This really pisses me off...

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Amishdemon

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Jun 3, 2009
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in response to the OP the games you cited people dying in are war games people die in war. it kinda an essential part to it.
 

bombadilillo

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Jan 25, 2011
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Redingold said:
You could have saved them, if you'd bothered to upgrade your ship and complete all of their side missions and picked the right choices for the Suicide Mission.
Translation= play this boring ass mining game a bunch in a tedious cycle that makes you want to stab your eyes out.

Seriously? Bothered to upgrade? That was bullshit and one of the worse grind mechanics I've ever seen in a game. Seriously bullshit. I plan on playing throught the game again but will be hex editing myself out of that idiotic mining game.

Horrible
 

bombadilillo

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Jan 25, 2011
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I was pissed at the end because I picked my ASSASSIN to crawl through the ducts. Figured he'd make it faster and there safely...turns out its not that kind of duct and he ends up dying. That was bullshit and arbitrary.
 

TheGuiggleMonster

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Feb 11, 2011
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I hate it in a first-person game when the character you're playing as talks. It's hard to tell that they're the one talking most of the time.
 

Brandon237

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Mar 10, 2010
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Unskippable cutscenes before hard sections. Any designers who do this are actually asking for me to come to their houses at night and shove their heads up their asses.

And OP: You can save everyone, you have to be thorough and make logical choices, that is all there is to it. And your ending wasn't the word one possible, in one or two endings your Shepard actually dies as well.
 

KhaoticOne

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Apr 29, 2010
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Is there really any point in letting any of your Squad-mates die? I mean if given the abiilty too keep your squad why wouldnt you? Unless ME3 new squad-mates (if there is any) will not come or is unavailable due to the party size as a whole or relations with another member.


I never played ME2 so hopefully someone can fill me in on this tidbit.
 

eggy32

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Nov 19, 2009
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TriggerHappyAngel said:
eggy32 said:
TriggerHappyAngel said:
eggy32 said:
You could have kept them alive if you got all the upgrades.
The fact that you have to purchase those ship upgrades, solely for the fact that they keep your teammates alive in the final mission. THAT pisses me off.
Why? It makes sense, buy upgrades to save yourself from danger.
Because all the other optional upgrades just give some kind of stat boost (you can ignore them all if you want). Those ship uprgades are an important requirement, because nobody wants random dead team mates, but they serve no other purpose throughout the rest of the game.
If they would remove that attack on your ship then those upgrades wouldn't serve a purpose at all.
And if they removed the enemies there'd be no need for guns but there are enemies, just as there is an attack on your ship.
 

Fwee

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Sep 23, 2009
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I did all the loyalty missions and got all the upgrades but if you pick the wrong person to do certain parts of the last mission you can still lose a crew member. My scientist (Mordin? Can't remember his name right now) got totally shot in the face when I even gave him the easier of two choices. And I didn't have a chance to let someone way more fit for the job to do it. When I have two psychic soldiers, a bio-engineered slaughter monster, an assassin, an ex-cop sniper, and a robot named Legion why the hell would I have a scientist either leading my main forces or escorting escapees through a massive firefight? He should have been on the damn ship!