Times when you felt your game was being a dick?

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Cody211282

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For me It will always be the 10th terran mission on starcraft(the hammer falls), I start with squate and you get 2 full bases and enough firepower to stop everything coming close to the ion cannon, not to mention the damn taken when im just getting started!

Or Neverwinter Nights 2, WTF is up with not letting me rest, are you punishing me for using magic now, and all that for the worst ending ever! Also why could you only romance the elf when the demon girl was so much cooler?
 

CINN4M0N

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Jan 31, 2010
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Pokemon blue. I was fighting Gary's Alakazam with my Kadabra. My kadabra was all I had left, but it was fine because it was like 15 levels higher. Still, psychic was weak so I was using Seismic Toss. The enemy kept using recover, no matter what I did. So I decided I'd use some other move, like teleport or something, until it had run out of recover PP, but it never did. I ran out of PP for Teleport, psychic, seismic toss and recover before it ran out off PP for recover alone. Then my kadabra thrashed and flailed about till it fainted.
 

gim73

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Jul 17, 2008
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Infinite Undiscovery.

Save points. Seriously, this game needs a metric shit-ton of them. It's not uncommon to see one save point in an entire huge dungeon, and it's before a several long puzzles and a huge bossfight where the boss can blip your entire party with one spell. I had to fight her four times before I beat her, and every time I had to make my way through the puzzles and all the enemies.

Then there is the Underwater Palace. Imagine for a moment, you walk into a place and the door locks behind you. You have a difficult boss fight, then you look around and see that you can't leave and there is no save point. Then you go upstairs and fight another boss. No save point. Up two more sets of stairs and another boss fight... no save, no resupply, no escape. By this point I had two dead party members that I could not revive because I didn't have any more revive potions. I could not leave and resupply. I could not reload from before the battle because of all my progress that would be lost. All I could do is die horribly because the game wants you to beat 4 bosses before it offers a save point. Hell, once you get those four down there is a save point and your party member who sells stuff comes out too, and then you get to fight several more bosses, but at least you can save and resupply between them. It's just pure dickishness to make you unable to leave between bosses. You might as well just have them all on the first floor fighting back to back without a break in-between.
 

ottenni

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Aug 13, 2009
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When Morrowind decided i needed to fight 4 Dark Brotherhood assassins with adamantium paralysis blades. it. hurt.
 

Scythax

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Nov 23, 2009
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Ninja Gaiden II, the final chapter. Words cannot express how sadistic that part is. 5 fucking rediculous boss fights in a row with no breaks or opportunities to restock on items, and the last boss having an ability which on any difficulty higher than easy will hit the entire area and kill you instantly with absolutly nothing you can do about it.
Not to mention that the bosses in that game all have an infuriating commonality in that they have special attacks which, once they've grabbed you, you can't do a damn thing about it, and you have to sit there seething inside while the same boss uses the same stupendously long and complicated special combo attack to bring you from a healthy 3/4 hp to dead, with no opportunity to fight back. Quite often these specials can take a good 20 seconds to totally finish too. But wait, it gets better. Once you actually die, you have to wait an eternal 10 seconds before the "YOU HAVE DIED" screen will actually let you press the retry button, at which point it insists on reloading the whole part all over again, which is another 15secs or so, and then to top it all off, it shows you the chapters introduction wall of text again, which, you guessed it, is completly unskippable until the pre-set timer the game has to make sure you read the fucking thing in PLENTY of time lets you try again.

This in total from death to the next playable retry usually takes a good 2 minutes or so...and considering that each boss in this 5 boss marathon can easily obliterate you in less than 15 seconds if you're unlucky (2 seconds on the last boss if he decides to use his uber lazer as his first move), this final chapter easily qualifies in my books as one of the top 3 biggest Dick moves in gaming history.


BTW: I'm not even talking about hard mode here. This happens just the same on the 'normal' difficulty. I'm yet to beat this chapter on Master Ninja difficulty after 2 years of trying.
 

Cody211282

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Scythax said:
Ninja Gaiden II, the final chapter. Words cannot express how sadistic that part is. 5 fucking rediculous boss fights in a row with no breaks or opportunities to restock on items, and the last boss having an ability which on any difficulty higher than easy will hit the entire area and kill you instantly with absolutly nothing you can do about it.
Not to mention that the bosses in that game all have an infuriating commonality in that they have special attacks which, once they've grabbed you, you can't do a damn thing about it, and you have to sit there seething inside while the same boss uses the same stupendously long and complicated special combo attack to bring you from a healthy 3/4 hp to dead, with no opportunity to fight back. Quite often these specials can take a good 20 seconds to totally finish too. But wait, it gets better. Once you actually die, you have to wait an eternal 10 seconds before the "YOU HAVE DIED" screen will actually let you press the retry button, at which point it insists on reloading the whole part all over again, which is another 15secs or so, and then to top it all off, it shows you the chapters introduction wall of text again, which, you guessed it, is completly unskippable until the pre-set timer the game has to make sure you read the fucking thing in PLENTY of time lets you try again.

This in total from death to the next playable retry usually takes a good 2 minutes or so...and considering that each boss in this 5 boss marathon can easily obliterate you in less than 15 seconds if you're unlucky (2 seconds on the last boss if he decides to use his uber lazer as his first move), this final chapter easily qualifies in my books as one of the top 3 biggest Dick moves in gaming history.


BTW: I'm not even talking about hard mode here. This happens just the same on the 'normal' difficulty. I'm yet to beat this chapter on Master Ninja difficulty after 2 years of trying.
I always had a bigger problem with the first games bosses, never tried the second one because how much the first pissed me off
 

wordsmith

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May 1, 2008
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lovest harding said:
Psychonauts.
Because helping that little fat jerk up through that maze all because he loved bunnies (or something equally bizarre and entertaining) wasn't bad enough. Then they had to introduce everyone's favorite: The moving screen level. On a tightrope. With enemies throwing things at you. As water rises below you (p.s. water makes you die on contact).

I love that game. But the end level (which I still haven't beaten) was a cheap shot at the end of a wonderful game.
You have no idea, there's 2-3 boss battles (can't remember if you do one before and 2 after or 3 after) still to go.

What bit do you fail on? I was stuck on the bit where you have to climb the fence around in a circle, but there's bits of fence that are on fire. I can give you some tips if you want?
 

ironclaw17

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Nov 20, 2009
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All of LifeLine-PS2, if you just could control the game normal it would not be so bad, but with its Infuriating voice controls that only work 1% of the time, No joke. I thought it was broken at first I even returned it and got a second copy, and it did the same thing. Couple that with painfully stupid puzzles "at one point the answer was strawberry jellybeans", a storyline that no one could ever unravel, and a main chaircter that not even her own mother could love. You have a revolting sci-fi game that should be forgotten and left to rot.
 

mkg

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Feb 24, 2009
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Goddamn Crisis Core for PSP!!! I have never thrown a portable system until I played that mother fucker! Why does every bad guy have literally tens of thousands of HP and kill you in 3-4 hits?! I am playing on hard, but cmon! When its you and the last guy of the group its literally a full minute of you just beating him over the head with your sword till it fucking dies cause everything has so much damn health!
 

Dr. Paine

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Oct 26, 2009
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-Drifter- said:
Dr. Paine said:
The Strider battle at the end of Half Life 2: Episode 2. There are no words <_<
Was easy as hell for me when I realized I could run the Hunters over. Didn't know that the first time, though, so I can see where you're coming from.
I just re-played it tonight on easy and still got my ass kicked by those Hunters <_< (Then again, I still kinda suck at driving the car, I get stuck constantly.) But the first time was a nightmare, I had to give up and use the god mode cheat.
 

Incompl te

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Dec 13, 2008
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In Kingdom Hearts II, I always found the battle with Demyx (The one in Hollow Bastion [sp?]) incredibly frustrating, as I could never get rid of all those Water Spirits or whatever they were in time...

Also in KHII, the battle with Xigbar in the World That Never Was...the fight itself is easy. It only gets ridiculous when he spams a few thousand homing shard/lasers at you (No amount of Reflect or Parry would work)
 

HotShooter

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Jun 4, 2009
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Just about every game I've ever played. But for examples:
Modern Warfare 2. Whenever I played campaign on my first try on veteran I was constantly dying, praying for one of those random checkpoints to pop up so atleast I can have a little bit of relief. But about 90% of the time the checkpoint would either pop up right before I got shot in the face so I die almost instantly whenever I spawn, or I wouldn't get a checkpoint to pop up even after I defeated 3 huge waves of terrorists.
Final Fantasy Dissidia for the PSP also cheated because enemies becames ridiculously strong at the end, practically guaranteeing your death in one hit no matter what charaters are fighting, and if you and the computer hit each other at the same time your still going to die. I almost broke my PSP because of this game.
 

Georgie_Leech

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Nov 10, 2009
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The Gradius series. Any game where you don't have a health bar, just one-hit-deaths, is frustrating enough. It gets worse when they expect you to have the reflexes of your average Ninja Master. So far, every single one has had multiple sections that make me scream. I get through those parts mostly by luck. Hell, Gradius III was the only game I ever played that I was glad that it lagged; it meant I actually had a shot at dodging.
 

dark-amon

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Aug 22, 2009
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Uh Demon's Souls anyone? That game was designed to be a d*** to the player. When you at sometime defeat the first boss and get your full healtbar back only to loose it minutes later, if the game had an inteligience that one would laught at you. The Whole TIME!
If bugs count as game being a d*** then look no further than KOTOR. seriously that game got away with alot of bugs because it was so awsome.
 

Batfred

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Nov 11, 2009
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There are far too many to list, but one that really sticks in my head is Ico and that stupid bint. Walk AROUND the corner you shadowy tart!
 

NoriYuki Sato

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May 26, 2009
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CaptainFatty said:
Angerwing said:
The final level of Medal of Honor: Airborne. It was just being a dick, plain and simple.
Yeah, it was good up until the point where you have to escape past 10 or so heavy dudes. So bad on harder difficulties.
that was the level that made me decide to NOT play the game on Hard or Expert or whatever the hardest one was..Der Flakturn was just a ***** plain and simple..but yeah..all of your team dead by a single heavy..then you move out to fight him as a second one comes at you from the other side. i think the game at that point was basically telling us to "hurry your ass up and die"
 

TheRocketeer

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Dec 24, 2009
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I usually don't curse too often in my posts, but this is something that's really eaten at me for a while.

Something I've always hated is when you're given no option in a game but to walk right into a trap that you and your characters already know is coming. If you know it's coming because you've played it before, that's different.

But come on, people. I've played games a long time now. I can tell even a good trap when I see it. But a lot of times, there just isn't even the slightest bit of effort to try and make it clever or surprising. What's even more insulting than telling you in no uncertain terms beforehand it's a trap- which game developers must think is really goddamn clever considering how often they do it- is when you can just see it coming ten miles away and you still have no choice but to just blunder into it. Bastards.

There have been way, way too many instances of this over the years, but a recent and remorseless offender is Dragon Age. If you're headed across the map and you get randomly stopped in a field with only one exit at the other end of the damn map, you already know you have to fight, because there isn't a single fucking reason they'd stop you otherwise. So you, as a gamer, already know the trap is set. But there isn't anything you can do about it. You can't be clever and get the drop on your would-be assailants. No circumventing it with a timely detour. The game refuses to let you get on with your life until you walk into the spike pit surrounded by high ground on both sides and wave your bare ass in the air so a horde of enemies can spawn in and squeal at you for being so incredibly stupid.

Now, I can see this working for a random encounter. You as a player know it's coming, but the character's group may not, eh? It's still a dick move, but at least it's not 'quit hitting yourself'-level dickery. Until they start pulling it at mandatory story events, setting up traps so gratingly obvious that I felt the game's phantom slap on my jaw, the coarse cawing of 'you'll do it cuz we say you'll do it' heavy in the air. Zevrahn's battle, anyone? Yeah, I killed that over-acting whore first, because she had it coming for thinking me or my party actually ate any of that bullshit hoagie the game makes her feed you. They're lucky the rocket launcher hadn't been invented yet, is all I'm saying.

Dragon Age pulled this bullshit at least ten times, random encounters and storyline events put together, which is about ten times too many. And then they actually have the- the cheek to add insult to injury. Eventually I came upon a random encounter in which you end up on a hill watching some unaware bandits arguing among themselves. And the game gives you the option of "springing a trap of your own for once." As in, the developers were entirely aware of the inordinate number of bullshit traps they foist upon you.

Hey Bioware, if you know an element of your game is time-wasting, aggravating, pointless, overused, and insulting, you know what's a better idea than pointing out that you knew it the whole time? Ripping it out of your game entirely and letting the player do fun things that don't make them feel like you want them to eat shit.

And now I'll go back to being the calm, affable Rocketeer whose posts no one reads cuz they're too long.
 

Mozza444

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Nov 19, 2009
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When your doing well on MW2 online 26:5 ish?? then the game starts to be a huge dick and spawn you infront of guy with akimbo shotties, or directly down the scope of a sniper.. or if your in cover you may be lucky enough to get hit by a random grenade