Three things you hate about your favorite series.

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MeChaNiZ3D

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I was going to do Armored Core, but really most of the problems I have are with ACV, which is really different from any of its predecessors. Then I was going to do Monster Hunter, but the things I dislike tend to be fairly petty (customisation options, one-dimensional characters, no meaningful story, some weapons are a bit samey and there isn't a good weapon for each element and status affliction) and the only thing I really, vehemently hate about it is that it's with fucking Nintendo at the moment and I can't play it.

So in the end...no, I don't really hate 3 things about my favourite series. I'd have a whole list for the latest game of my favourite series (including region locking, territory boosting, stability affecting fire rate, part balance, voice acting, lack of Arena mode, poor dialogue, reuses enemy and part models a lot rather than creating new enemies/parts, small player base in EU, simplified stats and paint options, 50 mech garage cap, 'ineffective' defence threshold mechanic), but both Armored Core and Monster Hunter have core gameplay that I adore and with a few exceptions I will overlook anything in its favour.
 

Yopaz

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Jun 3, 2009
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Tales of. By far my favourite series, but picking out three things I hate is easy.

1: Few games hit Europe.
2: Late releases in Europe.
3: They take ages to announce if a game is coming to Europe or not leaving us hoping to get a game, then only finding out when the next Tales of game is coming out that we're probably not getting it.

Yeah, the games are great and I don't really have any complaints about them by themselves.
 

MeChaNiZ3D

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Xcell935 said:
Meta Gear Solid:
-Peace Walker expects me to have other friends who own the game and a psp. RIP dream to use the epic coop weapons.
Or, a PS3 and a massive long Ethernet cable. I found a few people (have to say though, this was over a year ago, there's probably absolutely no-one now playing anything) on whatever the online thing for PS3 was that were willing to engage in a bit of team weaponage.
 

Dosbilliam

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generals3 said:
Company Of Heroes: The path finding... Oh god the atrocity. Nothing is more frustrating than watch your tanks being stuck because your retreating infantry decided to run right towards it leading to an almost endless series of your units "bouncing" at each other while not getting an inch further. And this is obviously always followed by enemy artillery destroying your spastic army. CoH2 would have already been a great improvement if it merely fixed the path finding

Command And Conquer: I hate how it went down the crapper after Westwood went down.
I think that's a general RTS issue, since the same thing happens in all 3 Age of Empires games that I've spent anything close to a decent amount of time playing.
 

sextus the crazy

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Dosbilliam said:
generals3 said:
Company Of Heroes: The path finding... Oh god the atrocity. Nothing is more frustrating than watch your tanks being stuck because your retreating infantry decided to run right towards it leading to an almost endless series of your units "bouncing" at each other while not getting an inch further. And this is obviously always followed by enemy artillery destroying your spastic army. CoH2 would have already been a great improvement if it merely fixed the path finding

Command And Conquer: I hate how it went down the crapper after Westwood went down.
I think that's a general RTS issue, since the same thing happens in all 3 Age of Empires games that I've spent anything close to a decent amount of time playing.
If this is about the pathfinding, you do not understand the pain involved with moving multiple vehicles.
Trying to get tanks across bridges is an exercise in patience itself.
for reference, here is something the computer did.
 

AgentLampshade

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The fact that everyone abbreviates the entire series to "DmC." It's DMC people, Ninja Theory just decided to call theirs that because apparently it's cool to use bad grammar.
 

juyunseen

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Halo
The Library in Halo 1
The pointlessness of the Beam Rifle
All the clipping problems in the animation from Halo 2

And to be a little different, because I dont recall the OP saying 'Video' game

Yugioh
Tour Guide to the Underworld
Thunder King Rai-Oh (Love the card, but hate playing against him)
Hand traps
 

Dosbilliam

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sextus the crazy said:
Dosbilliam said:
generals3 said:
Company Of Heroes: The path finding... Oh god the atrocity. Nothing is more frustrating than watch your tanks being stuck because your retreating infantry decided to run right towards it leading to an almost endless series of your units "bouncing" at each other while not getting an inch further. And this is obviously always followed by enemy artillery destroying your spastic army. CoH2 would have already been a great improvement if it merely fixed the path finding

Command And Conquer: I hate how it went down the crapper after Westwood went down.
I think that's a general RTS issue, since the same thing happens in all 3 Age of Empires games that I've spent anything close to a decent amount of time playing.
If this is about the pathfinding, you do not understand the pain involved with moving multiple vehicles.
Trying to get tanks across bridges is an exercise in patience itself.
for reference, here is something the computer did.
Try moving 10 unpacked Mortars on a mountainous map in AoE 3, which move slightly slower than moving in the opposite direction.
 

MetalMagpie

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Not very good at picking "favourites", but I adore the Borderlands games, so we'll go with that. These points are specifically about Borderlands 2, but they all apply to the first game as well (just to a lesser extent).

1. The bits that involve 1st-person "platforming". (Finding a way up to a roof, jumping across a gap you need to be sprinting to clear, jumping from a ladder to a platform behind you, etc.) Yes, I know they're basically never compulsory, but some side-quests rely on them and there's often good loot to be had. I am crap at them and they take me ages.

2. The mysterious loading gap in coop. My boyfriend usually hosts, and I generally appear in a new area a good 10 seconds after he does. This is fine if we're in a vehicle and he's driving, because he can just get a move on and I'll pop into existence whenever my computer fancies it. But when I'm driving, there's this really flow-breaking pause while I navigate the magic blue tunnel and he twiddles his thumbs. And if we're on foot I'm forever having to sprint madly after him shouting "Wait for me!" and that totally ruins Maya's cool.

3. The f**king menus!!! I play on PC, and I swear some of those inventory/shop screens have not worked the same way for me twice. Sometimes I can't scroll all the way to the bottom of my inventory. Sometimes weapons refuse to move slots. Sometimes trading fails to work with my coop buddy because "you have too many items". Yes, my inventory is full. So why can't I bloody give something to him?!

[Disclaimer: Number 2 may be the fault of our router, not of Borderlands.]
 

hermes

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God of War.
1, 2 and 3: The way the franchise has been handled. The first game was a complete (and surprisingly well written) story, the following games flanderized so much of the story and the character that he became a caricature of himself. I am, also, not a fan of the way they try to cover every single interval of the backstory of Kratos instead of having another character or making the story move forward because, apparently, they don't know how...
 

Oly J

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Shenmue

1. that Shenmue 3 isn't out yet
2. that Shenmue 3 seems unlikely to ever be released
3. that SEGA have been sitting on already completed HD versions of Shenmue 1 and 2 for over a year now and have not seen fit to release them even digitally (or so I've heard)
 

370999

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Yopaz said:
Tales of. By far my favourite series, but picking out three things I hate is easy.

1: Few games hit Europe.
2: Late releases in Europe.
3: They take ages to announce if a game is coming to Europe or not leaving us hoping to get a game, then only finding out when the next Tales of game is coming out that we're probably not getting it.

Yeah, the games are great and I don't really have any complaints about them by themselves.
What about the save circles, those piss me off royally, when I get beaten and then get thrown all the way back to the circle at the beginning of the dungeon-(Tales of Symphona with both the boss of the wind temply and then the resolute assain)?
 

PeaceRider

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Oct 17, 2011
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The Legend Of Zelda.

things I hate;
NOT BEING ABLE TO PUNCH OR KICK THINGS! I mean come on, in at least 2 games you lose your sword for a bit and have to sneak around. Can't I just sneak up, grab a moblin, and chuck it's sorry ass off a high ledge?

Empty Hub Worlds. Hyrule Field, Great Sea, and The Sky and so miserably EMPTY!! can't we dot the world with a few extra things so I'm not spending 10 minutes traversing a great nothingness?

Companion noises. Give me an option that let's me turn their noise off, please. I'm tired of getting pestered with a ringing noise every time the companion wants to give me useless information.
 

sextus the crazy

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Dosbilliam said:
sextus the crazy said:
Dosbilliam said:
generals3 said:
Company Of Heroes: The path finding... Oh god the atrocity. Nothing is more frustrating than watch your tanks being stuck because your retreating infantry decided to run right towards it leading to an almost endless series of your units "bouncing" at each other while not getting an inch further. And this is obviously always followed by enemy artillery destroying your spastic army. CoH2 would have already been a great improvement if it merely fixed the path finding

Command And Conquer: I hate how it went down the crapper after Westwood went down.
I think that's a general RTS issue, since the same thing happens in all 3 Age of Empires games that I've spent anything close to a decent amount of time playing.
If this is about the pathfinding, you do not understand the pain involved with moving multiple vehicles.
Trying to get tanks across bridges is an exercise in patience itself.
for reference, here is something the computer did.
Try moving 10 unpacked Mortars on a mountainous map in AoE 3, which move slightly slower than moving in the opposite direction.
Do said Mortars have the ability to clip through each other? If so, I've still got you beat. Getting weapon crews to move in this game is also somewhat painful, due to the lack of a "decrew weapon" button.
 

Yopaz

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Jun 3, 2009
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370999 said:
Yopaz said:
Tales of. By far my favourite series, but picking out three things I hate is easy.

1: Few games hit Europe.
2: Late releases in Europe.
3: They take ages to announce if a game is coming to Europe or not leaving us hoping to get a game, then only finding out when the next Tales of game is coming out that we're probably not getting it.

Yeah, the games are great and I don't really have any complaints about them by themselves.
What about the save circles, those piss me off royally, when I get beaten and then get thrown all the way back to the circle at the beginning of the dungeon-(Tales of Symphona with both the boss of the wind temply and then the resolute assain)?
Never really bothered me. It's such a minor thing and it's not like I got stuck on either of those bosses anyway. It's also not something the series is known for doing and even in Tales of Symphonia it's not a common occurrence. Compared to not getting the game at all having to walk through a dungeon twice in order to be prepared for a boss I didn't know would show up is actually enjoyable. However I guess that I am stupid for not hating an entire series for a minor issue with one of the games in the same series.
 

Dosbilliam

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sextus the crazy said:
Dosbilliam said:
sextus the crazy said:
Dosbilliam said:
generals3 said:
Company Of Heroes: The path finding... Oh god the atrocity. Nothing is more frustrating than watch your tanks being stuck because your retreating infantry decided to run right towards it leading to an almost endless series of your units "bouncing" at each other while not getting an inch further. And this is obviously always followed by enemy artillery destroying your spastic army. CoH2 would have already been a great improvement if it merely fixed the path finding

Command And Conquer: I hate how it went down the crapper after Westwood went down.
I think that's a general RTS issue, since the same thing happens in all 3 Age of Empires games that I've spent anything close to a decent amount of time playing.
If this is about the pathfinding, you do not understand the pain involved with moving multiple vehicles.
Trying to get tanks across bridges is an exercise in patience itself.
for reference, here is something the computer did.
Try moving 10 unpacked Mortars on a mountainous map in AoE 3, which move slightly slower than moving in the opposite direction.
Do said Mortars have the ability to clip through each other? If so, I've still got you beat. Getting weapon crews to move in this game is also somewhat painful, due to the lack of a "decrew weapon" button.
Assuming the game feels friendly enough, yep. Remember my original point, though, that these issues exist as part of the genre as a whole, even though they might have different strengths in different series.
 

Canadamus Prime

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Jun 17, 2009
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EcoEclipse said:
Kingdom Hearts:

Fucking Atlantica. Does anyone actually like that level, in any of its incarnations? Also Wonderland.

The fans. Especially the ones who won't shut up about Kingdom Hearts III, and within those fans, the ones who consider the non-numbered titles as "side stories" and skip over them, even though they're important to the plot and provide the setup for what will eventually be KHIII.

Dishonorable Mentions: Final Mixes being exclusive to Japan.
Atlantica was ok in the first game, but in Kingdom Hearts II, it was utterly superfluous and stupid esp. since it was just a series of stupid songs and quick time events that contributed nothing to the story.

Also yes it sucks that the Final Mixes were exclusive to Japan.

And the fanbases to most things are stupid and annoying, Kingdom Hearts is no exception.

As for me, well does it have to be games? Because what I hate about Dragon Ball is that they won't stop milking the living FUCK out of it. To me Goku's story is finished, stop trying to ruin it already by tacking new shit on to it.
 

sextus the crazy

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A Smooth Criminal said:
sextus the crazy said:
Fire Emblem:

1. Bland, do-good main characters
2. Some balancing problems
3. low sales leads to JP-only games :(
The Fire Emblem GBA games all have the same problem. They're difficult until you do as much as touch the Arena or the Tower of Valni, at which point the games become RIDICULOUSLY EASY.
Tower of Valni does make Sacred Stones really easy, but the arena is a whole different matter. Let's face it, if you're not using save states, its really hard to abuse the arena (unless you use the ninis grace trick). And in the harder difficulties (anything but Eliwood normal mode), the arena costs (and therefore the difficulty of the opponents) skyrockets. In Eliwood hard mode, the arena in chapter 20 cost around 1000 gold to use and without ninis grace every one of my characters would die. Arena abuse is really only possible on the easiest difficulty.


A Smooth Criminal said:
I think Fire Emblem 5 has a fatigue system that stops you from only using one set group of characters. So you could for example use a general in one chapter, then in the next you'd have to have something to substitute. While it sounds annoying, it does sound like it would increase the difficulty and character usage in the game quite a bit. I haven't played it though, I might have to use an emulator and english translation patch.
I don't think it increases the difficulty that much. It means that your characters have to sit out the occasional chapter, which isn't that bad considering that the max stats in the game are reduced to 20, meaning that growths aren't as important.

FE5 is still hard though (the hardest in the series, only competing with the hardest difficulties Radiant Dawn and beyond). It's difficulty is more due to the annoying pitch black fog of war, difficult enemies, deadly magic, horrible status staves, and worst of all, the cruelest RNG in the series (prepare to miss a ton of 80s).
 

jollybarracuda

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Banjo-Kazooie Series

- Running around as Banjo has always been a bit too slow for my tastes. Sure, you can just Talon Trot with Kazooie, but it ends up making Banjo sort of pointless, especially since Kazooie is used for most attacks and abilities as it is.

- The levels you travel to could have used a bit more context. Take for example Witchyworld (the theme park level in BanjoTooie), you meet that polar bear mom with her three kids, and those creepy people with the food stands, but other than that, the level is a bunch of homicidal cash registers and employees. Like...what? Its just a game, of course, but once you think about it for a second, its just hard to stop thinking about how little context it all makes, especially with a lack of NPC's, its like part of the game wants you to believe that people actually visit this place, but the other half didn't get the memo and just made a really fun place to explore, even if a bit barren of life.

- Nuts and Bolts.