Times when you felt your game was being a dick?

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SUPA FRANKY

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As I continue to play through my PS2 classics due to being snowed in my house, I decided to try my hand at persona 3 again. During my party's cascade into Tarturus, I spent a good hour minutes or os training. During this time, I gained about 2-3 levels. I noticed that my entire party's SP were low so no more healing.

SO I look for an access point so I can leave Tarturus, but what do you know? I can't find shit? Also, every floor, Fukka says that there are MORE enemies on the floor. Great! More shit I can't kill that's keeping me from saving! Anyway, I got into a battle and an enemy used a skill called Mamudo ( Which probably translate to Darkness spell that has a high chance of killing your entire party when used, but when you gain it it becomes shite)

My entire party is dead, and I managed to escape due to a lucky homunculus. ( No revival beads, I rarely stock up in this game). I did my best and managed to find a save point, but what would ya know! A red shadow was guarding it! Guess what, it got the first turn! I died in like 2 hits ( that made me go FFFFFUUUUUUUUUUUUUUU)

So when have you ever felt that your game was being a huge dick, but eventually calmed down because if you truly got pissed of you would sell it to the nearest pawn shop
 

Sassafrass

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Aug 24, 2009
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Say...every played a game called Pro Evolution Soccer?
It felt like it was against you all the fucking time! Same to the Football Manager games as well. Everything, when it went slightly bad, went against you.
 

userwhoquitthesite

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Jul 23, 2009
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Excitebike 64

Fuckin' cheating bastard CPRs... With their infinite turbo and nigh-perfect handling.
So I made a course that the AI can't beat. I couldn't beat it either, at first. But I learned...

Also, MGS4. "Oh look! You've done something! Better set off an alert!" Wouldn't even let me snipe properly. *Plays MGS3 again* ahhhh
 

Bob_Bobbington

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Oct 27, 2008
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Mass Effect 2 when it spawns about 8 husks around me while my team mates are down.

Rushes are not fun on your own
 

Blanks

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In any action RPG when I'm a high lvl and start to get my ass handed to me by weaker enemies, i be so frustrated
 

lovest harding

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Psychonauts.
Because helping that little fat jerk up through that maze all because he loved bunnies (or something equally bizarre and entertaining) wasn't bad enough. Then they had to introduce everyone's favorite: The moving screen level. On a tightrope. With enemies throwing things at you. As water rises below you (p.s. water makes you die on contact).

I love that game. But the end level (which I still haven't beaten) was a cheap shot at the end of a wonderful game.


Or Enchanted Arms.
Because 1 overly powerful final boss fight isn't enough. You need 6 consecutive battles to truly be a pain in the ass.
 

AboveUp

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May 21, 2008
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Puzzle Quest. Oh yes, computer, I get it. You control the spawning orbs. Yes, I know you enjoy making combos at the top of the screen where they appear. Look, it's been 5 minutes allright. Can you end the turn already and let me play?
 

The_Blue_Rider

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IN Lord of the rings the third age, there were like two characters that i never used, and then near the end i had to play as them
 

Mr. GameBrain

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Far Cry 2 is a horrible example.

Its not the difficulty of the game, (its not so hard), but its the persistance of the enemies.

They won't stop chasing you, no matter where you go, they always find you and attack you.
If you're driving, you usually have to kill them all and steal their car, as they seem to destroy your own car oh so very quickly, (the game basically makes you play leapfrog with the cars! :mad: ).
It wouldn't be so bad if the game was in a linear world, but no! This game basically requires you to explore the game world to find missions and secrets.

EDIT: Game that does it right: Brutal Legend
 

Angerwing

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Jun 1, 2009
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The final level of Medal of Honor: Airborne. It was just being a dick, plain and simple.
 

-Drifter-

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Dr. Paine said:
The Strider battle at the end of Half Life 2: Episode 2. There are no words <_<
Was easy as hell for me when I realized I could run the Hunters over. Didn't know that the first time, though, so I can see where you're coming from.
 

CaptainFatty

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Oct 8, 2009
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Angerwing said:
The final level of Medal of Honor: Airborne. It was just being a dick, plain and simple.
Yeah, it was good up until the point where you have to escape past 10 or so heavy dudes. So bad on harder difficulties.
 

GRoXERs

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lovest harding said:
Psychonauts.
Because helping that little fat jerk up through that maze all because he loved bunnies (or something equally bizarre and entertaining) wasn't bad enough. Then they had to introduce everyone's favorite: The moving screen level. On a tightrope. With enemies throwing things at you. As water rises below you (p.s. water makes you die on contact).

I love that game. But the end level (which I still haven't beaten) was a cheap shot at the end of a wonderful game.


Or Enchanted Arms.
Because 1 overly powerful final boss fight isn't enough. You need 6 consecutive battles to truly be a pain in the ass.
Two words: Xen Syndrome [http://tvtropes.org/pmwiki/pmwiki.php/Main/XenSyndrome]. It took me four hours straight of innumberable tries, but I eventually got that crap done. The ending is, frankly, disappointing.
 

finelikewine49

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Aug 18, 2008
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fucking street fighter II when you are playing against the computer ryu or deejay on a high level...there is absolutely nothing you can fucking do the cpu intercepts everything or picks you apart if you play defensively...just sitting there wasteing your life pressing continue on that broken game.