Amnestic said:
less abuse friendly leveling system.
For someone who's somewhat concerned about the levelling+scaling system of Oblivion carrying over to Fallout 3, could you elaborate on what it's like and whether it's better/worse?
you have very little control over your attributes ocne you make your character
if you make a character with 6 agility (out of 10) for instance, it will PROBABLY have 6 agility the whole game (unless you find certain collectable items, like Bobbleheads)
your skills raise between 10 and 20 each level (those are estimate numbers, I'm sure with the right perks, and high int, you could probably have more then 20 per level)
each level you get perks, which have both level requirements, attribute requirements, and skill requirements.
These perks range from +5 melee and explosives, to "always kill people in the most gruesome manner", to "have the whole world explored", the last of which is a level 20 perk, so it's not broken.
the only thing the same is the skills being mainly meaningful in batches of 25 (for instance, to lockpick a Very Hard Lock, you need 100 lockpicking, and an Easy one requires 25) The skills are a lot more interesting, because they open up dialogue choices (if you have High Medicine, the doctor might tell you something special)
rambling on.
needless to say, the levelling system is much better, but you don't improve your skills directly by using them and your levels aren't tied to your skills