Tomb Raider: Initial Impressions - Not Half Bad.

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Zhukov

The Laughing Arsehole
Dec 29, 2009
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I wasn't actually planning on buying this game. It was firmly in my Steam Sale Fodder list. Then I saw it for sale at GreenManGaming.com (who are sadly not paying me to write this, return my calls you bastards!) for a very reasonable $36.

I gotta say, I'm actually really enjoying it.

So naturally I'm going to spend most of this post bitching about the bits I don't like.

Tomb Raider is one of those games that's clearly trying to be "cinematic". Now, I'm usually quite sympathetic to this notion. I'm certainly not against spicing things up with some subtle scripting and creative camera angles and such so long as it doesn't get in my way. This game goes a bit far though. Fully scripted sequences, overly linear level design, transition sequences that amount to a cutscene where you can push the 'forwards' button and nothing else and QTEs out the arse. Oh, and one cutscene had fucking shaky-cam.

The good news is that most of that only really applies to the intro and early chapters. After that the game opens up, the level design improves drastically and the annoying bits become a lot rarer. They still throw the occasional QTE at you for no good reason,(for fuck's sake developers, quit trying to disguise your cutscenes as gameplay, you're not fooling anyone) but it's not common enough to be annoying.

Other quibbles include a rather drab colour scheme. Perhaps they thought a colourful environment would not go well with the tone of the game or something, but personally I could use a bit of relief from all the mud and rust. Also, the game insists on making you continuously tap the 'use' button for things like levering doors open, turning valves and performing silent takedowns. (Yes developers, I know this is supposed to simulate physical effort. It doesn't work. Cut that shit out.)

Writing is... alright I guess. I can't see it wining any prizes but it hasn't made my eyes roll too hard and it has the odd nice dialogue moment. It's fairly standard adventure stuff, lost civilization, cults, possible supernatural shenanigans, etc etc.

One thing that has been remarked upon by pretty much every reviewer is the discrepancy between cutscene Lara and gameplay Lara and... yeah, it's a thing. Tomb Raider has the Far Cry 3 problem where the main character is supposed to be an inexperienced noncombatant, but once they get their hands on a gun they commence with the effortless slaughter. The first time Lara kills somebody (not counting a pack of wolves) it's treated like a big deal, and so it should be. But she gets over it in about 30 seconds. Then she kills two more guys and it's still clearly a bit of a deal. But from there on she's a veritable maestro of murder, shooting, burning, throttling and bludgeoning. The occasional reluctant combat bark softens the impression ("You don't have to do this, just get out of my way!"), but only to a point.

That said, it is rather satisfying when Lara starts to harden up, and make no mistake, she really does harden the hell up. Somehow a victory feels a lot more significant and triumphant when you're playing as a reluctantly violent lass who would really rather not spend her day beating people's heads in with rocks, as opposed to an unflappable macho hulk who was crushes his enemies between his throbbing testicles.

For the most part, the game feels like playing Uncharted 2/3 with better controls, better level design, more freedom of movement, a handful of optional objectives, tons of collectables, the best cover system I've ever seen and without an arrogant douche hip-thrusting in your face.

So yeah, plenty of fun to be had. So long as you're not expecting your mind to be comprehensively blown, I'd recommend it.

PS. Do yourself a favour and play on hard. The fights can get pretty frantic.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
18,863
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I'm loving it! its like uncharted but prettier and without Nathan "shithead" Drake to ruin it

also I saw the "rape scene" (I think it plays out a bit differently than the trailer) shes got her hands ties behind her back the guy gets a bit too close for comfort..touches her face, her freinds run off...he whacks her in the face with the pistol and tells her not to move as he goes off...

wow...I really am traumatized

I did laugh near the start when she got impaled by that stick..and from then on she gets alot of crap thrown at her...but honestly if we just take her gender out of things its realistic for the most part
 

Erttheking

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What I take away from this is "it's like Uncharted, but better." I'm interested in that game but I don't own a PS3, so I'll give this a try. I was interested in this game. Quick question though, how long does it take for the game to open up? An hour give or take?
 

jcfrommars9

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Feb 22, 2013
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Zhukov said:
One thing that has been remarked upon by pretty much every reviewer is the discrepancy between cutscene Lara and gameplay Lara and... yeah, it's a thing. Tomb Raider has the Far Cry 3 problem where the main character is supposed to be an inexperienced noncombatant, but once they get their hands on a gun they commence with the effortless slaughter. The first time Lara kills somebody (not counting a pack of wolves) it's treated like a big deal, and so it should be. But she gets over it in about 30 seconds. Then she kills two more guys and it's still clearly a bit of a deal. But from there on she's a veritable maestro of murder, shooting, burning, throttling and bludgeoning. The occasional reluctant combat bark softens the impression ("You don't have to do this, just get out of my way!"), but only to a point.
In my opinion, I still think this is a part of the game that is in general misunderstood. Lara Croft and Jason Brody are what I call true survivors. What I mean by that is the end, they will do whatever they must to survive. They're inexperienced but they're not noncombatants. In fact, they're very natural combatants. But since we're talking about Tomb Raider, I'll make an example with Lara Croft alone. Before Lara kills a person for the first time, she and Dr. Whitman are surrounded by two mercenaries and unknowingly a third. Dr. Whitman surrenders in the hopes that by doing so, they can live. "Just go along with them Lara." Lara's reaction is much different. Before Dr. Whitman surrenders, she tells him that he has the gun. And even when he surrenders, Lara tries to fight back before the third mercenary grabs her. What this scene reflects is what does one do to stay alive. In Lara's case, it has been and always will be, fight. Most of us would be like Dr. Whitman. Who would take their chances going up against three or even two mercenaries even if we have the gun? Not many people. But Lara Croft would. It's real call of the wild stuff. Roth says to her it couldn't have been easy to kill the people she did. She responds that it was scary just how easy it was. At that moment she starts to sense that her will to survive is far stronger than she realized. So strong that despite her initial horror at killing someone, she can do it again and she knows it. She starts hardening up because she gradually comes to stop fearing it and also because she comes to the realization that the men on this island are completely unforgiving and relentless. They have no sense of mercy.
 

StashAugustine

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Jan 21, 2012
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How's the PC port? I heard that it was a good game but the PC reviews haven't come out yet. I was worried that it was a little shaky.
 

m19

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Jun 13, 2012
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Zhukov said:
Other quibbles include a rather drab colour scheme. Perhaps they thought a colourful environment would not go well with the tone of the game or something, but personally I could use a bit of relief from all the mud and rust. Also, the game insists on making you continuously tap the 'use' button for things like levering doors open, turning valves and performing silent takedowns. (Yes developers, I know this is supposed to simulate physical effort. It doesn't work. Cut that shit out.)
I have to disagree here. At least on PC the game looks very vibrant and rich even utilizing the "gritty" aesthetic. I am impressed so far.

StashAugustine said:
How's the PC port? I heard that it was a good game but the PC reviews haven't come out yet. I was worried that it was a little shaky.
PC port is good. Controls are tight. Graphical options plentiful and good scalability.

One small gripe: It doesn't tell you which button to press during qtes, only shows you the icon of the action you are supposed to do. I had to look it in the options menu. But after you learn that it's fine.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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erttheking said:
Quick question though, how long does it take for the game to open up? An hour give or take?
Assuming you don't dally around chasing collectibles and such, then yeah, about an hour.

StashAugustine said:
How's the PC port? I heard that it was a good game but the PC reviews haven't come out yet. I was worried that it was a little shaky.
Actually pretty damn good. You can see the cracks if you look for them, but nothing really troublesome.

- You can't use the mouse wheel on lists and menues.
- Navigating the map screen is a bit awkward.
- The button prompts (during QTEs for example) use symbols rather than the actual kry. So if it wants you to press the 'use' button, it shows a hand symbol rather than the 'E' key or whatever.

Other than that, all good. Combat, movement and camera all control perfectly, there's plenty of graphics settings to muck around with, controls are fully customizable and there's a handy little benchmark feature.

Between this, Human Revolution and Hitman Absolution, Squeenix have actually been doing really well with PC ports lately.
 

Kopikatsu

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May 27, 2010
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Well, I disagree on you about the better camera angles and controls compared to Uncharted 3. Also, the subtitles are total balls because they give far too much information and often cover vital prompts (I died about twenty times on an early section because the subtitle was blocking 'Press F to kick' and had no idea what to do).

Multiplayer is pretty shit, too. Especially since U3's multiplayer is free now. If you want that kind of experience except not terrible, go with U3.

Aside from all that though, I am enjoying the single player. Also, although I'm not too far in the game (Just finished the optional tomb in Mountain Village), I've already pretty much filled out the first tier of skills, and there aren't all that many left. I'd have pefered there be more and/or have it progress based on story instead of XP, since the skills are meant to show Lara's change through gameplay...but if I can have elite pistol skills by grinding deer with a bow, then something is amiss.
 

StashAugustine

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Jan 21, 2012
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Zhukov said:
StashAugustine said:
How's the PC port? I heard that it was a good game but the PC reviews haven't come out yet. I was worried that it was a little shaky.
Actually pretty damn good. You can see the cracks if you look for them, but nothing really troublesome.

- You can't use the mouse wheel on lists and menues.
- Navigating the map screen is a bit awkward.
- The button prompts (during QTEs for example) use symbols rather than the actual kry. So if it wants you to press the 'use' button, it shows a hand symbol rather than the 'E' key or whatever.

Other than that, all good. Combat, movement and camera all control perfectly, there's plenty of graphics settings to muck around with, controls are fully customizable and there's a handy little benchmark feature.

Between this, Human Revolution and Hitman Absolution, Squeenix have actually been doing really well with PC ports lately.
Awesome, probably first-available-Steam-sale material then. Would get it now, but Arma, and Bioshock, and have to actually play System Shock... is it just me or is the year a little front-loaded?
 

Casual Shinji

Should've gone before we left.
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Jul 18, 2009
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Well shit, what do you expect me to do, buy this game as well?

I'm already knee deep in Metal Gear Rising, I've got God of War: Ascension coming down the line; You think it's easy being this spoiled for choice?
 

abdul

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Oct 27, 2012
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Loving the game so far,especially the bow.You know at first I thought we were actually gonna have to eat the meat from the animals you can hunt.Personally I'd have loved if they had a stamina/first aid system á la MGS 3,wouldve fit this survivor tone so well.

My only gripe is with the TressFx,it shits all over my Nvidia card :/
 

TheSapphireKnight

I hate Dire Wolves...
Dec 4, 2008
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How open is it? I realize its not a huge open world, but is there plenty of space to move around in the less scripted bits?
 

abdul

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Oct 27, 2012
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TheSapphireKnight said:
How open is it? I realize its not a huge open world, but is there plenty of space to move around in the less scripted bits?
If you wanna find the hidden collectibles/materials and stuff yourself then yes,you can spend an hour or two in these bigger hubs (at least i did).I'd compare it to Arkham Asylum's courtyard but more vertical and more dense with shacks,cliffs etc,although there are places you can't get to until you acquire certain gear just like in Batman.
 

5ilver

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Aug 25, 2010
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StashAugustine said:
How's the PC port? I heard that it was a good game but the PC reviews haven't come out yet. I was worried that it was a little shaky.
It was surprisingly good for me. A couple minor camera problems at the start and that's it- everything else is fine.


As far as the actual game, it's a mixed bag.
+
It's way better than I expected- looks gorgeous and runs without a hitch at 60frames on my 8-year old rig. Lara has a delicious accent, the bow feels powerful, satisfying and awesome. There's a lot less bullshit puzzles (less, not zero, sadly) and the first hour or two are amazingly atmospheric.
-
Once you get a gun, it all goes downhill. The story, the gameplay, the immersion all drop off a steep hill. The skill system seems to be made for a completely different game and the xp gains are a joke (uncovering a dusty relic in a chest teaches me as much as killing 50 people?). You spend 30min stumbling after a sharp stick pierces your abdomen in the opening but then shrug off multiple bullet holes without even flinching later on?

Lastly, I personally had a lot of difficulty playing for long sessions because there was a half-naked, often soaked, sighing and moaning female on the screen (she's wearing nothing but a tank-top). I guess that could be a plus or minus, depending on who you ask ^^
 

hazabaza1

Want Skyrim. Want. Do want.
Nov 26, 2008
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5ilver said:
Lastly, I personally had a lot of difficulty playing for long sessions because there was a half-naked, often soaked, sighing and moaning female on the screen (she's wearing nothing but a tank-top). I guess that could be a plus or minus, depending on who you ask ^^
She also wears these things called trousers, no?
Haven't played it myself but if she somehow loses the trousers half-way through the game and really is "half naked" with naught but a tank top and underwear then this whole "we're making her a strong character" flies out the window.
I doubt anyone would be dumb enough to propose that goes into the game though.