Thoughts about on Fallout 3 DLC packs.

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Misterian

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Oct 3, 2009
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Okay, so what were your thoughts when you played Fallout 3's. Me, here's what I thought.

I first went for the Operation Anchorage quest, and I thought it was pretty interesting, with an exception of the health and ammo system in the simulation driving me to have to run back to the last health dispenser every time I'm low on health. I mainly liked getting the Gauss Rifle and shocksword, as well as the winterized Power Armor, which for some reason, stayed permentantly in top condition at all times no matter how many times I was hit, wierd.

then I decided to go for Mothership Zeta, It was a challaging quest, especially when I had to fight aliens with shields that hardly respond encouragingly to a mini-nuke blast, but the upside, those alien epoxys came in handy, mostly when I decided to fight the aliens with my new plasma weapon, the Novasurge, which became my all-time favorite weapon.

I then encountered the Broken Steel villians when I rose to a high enough level. I first encountered the Feral Ghoul Reavers, who can take so many bullets to the head, you'd think there'd be nothing left of their heads. I then met with a Super Mutant Overload, they were as scary as heck, and seriously, I screamed like a girl when I first saw one, at least they have the courtesy to leave some healing items or mini nukes when they die. then there was the Enclave Hellfire Trooper, actually a good thing too, 'cuz I can kill them for their armor, which has more defense than the Winterized Power Armor I usually have on me.

But during the Broken Steel main quest, when I had to go enter the Air Force Base, I had to kill a whole lotta Enclave here, which was a little tense considering I ended up almost running out of stimpaks fighting them off, geez, their must have been hundreds of Enclave here, though I could be exagerating.

I then went to The Pitt, it was somewhat easier on me than the rest of the DLC packs, let's leave it at that.

I then went to Point Lookout, and geez those Tribals were sturdy, who knew they could pack such a punch with rifles and shotguns? and those mutant hill-biilies (I forgot what they were called in general, but I remember the Trackers and Brawlers), the quickest fight I had with one was a sneak attack on a Tracker with the Gauss Rifle.

Bethesta didn't hold back on the challenge, did they? I mean, All the DLC packs are good, their just insanely harder than I anticipated.
 

Radeonx

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Apr 26, 2009
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This "review" is sort of lacking, in my opinion. You're simply giving your thoughts on the weapons and the difficulty level, but not on anything else about them. You need to expand more on what they are about, and what's good and bad about them.

AkJay said:
I found the DLC enjoyable, but when you think about it, it's around 10 dollars for all 5 DLC's. That's 50 dollars, which is how much i paid for the FULL Fallout 3 game. I got totally screwed in that i paid just as much money for not even 1/8th the content.
That's partly why I waited for the Game Of The Year Edition to come out. I got it on Steam for $38, which is quite the deal, but yeah, the DLC is far overpriced for what you're getting.
 

AkJay

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Feb 22, 2009
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I found the DLC enjoyable, but when you think about it, it's around 10 dollars for all 5 DLC's. That's 50 dollars, which is how much i paid for the FULL Fallout 3 game. I got totally screwed in that i paid just as much money for not even 1/8th the content.
 

RandomHer0

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Jun 26, 2009
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I found Zeta and Anchorage far to shoot-em up. no real character choices and far to short. The others such as the pit and lookout were better because of the diversity in game play they gave. but broken steel wins in my book just for lifting the pesky cap and the gift of the endgame. but incredibly overpriced, at least i got a free theme out of it!
 

Omikron009

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May 22, 2009
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I have broken steel and point lookout and I thoroughly enjoy them. I also really like how they made the game difficult again.
 

Aunel

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May 9, 2008
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I love the DLC's and I do want more,

especially for Bethesda games =D
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Here's my synopsis:

Anchorage:
Linear shooter with bad shooting mechanics. Pretty sky and mountains. Killing in VATS is fun

Mothership Zeta:
An insult to the Fallout name, the worst piece of shit DLC this year.

The Pitt:
Wonderful new area, dark, satisfying story and the hardest moral choice in the game

Broken Steel:
Broken frame rate more like, fun quests, hooray for new level cap but should have been in the main game

Point Lookout:
Satisfying exploration, great story, tough as nails baddies, and my favorite moment from the entire F3 experience (a certain trippy sequence)
 

Discord

Monk of Tranquility
Nov 1, 2009
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I think Fallout 3 was a great game and the large amount of DLC shows how to add length to gameplay and increase the experence. So bravo to Bedsetha! I like to think what other games could have been improved with a large amount of creative DLC. So in closeing here's my opinion of the DLC's

Op Anchorage - Sort of a shooter element added to the game, good for early and easy experence and I love that Stealth Suit - I never take the damn thing off!

The Pitt - Liked it because it added a large amount of extra perks at the end, I wish the ammo press was a buyable item for your house but that woud'nt fit.

Broken Steel - Raised the level cap, added a better ending (no ending at all) and the freakin' Tesla Cannon! A+

Point Lookout - It almost felt like another open world like the capital wasteland, I wished I could of explored more of the Pitt's city or actually faught in a firefight in the City of Anchorage like I did in Point Lookout.

Mothership Zeta - The amount of good weapons and salvage I picked up made every fight afterward easy (like the MLXV or the M---something plasma pistol). Plus something was very appealing to me shooting aliens.
 

Hurr Durr Derp

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Apr 8, 2009
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IMO, from worst to best:

- Operation Anchorage was bad. It focused entirely on the weakest aspect of the game (the FPS part). It was basically a really linear shooter made in an FPS-RPG open world game. The content is only accessible once per playthough, and the only good thing about it was the great loot at the end.

- Mothership Zeta was bad as well, pretty much for the same reason as Anchorage: Too much shooting, not enough RPG-ing. I also felt that the whole outer space deal was lame as hell, since aliens were always a bit of a tongue-in-cheek joke in the previous Fallout games, and all of a sudden you're on a freaking flying saucer. The only reason I prefer this one over Anchorage is that it has more interesting NPCs. But they're both bad.

- The Pitt was decent. It was a bit too easy maybe, but the content was fairly enjoyable and fit well with the rest of the game. The big 'morally ambiguous' choice you need to make at the end is a bit obvious, but it still adds an interesting twist to the story.

- Point Lookout was great. A decent size new area to explore full with new weapons (well ok they kinda sucked but still) to find, new enemies to kill, and new perks to earn. A few solid quality questlines to tie the whole thing together and you've got one quality DLC. The only thing I didn't like about it was how they tried to raise the difficulty simply by making the enemies tougher. Unarmoured hillbillies with makeshift weapons that are somehow tougher and harder-hitting than most super mutants? riight. Also stupid unblockable 'magic' damage.

- Broken Steel is the only real must-have. It fixes the lame ending, raises the level cap, adds a bunch of new quests, new enemies, new equipment, and new perks, all right there in the capital wasteland (in fact it's the only DLC that doesn't take you to an area outside of the wasteland)... what more could you possibly want? Point Lookout might have more interesting locations and quests, but you just can't beat the amount of stuff Broken Steel adds to the basic game.
 

Daruth_Winterwood

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Aug 29, 2009
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Operation Anchorage: Bethesda's pathetic attempt at a world war 2 game. Come on trench warfare at the turn of the millenium? Rewards include more weapons and power armor even more useless junk as if any of it was needed. Adheres to combat fanatics and offers no room to role play.
I find it odd that I enjoyed it to some extend, but it's still horrible and linear.

The Pitt: I thought this one was absolutely retarded. Why exactly are the raiders making the slaves work at the scrap yard? Plus the moral Grey area came off a little shit as well. The animations on the auto axe screw up too much. At least you could approach it in various ways, even if it all comes off rather retarded.

Broken Steel: Didn't care for the plot, yay another exciting cluster of MMORPG style macguffin fetch quests, boy you sure know how to write bethesda. The enclave STILL don't seem to have an agenda. Or at least one that makes sense. New locations we're all samey. The only thing I liked about it was that the Enclave were suddenly a little bit of a challenge and I actually had to get a little tactical about attacking them. Still no where near as big a threat as the original enclave from FO2 though, but it's an improvement.

Point Lookout:I was actually looking forward to this one. I was more disappointed with it than any of the other DLCs. What the hell was that main plot? It went absolutely nowhere and just when it starts to get interesting they sum it all up in way that makes little sense and is entirely unjustified and all you get is a hunk of useless brain and more ammo and crap. The swamp folk are somehow stronger than anything you've ever encountered so far being able to puncture you power armour with doublebarrel shot guns and wood axes, this is just laziness.

Mothership Zeta:Way to turn an in joke and easter egg into canon! You didn't even do it properly. It's mainly just running down bland samey corridors shooting aliens ad nauseum. A dull waste of time.

Overall I was surprised to find I actually enjoyed the DLCs I thought sounded the worst but really a big waste of time and money I could've used to play the orginal fallouts and actually had fun.
 

GloatingSwine

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Nov 10, 2007
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I thought all of them added something reasonable and interesting to do with my Fallout character.

I think overall The Pitt and Point Lookout were my favourites.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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imahobbit4062 said:
[.
miracleofsound said:
Here's my synopsis:

Anchorage:
Linear shooter with bad shooting mechanics. Pretty sky and mountains. Killing in VATS is fun

Mothership Zeta:
An insult to the Fallout name, the worst piece of shit DLC this year.

The Pitt:
Wonderful new area, dark, satisfying story and the hardest moral choice in the game

Broken Steel:
Broken frame rate more like, fun quests, hooray for new level cap but should have been in the main game

Point Lookout:
Satisfying exploration, great story, tough as nails baddies, and my favorite moment from the entire F3 experience (a certain trippy sequence)
That sequence was very well done.
Scmault Tech Bobbleheads, I found the Luck one hilarious.
Yeah they were great... my personal favorite/most disturbing part in that sequence was finding a certain corpse on a table and the message it had for you.

Sublime piece of role -play genius form Bethesda, that little moment.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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imahobbit4062 said:
miracleofsound said:
Yeah they were great... my personal favorite/most disturbing part in that sequence was finding a certain corpse on a table and the message it had for you.

Sublime piece of role -play genius form Bethesda, that little moment.
Yeh, when the name popped up I was pissed.
Did we ever find out who cut that piece from our brain?
Indeed we did, at the end of the DLC:

It was

Tobar the Ferryman. I crippled each of his limbs seperately with a pistol before finishing him off with a combat knife. I wanted to make sure he hurt. He got what coming

And dude, you're the only person I know who responds to quotes faster than I do haha
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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imahobbit4062 said:
miracleofsound said:
imahobbit4062 said:
miracleofsound said:
Yeah they were great... my personal favorite/most disturbing part in that sequence was finding a certain corpse on a table and the message it had for you.

Sublime piece of role -play genius form Bethesda, that little moment.
Yeh, when the name popped up I was pissed.
Did we ever find out who cut that piece from our brain?
Indeed we did, at the end of the DLC:

It was

Tobar the Ferryman. I crippled each of his limbs seperately with a pistol before finishing him off with a combat knife. I wanted to make sure he hurt. He got what coming

And dude, you're the only person I know who responds to quotes faster than I do haha
That's because I pay attention to my inbox, I don't open it (I have 1207 messages, all Quotes).
If I waste him, Can I still travel to and from PL?
Yeah, if you finish the main questline, there's a new ferry-owner and it's that person who tells you what happened.
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Fat Man Spoon said:
miracleofsound said:
Mothership Zeta:
An insult to the Fallout name, the worst piece of shit DLC this year.
Heh, best description I've heard yet.
Nice.
It was literally the only time in 250+ hours of Fallout 3 that I thought 'When is this going to end?'

Total boredom. And Pew-pew weapons don't float my boat either, nor do inconsequential, shallow characters with no real effect on the story.. wait a minute... what story?