Arkane Studios did a lot of work on Bioshock 2, as well as some work on a Half-Life expansion which was cancelled. I felt a bit of a Bioshock vibe when I started playing it.Asita said:Meh. Wasn't terribly impressed, to be completely honest. I saw a lot of similarity between it and Bioshock 2, and almost all of the overlap I perceived ended up in Bioshock's favor. The world of Dishonored has the potential to be interesting and the attention to detail seen through liberal usage of the heart is spectacular, but honestly I can't see it holding up a franchise without some changes to gameplay and tone in any future installments.
Hehe.Chimpzy said:Corvo being Emily's daughter
Eh, you don't have to go stealth for everything. If you take the right powers you can totally go all crazy killer on the badguys. Time Stop + Crossbow/Pistol = Lots of dead guards at the same time. Then summon the Rat Swarms on them and watch them be devoured in front of you. It's totally possible to be bloody, but I personally just don't enjoy that game style, so I preferred stealth. I did a bloody kill runthrough and man was that insanely fast and easy.Elfgore said:Biggest burn on a preorder I've ever recieved. I believe they marketed the game as play as you want, but that's total bullshit. You can stealth however you want. The magic system was cool, but since you ran out of mana in like two spells it became useless very quickly. I ended up quitting and turning the game into Gamestop. Got me FF13-2 and White Knight Chronicles 2, a worthy trade.
Well they do kind of address that with the DLC's. They introduced those shock mines, which had a non-lethal setting. Another option you can do is simply avoidance. For non-lethal, you can simply just bypass a lot of the threats, and leave them behind you. You don't have to knock out everybody you come across. The possession trick was great for this IMO. I used it to sneak past heavily guarded locations all the time. xDKerethos said:It is a really fun stealth game with non-lethal options, that feel a bit too much like an afterthought. That's how I'd sum it up.
It also suffers from Corvo being a silent protagonist, and would have been much more interesting if his personality was tied into how you played. Perhaps with him possibly acting more, or less, like a father towards Emily or talking about his actions in the game - to name a few things. There's just so much you could do by giving just him a voice and some personality, even just to have him reflect on who the heart is could have been quite interesting.
The two DLC's with Daud - as far as I'm concerned - are slightly better than the main game; thanks to Daud being an interesting fellow. And his time stopping blink is OP - in a fun way.
For a sequel I'd like the non-lethal and stealth to receive as much development and focus as murdering people, making those elements have more options and be more enjoyable. I mean there's basically 3 things you can do if you're going non-lethal: hide, sleep darts and the Tyvian choke-hold. And then there's several dozens of ways to kill, all of which you can't play with if you want the happiest ending.
And I think that by making non-lethal options as fun as lethal options, you'd be able to fix the main problems with the chaos system (which is that'd you'd have to restrict yourself severely to get the happiest ending).
A female protagonist would be an nice change too, and I've even read a rumor they're considered Emily as a potential protagonist for a sequel. But a sequel isn't even official yet, so I take any information prior to an official statement very lightly.
As I said, just sneaking by is to limit your gameplay options compared to all the dozens of ways you could kill. And even so you had very limited stealth options, compared to lethal ones. I never even used the mines in the DLC, and you had to upgrade them to access the non-lethal version, I think, and I did ghost through the game on my first playthrough (without killing people, because that just felt natural to me).Happyninja42 said:Well they do kind of address that with the DLC's. They introduced those shock mines, which had a non-lethal setting. Another option you can do is simply avoidance. For non-lethal, you can simply just bypass a lot of the threats, and leave them behind you. You don't have to knock out everybody you come across. The possession trick was great for this IMO. I used it to sneak past heavily guarded locations all the time. xDKerethos said:It is a really fun stealth game with non-lethal options, that feel a bit too much like an afterthought. That's how I'd sum it up.
It also suffers from Corvo being a silent protagonist, and would have been much more interesting if his personality was tied into how you played. Perhaps with him possibly acting more, or less, like a father towards Emily or talking about his actions in the game - to name a few things. There's just so much you could do by giving just him a voice and some personality, even just to have him reflect on who the heart is could have been quite interesting.
The two DLC's with Daud - as far as I'm concerned - are slightly better than the main game; thanks to Daud being an interesting fellow. And his time stopping blink is OP - in a fun way.
For a sequel I'd like the non-lethal and stealth to receive as much development and focus as murdering people, making those elements have more options and be more enjoyable. I mean there's basically 3 things you can do if you're going non-lethal: hide, sleep darts and the Tyvian choke-hold. And then there's several dozens of ways to kill, all of which you can't play with if you want the happiest ending.
And I think that by making non-lethal options as fun as lethal options, you'd be able to fix the main problems with the chaos system (which is that'd you'd have to restrict yourself severely to get the happiest ending).
A female protagonist would be an nice change too, and I've even read a rumor they're considered Emily as a potential protagonist for a sequel. But a sequel isn't even official yet, so I take any information prior to an official statement very lightly.
As for a sequel, yeah I'd like to see a different character. Corvo's tale is done really IMO, and having someone who actually vocalizes would be an improvement. Emily as the protagonist has some interesting elements to it as an idea, but it would potentially contradict the endings of the game, or at least the good ending. To suddenly have the Empress become marked by the Outsider would be....strange.