The right thumbstick.
I started using thumbsticks with the original, the one attached to the N64 controller. I graduated to the Dreamcast controller, which had a better thumbstick, but still only one. Meanwhile, Sony had released the Dualshock Controller for the Playstation (I didn't get into Playstation until after the PS2 had launched) and I was convinced that, although adding a thumbstick was a necessary move (even if it was just following the leader), the second one was pointless. I'd grown up with the idea that the left thumb makes shifting movements to control your character, the right thumb thumps up and down on the buttons. Nowadays the prevalence of the right thumbstick used for camera control and the number of console FPS that use the right thumbstick as half of the primary movement interface has proved me completely wrong as it's now basically a standard feature on gaming console controllers (except the Wiimote, but even the Wii's Classic Controller uses one).
But I still think using a thumbstick to aim in an FPS sucks. Mouse and keyboard is the only way to play.
manythings said:
Cell shading, which I consider distinct from illustrative art design. Cell shading is a technique used in comics to give 2D pictures the illusion of depth and so produce a false third dimension. Why is this so consistently applied to the gaming medium which is 99.9% 3D? And why do people love it so much? It always looks awful.
Jet Set Radio Future, The Legend of Zelda: the Wind Waker, Dark Chronicle, Dragon Quest VIII: Journey of the Cursed King, Okami. Your argument is invalid.