Lunncal said:
Azuaron said:
So, poor people don't deserve things they can't afford. Even if they can get this thing without harming anyone, they're still not allowed to have it because they "don't deserve it". Why don't they deserve it? Are rich people better than poor people, and hence they're the only ones who deserve to have entertainment?
Maybe what I said was confusing; I will try to distill it.
Nobody inherently
deserves anything.
I feel like you're trying to turn this into some kind of weird class-warfare thing where I'm some rich snob who sneers down his long nose at poor people. The only problem is that I grew up poor (scurvy story earlier) and only recently scraped myself into the lower-middle class by plunging myself into debt to get through college. I game by budgeting carefully, working sidejobs, and scraping games out of Steam (and other) sales. Mass Effect is my favorite series, and I've had to listen to gamers complain about it for
months because I haven't been able to get it cheap yet.
Do I
deserve Mass Effect 3 free because I can't afford to pay $60 for it right now?
Lunncal said:
You see, we seem to disagree on very fundamental levels, because I don't understand the basis of your arguments in the first place. Being poor is not a choice, so when I see a way poor people can get some of the same benefits as rich people without actually taking anything away from anyone else, I think hey, that's great. You say it's wrong, but I still don't understand why exactly.
The basis for my argument was kind of outlined above: creators should get to control how their work is distributed, including the compensation they get for creating it.
Lunncal said:
If the main issue is that you believe it's somehow harming the industry as a whole, then I'd say you are simply misinformed.
Except it is harming the industry, especially the people who are getting pirated against. 90% of World of Goo players were pirates. NINETY PERCENT. We're talking about an indie game with a small budget and a small team that was sold cheap at launch and was even featured in "pay what you want" bundles. I'm pretty sure they were harmed by piracy.
Lunncal said:
I think that the quality of life of the people who pirate these games (especially if they'd have no other way of getting them) is far more important than the wishes of the creator to arbitrarily restrict their product.
The quality of life? Are we talking about the same thing? *looks around* We're talking about videogames, right?
Do you know how to
actually improve the quality of life of poor people? Fresh food. Clean water. An apartment that isn't falling apart and/or owned by a predatory slumlord. Give their kids books. No, really. For some reason, "books in the house as a kid," trumps most measures for later quality of life. And that's one reason why we have public libraries (yay public libraries!) Also, let me reiterate fresh food. Proper nutrition alone can bump someone up several IQ points.
Lunncal said:
If the main issue is the rights of the artist choosing who gets to view their work, perhaps I can at least understand where you're coming from a little, but I still disagree... If they simply didn't want people to have the content they wouldn't have released it, why does it matter to them if people other than their customers also get to use it?
Yes. People who make things should get to control the things they've made, how much they cost, and how they're distributed. People experiencing artistic works should have to abide by the rules the creator sets. If the creator wants to say that poor people can pirate their whatever, more power to them. If not, if the creator thinks everyone should have to buy their thing and anyone who pirates it should be prosecuted to the full extent of the law, they should be able to do that, too.
Anyway, at what point do we determine someone is "poor" enough that piracy is "okay"? And how much do they get to pirate? Is it a sliding scale? If I make $20,000 a year, do I get to pirate one game a year? Two? A hundred?
If you really believe that videogames are a
quality of life issue, start a charity. You can evaluate applicants based on income and family size and hand out an "appropriate" number of games for their relative income per person. Hell, I'll be your first donator, and you could probably get on the Humble Bundles and IndieGameStand.
Or start a videogame library system.
Or something.
But you'll never convince me that piracy is anything other than unethical and sleazy, no matter the income bracket.