Battleaxx90 said:
Here's what I'd pick:
Magical Ability: Mark of the Outsider (The Last Story)
When it's active, all enemies on the battlefield target you, and only you. Sure, this sounds like it's less than useless, but when fighting in a team, it allows your mates to do their own thing uninterrupted; which is always useful.
In the real world, people don't have hit points - nobody in real-life history has ever had the role of "party tank", except maybe the crews of actual tanks in combined-arms operations. One hit gets past your armour and you're in serious trouble.
Nirvash TypeZERO (Eureka Seven)
A giant mecha that can ride through the air on a hoverboard, and is powered by the bond between me and my girlfriend? Yes please!
All's I need now is a girlfriend.
Well, you've pointed out the problem with this one yourself While you're single, it won't power up. But what kind of strength "bond" will you have with someone you only picked up so that you could power up your mecha?
Doclector said:
Melee: Mjolnir, thor's hammer.
Ranged: Bolter, warhammer 40K
Magical ability: The force
Protective outfit: Mark IV spartan power armour
Mode of transportation: The nromandy sr2, mass effect.
Normal humans can't use the power armour without injuring themselves. Speaking of things you can't use without injuring yourself, bolters are designed for power-armoured superhumans who make Halo's spartans look like babies, and besides issues like recoil, have you seen the size of them? A normal-sized human would have trouble lifting the thing.
RastaBadger said:
One melee weapon: Dragon's tooth sword(from Deus Ex) but longer so as to be a bastard sword.
One ranged weapon: Railgun sniper rifle
One magical item/ability: Epic parkour skills
One protective outfit: Trenchcoat but mostly avoid stuff with dodging
One mode of transportation: See ability
I don't think parkour skills really translate to dodging ability. Plus, wouldn't a trenchcoat slow you down and make it more difficult to dodge stuff? I mean, yeah, they wear them in the Matrix, and they would make dodging stuff look really cool, but that doesn't mean they actually help at all.
NinjaDeathSlap said:
Melee weapon: The Brute Gravity Hammer from Halo 3/ODST/Reach.
Nothing gives quite the same "Come at me bro!" feeling like holding a Gravity Hammer does. Screw the finesse of the Energy Sword, with the Grav Hammer you can ruin not just the guy you're fighting, but every other unfortunate soul within a 10 square meter radius just for giggles.
Could an ordinary, not-power-armoured human use it without getting maimed?
Protective gear: Kinetic Barriers from Mass Effect.
More than adequate protection for most encounters without adding any weight, thus maintaining the speed and agility of a completely unarmored person.
I think something needs to be generating the shields for them to work. Do you see anyone with shields without an actual suit of armour? I've only played the first game so I guess there might be some.
DressedInRags said:
The Revenant, OP? really? Good luck hitting any targets.
Melee Weapon: The knife from Phillip Pullman's A Subtle knife, provided I had the skills to use it in combat without accidentally slicing myself open.
Ranged Weapon: Probably a DC-15 Blaster Rifle.
Magical item/Ability: I would be a strain of the motherfucking Blacklight Virus. OP, but I care not.
Armour: The nanosuit from Crysis, on the sole provisio that it doesn't harvest my organs while I'm inside it.
Transportation: The S.S.V. Normandy, slave-rigged to an advanced AI confgured to run in tandem with the S.E.C.O.N.D. AI interface located in the nanosuit, effectively allowing me to run the entire ship without a crew using my thoughts alone. The AI will be capable of operating idependently if ever I get cut off from it, and will be programmed to operate in my best interests, unless I give it standing orders that say otherwise.
You've got a really OP build there, but I can see so many ways that you could get killed by not having sufficient control of your powers, and I strongly suspect you wouldn't have sufficient control of your powers.
Actually, no, you're a thing from Prototype. You can survive anything, the worst that'll happen is that you'll crash the Normandy by trying to scratch your nose.
mindlesspuppet said:
Melee weapon: The Gauntlet from Quake III, it ripped right through people like butter and made a great noise.
Ranged weapon: Portal Gun. If you're thinking "it's not a weapon!", one could easily argue that it is, more over it is indisputably a weapon in Dungeon Defenders.
Magical item or Ability: I'm going to have to say Samson's strength (which was based on the length of his hair.).
[If you don't consider the Bible fiction, I understand, not trying to be a dick and/or make a statement on religion; the comicbook version of Samson will also do. EDIT: Actually the comic Samson is scientific in origin so he doesn't work, so the Samson & Goliath cartoon version will have to do.]
Protective outfit: Bayonetta's Hair. Not only is her hair incredibly power offensively and defensively as well, but coupled with Samson's passive and you might as well be invincible.
Mode of Transportation: The TARDIS. As much as I'd like something cool to cruise around in, the benefits of this coupled with the Portal Gun are just too much to deny.
When you try to control the TARDIS (which really isn't designed for one being to operate, The Doctor is just crazy/that good) and end up tripping over your own super-hair, it will be the funniest thing ever.
Okay, I think I've ruined enough people's fun for now.