamon said:
ZeroMachine said:
... You do realize that you can complete the game with no one dying, right?
yes i do. after i finsihed the game i was looking at the medals and then i saw the "no man left behind" achievement.

Fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu!
Don't worry about it, man. That means your Mass Effect 3 playthrough on that save file will be more unique compared to a lot of people's. I've saved everyone in all my saves, but I just enjoyed the game so much that I tried to do every little thing. It's hard to get anyone killed if you're being thorough (well, you can make wrong decisions about who to lead the different teams at the end).

If you're planning on playing the game again (to make different decisions, or just because you really liked the game), then you can check here [http://masseffect.wikia.com/wiki/Suicide_mission#Suicide_Mission] to see how to keep everyone alive once you reach the Collector Base.

But really, do not think you "did it wrong" or anything. Part of the allure of the series is seeing the consequences of your actions. I'm planning on doing more playthroughs where I get different people killed just to see how it works out in Mass Effect 3.
 

Inkidu

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Mar 25, 2011
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You know it will never have the same impact of your first game, but I applaud Bioware for doing the final mission the way they did. Now you can meta-game the whole thing from the start.

The first time I played I lost Legion and Jack.
Then I think I lost Tali on another play-through (still expecting some nerd-ninja squad to come kill me for doing that).
Then in one game I lost Miranda I think.

I wasn't pissed though. People dying because I lacked the foresight or couldn't possibly know what was coming next? Genius! That's life, that's pain. I loved it, it made those who survived all that more bittersweet.

I mean, sure they said "Suicide Mission", but who actually believed them. It did a lot to break that gamer wall where time doesn't really matter in RPGs and all that.

Yeah, you should feel angry, pissed off, upset, but just think how that's going to make your Shepard different losing his love interest.

(Note that this is different than my bitching about not seeing outcomes in Fallout. That fucks you over to where you have to start again. It does nothing for the narrative, in fact it encourages meta-gaming, and I don't like that.)
 

eggy32

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Nov 19, 2009
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Enough about OP's problem.

Another thing that annoys me is when you kill an enemy and the game does a really flashy animation every time. Gets really annoying.
 

Executor78

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Apr 24, 2011
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The problem with that scenario in ME2 is that you have to get all the weapons, armor, scanner, etc...upgrades so that both your ship and your teammates survive the big, bad, battle with the Collectors. I don't know if Bioware did this to pad game time, or show off all the little differences between this and ME1 (which basically consisted of having to scan planets for minerals), but it was darn annoying. Especially if you think you got all the upgrades only to find the corpse formerly known as Mordin Solus occupying a coffin in your hangar bay. This pissed me off because I like Mordin.
My main beef with videogames are the cheap, half-baked endings you get. I first noticed this with 8-bit games, like Super Mario Bros., Mike Tyson's Punch Out, etc...Now, it could have been just the graphics of the era but flashing pictures of the opponents you fought (a la Punch Out) does not a good ending make.
This got especially bad with KOTOR 2 where the ending cinematic is your ship leaving a collapsing planet then speeding off. WHAT??? You just trained or corrupted several Force-users during the course of the game (a couple of which are potential romantic interests) who now have to rebuild the Jedi or Sith from scratch and all you get is a ship blasting off to space. Really? That's it? I think a KOTOR 3 is more justified than the Old Republic MMO Bioware's coming out with. Fortunately ME2's ending is awesome, whether a team member (or several) perished.
 

Nitrozzy7

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Feb 15, 2010
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Linearity and Scripted action; The lack of freedom in movement and the lack of dynamic gameplay.
On top of that, unskippable and average Story Telling as the medium for driving the game forward. Moreover, gameplay mechanics that offer freedom, getting boxed-in by unsuitable level design.
 

eggy32

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Nov 19, 2009
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Unskippable and un-pauseable cutscenes.
The pauseable cutscenes in Lost Odyssey were awesome because it meant I could answer the phone or take a whizz or have dinner without missing any important plot.
 
Jan 27, 2011
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eggy32 said:
zHellas said:
Why would you even want to continue with that? Seems to me like the best response would be to delete the save and import your Shepard again and play the game a 2nd time but try to save everyone.
Not continuing with it defeats the whole purpose of choice in the game. One of the main draws of a Bioware game is making a choice and living with the consequences and have a different story each time.
What's the point of having choices and consequences if you're just going to reload every time it goes wrong?
I was gonna do that even though legion died...Then I found out why he died and decided that no, I would not let that slide.

FYI, he died because Miranda lost her loyalty in a hissy fit with Jack, and then she DEMANDED to lead the fire team, to the point where I said "OK FINE, I was gonna pick garrus, but if you want it so bad, go". ...And then she got Legion killed.

Although if Zaheed or Thane, or Jacob or Miranda of Samara would have died, I'd have dealt with it. Legion was....way too cool to lose.
 

vxicepickxv

Slayer of Bothan Spies
Sep 28, 2008
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eggy32 said:
Unskippable and un-pauseable cutscenes.
The pauseable cutscenes in Lost Odyssey were awesome because it meant I could answer the phone or take a whizz or have dinner without missing any important plot.
It gets worse if they repeat every time you do something. Death in Too Human, spells in Bulletwitch, and more to come if somebody can think of them.
 

Da Orky Man

Yeah, that's me
Apr 24, 2011
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I've got to say that I hate it when games artificially pad their content out by funnelling you through tremendous quantities of enemies, especially RPG's. I just borrowed Final Fantasy XIII from a friend, and the amount of enemies you go through is huge.
Mass Effect 2 is also slightly guilty about this, but I forgive it for being, well, Mass Effect.
 

pspman45

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Sep 1, 2010
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rage noob....
don't fail next time, its only a 12 hour game, just do it again complete every mission, and get every upgrade
 

KingofallCosmos

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Nov 15, 2010
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It was well executed here. All the time during suicide mission you're on edge. I only hate it in games when someone's death is scripted and dragged on and on to make it feel justified.
 

Snotnarok

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Nov 17, 2008
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TriggerHappyAngel said:
eggy32 said:
You could have kept them alive if you got all the upgrades.
The fact that you have to purchase those ship upgrades, solely for the fact that they keep your teammates alive in the final mission. THAT pisses me off.
So you think they should survive an attack from another ship on the sheer hope and perhaps magic vs being better equipped for the attack?

You buy upgrades to better protect the ship crew, what does not make sense about that?
 

Dr Snakeman

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Apr 2, 2010
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eggy32 said:
zHellas said:
Biodeamon said:
I just finished Mass effect two(yes, slow i know. i got a bit bored and started playing other games and then went back to it.) and half of my entire team was wiped out. Even worse it was all the female members (including jack, the only person i was intrested in) which means i'm going have to build another love intrest from the ground up in Mass Effect 3!
Why would you even want to continue with that? Seems to me like the best response would be to delete the save and import your Shepard again and play the game a 2nd time but try to save everyone.
Not continuing with it defeats the whole purpose of choice in the game. One of the main draws of a Bioware game is making a choice and living with the consequences and have a different story each time.
What's the point of having choices and consequences if you're just going to reload every time it goes wrong?
Because we're nerds, goddammit! Obsessively seeking perfection (especially in games) is an instinct for us.
 

Duck Sandwich

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Dec 13, 2007
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What I hate about a lot of hard games is that if you die, the game has a tendency to make you sit through a bunch of boring crap before you can get back into the action.

Take Mega Man Zero 3 on the DS for example. Let's just say you get hit too many times, and you want to retry the level so you can get a better rank. There's no option to exit/retry the level, unless you've already beaten it. So you have to soft reset the DS, reload your save file, go to the mission select menu, mash the A button to skip the mission introductory text, listen to the annoying siren that you hear when Zero's about to be transferred to the site of the mission, and then skip the pre-mission cutscene before you can finally have another shot.
 

TriggerHappyAngel

Self-Important Angler Fish
Feb 17, 2010
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eggy32 said:
TriggerHappyAngel said:
eggy32 said:
You could have kept them alive if you got all the upgrades.
The fact that you have to purchase those ship upgrades, solely for the fact that they keep your teammates alive in the final mission. THAT pisses me off.
Why? It makes sense, buy upgrades to save yourself from danger.
Because all the other optional upgrades just give some kind of stat boost (you can ignore them all if you want). Those ship uprgades are an important requirement, because nobody wants random dead team mates, but they serve no other purpose throughout the rest of the game.
If they would remove that attack on your ship then those upgrades wouldn't serve a purpose at all.
 

Eri

The Light of Dawn
Feb 21, 2009
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Can someone tell me why the hell people skip things like loyalty missions? IT'S MORE GAME CONTENT. You are literally screwing yourself out of game for skipping them. WHY would you?
 

AngloDoom

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Aug 2, 2008
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...Damn, spoiler'd again.

I'm possibly the only person in the world who hasn't played Mass Effect 2 yet, so that's probably my own fault.
 

Still Life

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Sep 22, 2010
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Biodeamon said:
I just finished Mass effect two(yes, slow i know. i got a bit bored and started playing other games and then went back to it.) and half of my entire team was wiped out. Even worse it was all the female members (including jack, the only person i was intrested in) which means i'm going have to build another love intrest from the ground up in Mass Effect 3!

It seems that most games these days just kill off main charecters just to get cheap easy emotional value. Halo, Gears of War and Call of Duty are guilty of this. And their deaths hardly mean anything, it's just them being cheaply killed like being sniped or you finding them dead. I mean WTF man?! It really pisses me of...

Anyways what really ticks you off in videogames?



Also, i get it that i fucked up and that's it's all my fault. I was able to figure that out when Tali died. M'kay?!
You fucked up XD

You can always replay, and ME is a bit different from other games; you can more or less decide the fate of most of the major characters, so they're not what I would call a cheap death. Modern Warfare 2, on the other hand, had a number of cheap deaths and 'moments' which really took away from the experience.

On a side note: Mass Effect 3 will be shipping with a fancy 'save game' editor, like what was bundled with the PS3 version of ME2. So, you have an option there if you don't wish to replay ME2 again.
 

CleverNickname

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Sep 19, 2010
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I have a similar hate about Mass Effect 2

I made a character a deliberate idiot and tried to get everyone killed. I was pissed off when Miranda was taken away by the bugs (the Biotic Shield part) but magically reappeared in the next cutscene. WTF

Three others survived as well. Turns out getting everyone killed is almost harder than having everyone survive.