This will never fly...wait...WHAT?!

Recommended Videos

StBishop

New member
Sep 22, 2009
3,251
0
0
Altorin said:
StBishop said:
Miles Tormani said:
Gotham Soul said:
I didn't think wireless controllers would work at all. Not sure why. I guess I figured that there'd be a lot of interference with the signal between controller and console. Because I'm a bit dense. (Feel free to replace the word "bit" with "very" or any synonym of the sort).
I always said stuff about how you would have to keep buying new AA batteries, or how there'd be interference, and how rumble, something I practically grew up on (Star Fox 64), would be generally disabled for the sake of increasing battery life. I pointed to the Wavebird as an example of this, since at the time it was hailed as the best wireless controller ever made.

I also made the argument about how a lack of wires was pointless, since you'd still have to be within close distance of the TV (IE, the same room) to play it,/ and a wire could easily reach that far anyway.

Then the Xbox 360 and its rechargeable battery packs came out, alongside the DualShock 3 which had a built-in rechargeable battery. Both had good range, little interference, the rumble still intact, and you could recharge the battery by simply plugging it into the system.

Pretty much every reason I didn't like wireless controllers was subsequently smashed to the ground.
Although I now use a cord because the (don't know the name) thing that receives signal from my controllers in the 360 is busted (doesn't function consistently) I use to be able to play 360 while on the toilet. The Tv was in the living room at one end of the hall and the toilet was at the opposite end. If I left the door open I could see the TV and the controller had the range to reach. :).
and the award for creepiest place to play Online Multiplayer goes to...!
Is there like a badge or achievement for that? A trophy even?
 

The Eggplant

New member
May 4, 2010
760
0
0
Console RTS games. To this day, I don't understand how you take something born and bred in the elaborate, finicky waters of the PC gaming environment and make it work on a system with about five buttons.

And yet, Halo Wars.
 

Eclectic Dreck

New member
Sep 3, 2008
6,662
0
0
Eukaryote said:
LeonLethality said:
Eukaryote said:
Yeah, but again, just because they are designed around motion control does not mean they make it work.
So you're telling me the games I mentioned that were designed around motion control don't work?
What about Red Steel?
You mean the game that was released to scathing reviews and a general feeling of apathy that included low sales numbers? The game that was utterly uninteresting to play because they rested entirely on the premise that motion controls would make up for the fact that the game was poorly executed rubbish that we'd already seen a dozen times? The game who's motion controls were more often a hinderance than anything else.

I bought my Wii on the presumption that Red Steel would be awesome. There is only one game I resent more and that's Steel Batallion. At least my investment in my Wii resulted in entertainment in other games.

Motion Control CAN work in a game, it just has to be designed around the concept from the ground up. Red Steel controlled like a normal FPS with motion controls jammed in for good measure. Twilight Princess had the same problem. Galaxy and the Wii Sports family are the only games that the controls actually seemed to "work". In Brawl the motion controls just got in the way, in Metroid Prime they resulted in intense frustration at every turn and Zelda clearly wasn't designed with motion controls in mind at the outset.