Quoting him to support his side, seeing as how nobody seems to actually have read this post (even when replying directly to it).Eukaryote said:motion controls always ruin a game unless the game was designed around them, and even then it doesn't always work.
Note the lines
"UNLESS the game was designed around them"
And
"even then it doesn't ALWAYS work"
(emphasis added on both)
So, in case you still don't get it, he's saying it's possible to make a game work with motion controls, but that they have to be built into the game from the start. Examples have been given already (every game quoted with motion control in the thread so far). Add the PAL version of Lair to the list of games where motion control works.
He's also said that even being built around motion control doesn't guarantee the controls will work, and points to Red Steel as an example of this point in later posts. Add the NTSC version of Lair to this list.
The same can be said for conventional controls (Look at the game of the first Iron Man movie - that had terrible controls), but motion controlled games have more failures than the more familiar control schemes. This is probably at least partly due to the lack of experience with development of motion controlled games. The companies turning out the better motion contorlled games are mostly the ones who have already turned out terrible ones and learned from their mistakes.