Titanfall Runs at 792p, 60 FPS on Xbox One

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ToastyMozart

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fix-the-spade said:
792p, so we can say Xbone Titanfall is a higher resolution than 360 Titanfall and not be lieing.

My God the Xbone is a disappointing piece of hardware, to think nine months ago it was ' true 1080p 60fps is coming, prepare yourselves!' and now the spanking new five hundred dollar house brick can't even do the base minimum that everyone else can. Ouch.
To be fair, I'd guarantee that the XB1 version is using higher quality textures, particles, models, and lighting effects than its 360 counterpart.
It is pretty disappointing that they aren't living up to their promise of 1920x1080x60, though I'm glad they're at least focusing on the 60 part for a game like this.
 

ToastyMozart

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Kahani said:
While most people are focussing on the resolution, I think this is actually the more interesting part. If the framerate has dips, that means it's not actually hitting the benchmark. So they compromised on resolution to hit the framerate benchmark, but haven't actually managed to achieve that either.
I'm more interested in exactly what the extent of the drops are. Occasional drops in framerate are unavoidable (even a set of 780Ti's dip on occasion), but if it's consistently tanking, then yeah, that's a problem.
 

RicoADF

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GrinningCat said:
Not even 1080p? Pfffffft. Lame. Get it together, Xbox. Geez.

For clarification, I'm joking. I don't know what 1080p means and I don't particularly care either.

I just... I just wanted to join in on the bro-ing going on...
1080p is referring to the resolution, in this case 1920x1080 which is so common in todays monitors/TV's that you could practically call it the standard. The I or P is on the end to indicate weather it's interlaced or progressive scan (that is, how the image is projected onto the screen). Simply put, 1080p is sharper and does fast motions better due to the way the image of each frame is drawn on the TV compared to 1080i. People are complaining that a lot of games are 720p, which if memory serves is 1280x720, a rather low resolution by todays standards and something even cheap laptops can do easily.

To be honest while I don't put graphics at the top of my priority list, 1080p has become such a standard that there really is no excuse for a modern console not to do it, heck even the PS3 could do 1080p on some games, although most did it via up scaling I believe there are some that do it natively. Either way both my Android tablet and Windows 8 hybrid can do 1080p, so it's rather ridicules if a console cannot pull it off.

EDIT: Dammit got ninja'd by ToastyMozart
 

Hairless Mammoth

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Well Titanfall has just been M$'s special little baby recently. It's current internal res is weird and M$ is tweaking the analog sensitivity just for Respawn. I'd buy this for PC just to screw with M$ if it wasn't on Origin and I actually gave in to the hype.
ToastyMozart said:
CriticalMiss said:
And is this weird resomolution just on the Xbone or for PC too? Because it seems the only people who care about such things are mostly PC gamers.
It's safe to say this is just on the Xbox One. "Internal resolution" is pretty much just a console thing, PC games let you adjust the resolution the game is rendered at in the options menu (or at least a pre-game launcher).
People get (understandably) upset when PC FPS games don't include FOV options, If they didn't let you change the resolution on the PC version of a big fancy AAA FPS, there would be a MASSIVE shitstorm.
I'd bet that, if not in the stock options, a mod(or a total hack if Respawn/EA don't deliver mods tools in a short time after launch) will allow resolutions up to 4K. That's probably what's next on the agenda for PC game standards, and I'd complain, too, if I had a 4K monitor and GTX Titan and the latest AAA game only allowed me to go to 1080p.
 

Shadow-Phoenix

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Hairless Mammoth said:
That's probably what's next on the agenda for PC game standards, and I'd complain, too, if I had a 4K monitor and GTX Titan and the latest AAA game only allowed me to go to 1080p.
That's already a thing if you haven't checked out the Steam forums when MGR came out, people there were highly expecting to play the game in a res to that of 4k and were totally shocked when they couldn't and didn't realise it was Platinum's first ever PC port and even then those that actually have 4K actually had the money to get such a setup and quality, they are still the minority compared to the rest of earth's population that doesn't actually have 4k yet, sorry but that's the truth.

Until then for some it's going to be 1080 or slightly lower until everyone finally catches up which will take some time, I myself don't even own a 1920x1080 monitor because where I live those are expensive for me at the moment and I have better things to save money on and for.
 

DarkhoIlow

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Not unexpected at all for the Xbone not being able to handle this game that is made in Source engine that will work at 1080p 60fps.

Also to add to that I will not cripple myself with playing a first person shooter with a controller I will grab the superior version (the PC) and play it at 1080p instead with a mouse and keyboard. That's how are shooters are supposed to be played.
 

synobal

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As I've said since the xbone was announced it's really really under powered, what is worse though is it is more expensive than the more capable PS4, I really don't see how microsoft can expect to last this console generation. I predict a short generation or microsoft dropping the xbox all together.
 

iseko

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I wonder if it is a technical issue in the sense: the xbox one can't deliver high framrates at 1080p or if it is a weird design choice. Neither explanations sound very promising tbh. Still, next gen and not 1080p is... well I can't really find a word the would accurately describe it. The best that comes to mind is "what da fuck?". I mean... seriously? What da fuck?

I wonder if they know that 2560x1600 monitors are becoming a thing now. And whil I agree that those resolutions are insane and pointless on a smartphone (i.e. 5inch or smaller) screens where the ppi at 1080p is allready 300+, those resolutions still increase quality on 25inch and bigger screens (like a fucking TV??). Downscaling sounds weird. And while I am the first to say: better story and gameplay are more important then graphics. That argument does not hold up in this type of game where the story is just there because u need a lame explanation to shoot things. And FPS gameplay is pretty standard. No real innovation there. So increasing the graphics so shooting stuff looks more pretty is kinda relevant in this situation. And yes pixels arn't everything but they are a big fucking part of making shit look good. Which brings me back to: WHAT DA FUCK???
 

Mahorfeus

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Well, I have 720p TV screens, and that isn't going to change anytime soon. So... yay for me?
 

smithy_2045

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Am I supposed to care? Because as long as it's a fun game, I don't. And if it isn't, I still don't care, because I won't be playing it on account of it not being fun.
 

MercurySteam

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Scrumpmonkey said:
This game uses the now pretty aging source engine. Yes the L4D2 level Source engine. I realize that they have probably highly modified it but still, even on my old computer i couldn't make the source engine run slowly.
Well considering the brand spanking new particle effects, high-res textures, lighting effects and shadows quality I'd say this is the Source Engine like we've never seen it before. Most people who game on television screens can't tell the difference between 720p and 1080p. The real differences come in at high screen refresh rates, AA and texture quality.

Can't say I'm not looking forward to see what it looks like on my 1200p screen though.
 

Shadow-Phoenix

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DarkhoIlow said:
Not unexpected at all for the Xbone not being able to handle this game that is made in Source engine that will work at 1080p 60fps.

Also to add to that I will not cripple myself with playing a first person shooter with a controller I will grab the superior version (the PC) and play it at 1080p instead with a mouse and keyboard. That's how are shooters are supposed to be played.
That's nice fr you, I'm not really a fan of M+K shooters a lot of the time, I do sometimes like to play using a gamepad and yet there's still others out there who do the same and still manage to have fun.

You grab your superior version I'll just play my normal version on PC like other people most likely will and I don't even have 1920x1080 monitor.

If anything it sounds like you were trying to make an outward loud statement, even though we know you're very much a PC person, it's not ahrd to expect you'd naturally want to go for the version that's on your platform of choice.
 

TomWiley

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Scrumpmonkey said:
This game uses the now pretty aging source engine. Yes the L4D2 level Source engine. I realize that they have probably highly modified it but still, even on my old computer i couldn't make the source engine run slowly. I did an experiement were i wan HL2:EP2 with 24X Antialiasing and it STILL refused to dip too much.

Admittedly this was back in 2008 on my old monitor of 1280x1024 but wouldn't you just know it that's actually a higher resolution than this game runs at.

Of course graphics for the game don't really matter that much, a game can be fantastic and look pretty middling. What we are laughing at here is Microsoft, who have put so much time effort and boasting into their "Supercomputer" console and it runs like a mid-range PC from 2008.
Comments like this makes me wonder if people know what a graphics engine is. Firstly, no the source engine is not old. It's not some static thing which eventually ware out like a car. It's been upgraded more than seven times in the last few years.

Secondly, how a game runs and the performance required has nothing to do with the choice of engine. I can build a game that neither you or any SLI titan rig can run smoothly in the source engine if I want to. It's all about the number of assets, which lightning models are used, particle effects, polygons per mesh etc. Not to mention post-process rendering like AA, shading, normal maps etc.