Top 5/10 best games you have ever played

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I.Muir

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akak907 said:
Here's a list of 5 terrible games (or franchises) that I'm sure I'll get flamed for, but whatever...these games suck:

(in no particular order)

God of War franchise-Sucks. Repetitive and the quick time gets real old real quick. The story is nothing special and I just have never gotten why this is so damn popular.

World of Warcraft-Now, to be fair, I had never played it until a few weeks ago. But the graphics just suck compaired to what I'd expect today (I know, its old, but still). I played for about 5 or 6 hours, thinking it'd get better, but it was next to impossible to understand what to do and where to go. Funny thing is I then gave SWTOR a try, and I really enjoy it.


So go ahead and blast me for that. I stand by my assertion. All those games suck.
God of War apparently started off as a good Greek tragedy hack and slash
It apparently started to go downhill when the deadline for it's release was halved and he was turned into just another psycho

World of Warcraft only looks even vaguely tolerable because of the art style it's adopted and I find it difficult to believe that you couldn't figure out what to do next considering all the quest markers and whatnot that have been introduced since vanilla wow but i guess it does not compare to actual hand holding. Many people believe that you have to think of world or Warcraft before the new expansions to really grasp it's true greatness but seeing as how you can't experience the old world of Warcraft the reality might be a little distorted.

Personally even though I am a wow loyalist, I kind of hope that there will be something to knock it off it's perch, I just know SWTOR won't be it.
 

RJ 17

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Nov 27, 2011
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I.Muir said:
Ah mass effect, you can always pretend that the star child never even existed and go straight to the reapers destroyed ending. I think there is a mod that does that for you too.
I won't derail your thread with my defense of the ME 3 ending, suffice to say that I've come to realize that Space Timmy is necessary for the story...well, more specifically, the role he fills is necessary for the story.
 

Bostur

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Based on my impression of the game at the time it was released or the first time I played it:

1. Grim Fandango
2. Civilization
3. Starcraft 1
4. World of Warcraft (Early versions)
5. Portal 1
6. UFO: Enemy Unknown (X-COM)
7. Wasteland
8. Half-Life 1
9. Sid Meier's Pirates!
10. Railroad Tycoon

1. Grim Fandango is without a doubt the best adventure game ever released. The story is like a book you can't let go of and the characters are lovable. It even has very good puzzles, a thing that adventure games have been missing lately. All the Lucasarts adventures were good but GF was a cut above the rest.

2. Civilization was without comparison the best turn-based strategy game at the time of release. It had plenty of depth but was still relatively simple. Sid Meier's inspiration from board games clearly shows, gameplay got favored over realism.

3. When Starcraft was released RTS games were hardly a new thing anymore. One could say the genre was getting a little stale from the frequent releases. Yet Starcraft was so polished in every way that all other RTS games paled in comparison. The Campaign had a great story, with just enough variety to keep it fresh. Unit animations were amazing, it was even reasonably balanced at release and probably the first game to reach e-sport status.

4. At a time when PC gaming seemed to completely die, World of Warcraft provided some much needed first aid. It was the first MMO that was playable outside a geek crowd. To me it felt like getting inside Warcraft III and playing it from a personal perspective. The world was huge and these days it would probably be considered open world'ish and sandboxy even though it was seen as relatively linear and directed at the time. What made WoW stand out of from the rest of the crowd was the extreme attention to detail that was a typical Blizzard trademark. Game balance was reasonably good, most spells and abilities served a clear purpose and it was free of the usual bloat that haunts many MMOs.

5. Portal was an experimental game that worked. That is a very rare thing, most experiments don't work out until the 3rd or 4th attempt but Portal got it right in the first go. A difficulty curve done just right made the player feel empowered. The humour was hilarious and fresh, and the plot had just the right amount of twists. Portal 2 was a solid sequel that tried a slightly different approach, but suffered from the curse that it's almost impossible to improve upon perfection.

6. UFO: Enemy Unknown was released at a time when squad based tactical games had been attempted a few times. Laser Squad was an example of a reasonably good tactical game, but most games of the genre felt samey after a few scenarios. So far the most successful attempts were tactical RPGs like the SSI Gold Box series where tactical gameplay was coupled with a story campaign and some meta gameplay. UFO captured that essence in a game that was less RPG'ish and more open-ended. The large degree of freedom and well paced structure was what set it apart from most of the competition.

7. When Wasteland was released microcomputers were still in their infancy, although cRPGs were already an established thing mostly due to the popularity and infamy of (A)D&D in the 1980's. Wasteland had so many innovations that one would expect it to be from the late 90's instead of the late '80s. An open-ended world, rich dialogue, plenty of NPCs, some amount of persistance, a rich skill system giving the player the inittiative. Some of the features of Wasteland were still lacking from much later RPGs like Baldur's Gate and Fallout. I really hope that Wasteland 2 will become a worthy successor in this time of simplification and streamlining. The downside of all those features was that computers couldn't handle it. Load times were horrendous, but that was an excellent opportunity to read the manual and source material.

8. Half-Life was a shooter that was simply done better than the rest. Interesting level layout, well-paced structure, a plot that was done through the environment rather than cutscenes. The genre is a simple but effective one, shoot everything that moves while enjoying the ride and the scenery. A lot of people prefer HL2, but I thought it was too long and monotonous.

9. Pirates! Everyone loves them, and thats the secret behind most of Sid Meier's games. Grab a popular theme and add some excellent gameplay. Basically a collection of mini-games weaved together into a long campaign that let the players create their own swashbuckling story. It sounds simple but in reality it is probably really hard to do and chances are that Sid simply got lucky with this one. His later attempt Covert Action didn't really work out all that well.

10. Trains! Everyone loves them... With Railroad Tycoon Sid created an economic simulation. This may sound boring but Sid showed that economy sims can be fun with the right trappings. This game also paved the way for a host of sim games, and games like Tropico and Port Royale. The general idea of these games is to build a lot of stuff, but make sure it's profitable along the way. The economic element adds just a bit of gameplay structure to set it apart from pure sandboxes.
 

debra_ beretta

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Wow, this is going to be a difficult one, but there goes:

Flashback/Another World- played it to death when I was a sprog, I'll never forget the Death Tower Game Show *misty nostalgia*

Silent Hill- Many nights spent in a friend's conservatory playing Silent Hill past midnight in an empty house and being completely terrified. Good times :-D

D/Generation- One of the games which got my into gaming, on my Amiga <3

Half Life- Played it through again last week and I never, ever get tired of giving the Nihilanth a kicking.

Metal Gear Solid- Another one of those "playing with your mates games", we spent SO long trying to figure out what the "CD Case" was all about. Hahaha!

Final Fantasy IX- I don't think I could spew enough compliments about this one, so I'll just say it blew my mind and continues to do so.

We <3 Katamari- brings a massive smile to my face. And I'm a mardy old goff, so that's a lot of praise.

Project Zero/Fatal Frame- the only game which terrifies me these days. *shiver* Fantastic stuff.

Borderlands- satisfies my lust for loot and explosions

SSX Tricky- This makes my list because it's probably the only game which I truly OWN at.
 

I.Muir

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RJ 17 said:
I.Muir said:
Ah mass effect, you can always pretend that the star child never even existed and go straight to the reapers destroyed ending. I think there is a mod that does that for you too.
I won't derail your thread with my defense of the ME 3 ending, suffice to say that I've come to realize that Space Timmy is necessary for the story...well, more specifically, the role he fills is necessary for the story.
This thread was way more successful than I ever thought it would be
Guess we all just love video games
Chances are it will dissipate soon anyway.

So tell me your take on why he should be there and ill just sum up everybody's arguments on why he shouldn't be

1: His presence contradicts the protheans being able to disable of the citadels automatic function as a huge mass effect gate or whatever they are called I forgot
2:He gives a motivation to the reapers where none before was necessary and thus removes their shroud of unknowable terror
3:Having given you the choices available I believe it wasn't really explained why damaging the .... thing, jumping into it and whatever else did anything at all
4:Many feel that they were just given the illusion of choice, all of which nullified any branches they had taken along the way in the game and the implication of each choice wasn't really elaborated on differently for each ending. Even if it would have just been a chord of sinister background music to imply that there was more danger on the horizon or not.
5:I forgot the rest but my friend believes he is simply the by product of a certain writer wanting to force a young boy into the game any way they can. What that writers original purpose for the character was is supposed to be disturbing to say the least.
 

ABLb0y

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In no particular order

Arkham City
Amnesia: The Dark Descent: Justine
Silent Hill 2
Siren Bloodcurse
Dead Island
The Lost and Damned
Call of Duty: Black Ops
Saints Row 2
Metal Gear Solid: Snake Eater
Syndicate.
 

RJ 17

The Sound of Silence
Nov 27, 2011
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I.Muir said:
RJ 17 said:
I.Muir said:
Ah mass effect, you can always pretend that the star child never even existed and go straight to the reapers destroyed ending. I think there is a mod that does that for you too.
I won't derail your thread with my defense of the ME 3 ending, suffice to say that I've come to realize that Space Timmy is necessary for the story...well, more specifically, the role he fills is necessary for the story.
This thread was way more successful than I ever thought it would be
Guess we all just love video games
Chances are it will dissipate soon anyway.

So tell me your take on why he should be there and ill just sum up everybody's arguments on why he shouldn't be

1: His presence contradicts the protheans being able to disable of the citadels automatic function as a huge mass effect gate or whatever they are called I forgot
2:He gives a motivation to the reapers where none before was necessary and thus removes their shroud of unknowable terror
3:Having given you the choices available I believe it wasn't really explained why damaging the .... thing, jumping into it and whatever else did anything at all
4:Many feel that they were just given the illusion of choice, all of which nullified any branches they had taken along the way in the game and the implication of each choice wasn't really elaborated on differently for each ending. Even if it would have just been a chord of sinister background music to imply that there was more danger on the horizon or not.
5:I forgot the rest but my friend believes he is simply the by product of a certain writer wanting to force a young boy into the game any way they can. What that writers original purpose for the character was is supposed to be disturbing to say the least.
Actually I had been considering writing up a topic in regards to this matter while I was at work (I had responded to you before going, been kinda thinking over it all day). I'm gonna go ahead and make that topic, that way it'll be something that everyone can see and read. I don't expect to change anyone's mind on the matter as the hatred of Space Timmy runs very, VERY deep. However I feel I've got a good argument and I'd like it to be heard. :3
 

ImperialSunlight

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Best:
1: Dark Souls
2: The Legend of Zelda: Majora's Mask
3: Banjo Tooie
4. Demon's Souls
5: Soul Calibur II
6: Fire Emblem: Path of Radiance
7: Pokemon Heartgold/Soulsilver
8: Blazblue: Continuum Shift
9: Assassin's Creed II
10: Ratchet and Clank: Up Your Arsenal

Worst (in no particular order):
Phantasy Star Universe - A badly paced story with an unlikable hero and an online mode that is far too expensive for what it is.
Fable III - An incredibly disappointing game (what a surprise) that lacks utterly in replayability or reason to care.
Two Worlds II - A game with some good ideas that fails due to lack of bug testing, badly balanced online and a bad console version
SoulCalibur IV - Unlike previous versions, the developer decided a story mode of any significant length or depth was unnecessary. It wasn't.
Guitar Hero: World Tour - It's crap. That's about it.

(I only included the best/worst game that I have played in the series if it is in one)
 

Tuesday Night Fever

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Lists subject to frequent change, and in no particular order...

Top 10-
1. Deus Ex
2. System Shock 2
3. Fallout 2
4. Max Payne
5. Perfect Dark 64
6. Jagged Alliance 2
7. Mass Effect 2
8. Resident Evil (Remake)
9. Command & Conquer: Tiberian Sun
10. StarCraft

Worst Experiences-
1. Dead Island. This game was barely functional on launch and continued to be ridiculously buggy even after updates. The gameplay itself was lackluster, with two of the character classes being leaps-and-bounds worse than the other two (Purna due to firearms being so pathetic until the last half hour or so of the game, and Logan for the massive number of drawbacks to throwing all of your sweet weaponry and praying it doesn't disappear or get stolen). As if the lackluster gameplay wasn't enough, the game itself was also incredibly short and its story was the very definition of bland. On second thought, maybe being incredibly short was actually a good thing.

2. Brink. This game was supposed to have revolutionary team-based shooter gameplay. It was supposed to have ridiculous amounts of customization. It had neither. What it DID have: a short single-player campaign in which both factions play the exact same maps but in opposite starting positions, friendly AI that was usually just a hindrance, and multiplayer that uses more-or-less the same gorram maps as the single-player game. Ugh. But that was assuming you could even play the multiplayer at all, considering the horrific lag and constant connectivity problems from having such shitty netcode.

3. Champions Online. So much potential, mostly wasted. I actually participated in the beta for this game, and honestly... the beta was a hell of a lot more fun than the game at launch, after they'd decided to nerf everything into the fucking ground, then try to nerf it some more for the sake of PvP. I was hoping Champions Online would be a new-and-improved City of Heroes... but I ended up going right back to CoH within a few weeks and have never had the desire to return.

4. Oblivion. I was talked into buying this game during a Steam sale a year or so ago. Ugh. Boring environments, a story that completely failed to engage me, a voice acting cast of maybe ten people, annoying lock picking and speech minigames, hideous monster faces on all NPCs... I just could not enjoy this game. It seemed to do everything in its power to prevent me from enjoying it. Maybe it's better with mods, maybe not. Can't say that I care much to find out.

5. Perfect Dark Zero. Bwahahaha, how did this game ever get made?
 

ronald1840

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Persona 4
Final Fantasy 9
Paper Mario: The Thousand-Year Door
Star Wars Battlefront 2
Tony Hawk's Underground
Little Big Planet 2
Pokemon Emerald
Super Smash Bros Brawl
Uncharted 2
BioShock
 

I.Muir

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Tuesday Night Fever said:
Lists subject to frequent change, and in no particular order...

Top 10-
1. Deus Ex
2. System Shock 2
3. Fallout 2
4. Max Payne
5. Perfect Dark 64
6. Jagged Alliance 2
7. Mass Effect 2
8. Resident Evil (Remake)
9. Command & Conquer: Tiberian Sun
10. StarCraft

Worst Experiences-

4. Oblivion. I was talked into buying this game during a Steam sale a year or so ago. Ugh. Boring environments, a story that completely failed to engage me, a voice acting cast of maybe ten people, annoying lock picking and speech minigames, hideous monster faces on all NPCs... I just could not enjoy this game. It seemed to do everything in its power to prevent me from enjoying it. Maybe it's better with mods, maybe not. Can't say that I care much to find out.

5. Perfect Dark Zero. Bwahahaha, how did this game ever get made?
Ive put a huge amount of time into oblivion myself, the only really plausible explanation as to why was that it was an interesting sequel to morrowind. The faces were bad sure but the environments you were in were a step forward and with a mod or two approached fantastical. A few mods changed how fugly everybody was but not by much and truth is the towns nor the main quest were really my favorite parts of the game. So I guess being able to mod the game alone is what kept it so playable for me.

Perfect Dark
Well that's a rare game right?
It was made after rare was bought by Microsoft right?
Blame them
 

StashAugustine

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Deus Ex: Human Revolution (and the original)
Mass Effect (and sequels)
Bastion
Metal Gear Solid 3
FEAR
Bioshock
KoTOR
Max Payne 3 (and the originals)
Just Cause 2
Mount and Blade: Warband
 

Pjotr84

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Oct 22, 2009
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1. Fallout 1
2. Monkey Island 1
3. Fallout: New Vegas
4. Fallout 2
5. Stalker: Call of Pripyat
 

Bestival

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Borderlands, SR2, VtM:Bloodlines, Starcraft 1, COD 1. Not necessarily in that order.


EDIT

OMG I forgot about Portal 1 and 2!!! Those are definitely high on the list as well.
 

I.Muir

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The committee for the mutual admiration of video games appears to longer be in session
 

Nothing Tra La La

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URK I'm terrible at ranking things based on how much I love them, but here's the closest I could come to my favorites.
-Mass Effect (the entire series... shut up I'm allowed to do that)
-Kingdom Hearts 2
-No More Heroes
-Fatal Frame 3: The Tormented
-Rule of Rose
-Phoenix Wright: Trials and Tribulations
-Bayonetta
-Dragon Age: Origins
-Assassin's Creed 2
-Animal Crossing: Wild World (I've put more hours into that game than I have on all the homework I've ever done)
 

Yegargeburble

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In no particular order:

-Drakengard
This game is pretty much the same missions over and over, and the controls are pretty crap. This is also one of the more bizarre and bleak games I have played, and I end up enjoying every fucked up minute of it.

-Terranigma
I can't quite explain why I like this game so much, but I do.

-Demon's Souls
I honestly hated this game at first. The constant deaths irritated me until I figured out how to play. It is a nice, challenging game that I genuinely enjoy now. Except the Flamelurker. Fuck that guy.

-Medievil
This game is a lot of fun. There's honestly not much more to say. It's funny, interesting, and is all around a great experience. It's pretty ugly, but graphics aren't really that important.

My absolute favorite game:
-Chrono Cross
I love this game. Every aspect of it just works for me. No random battles, an interesting combat system, and a lack of grinding are all awesome. Even the story ends up being pretty good.
 

Ryan Griffiths

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I'd struggle to write a best 5/10 ever...but here's 10 of my favourite, not in any order, maybe missing out a few...

1. Legend of Zelda - A Link to the Past: SNES
Probably one of the best Adventure/RPG's of all time. I pick this over Ocarina of Time simply because it's Nintendo at it's finest. Nothing in this game feels like a chore.

2. Perfect Dark: N64/XBOX Arcade
Spinning off the acclaim and foundation RARE's Goldeneye produced, Perfect Dark was a sleek, improved game with lot's of little gameplay tweeks that made the game seem so much better in comparison. It's a shame the sequel/prequel was so lame.

3. Metal Gear Solid: PS1
Although Twin Snakes remake was AWESOME on Gamecube, this is what got me into the series. I missed older games (luckily?) until more recently (cries in corner) and this game made you think on your feet.

4. Baldur's Gate: PC
One of the most challenging games I've ever played. Probably a little easier in hindsight, but when first playing this game - it takes all of your role playing knowledge to get from A to B with a full party still breathing. So much to say, so little space.

5. Mario 64 - N64
Fat plumber with a fetish for royalty breaks into the 3D world. And my god, was it great. Being able to back track, using a mixture of skill and technique as well as patience.

6. Rome: Total War - PC
As much as I love Shogun 2, this game was awesome. Hours and hours later, still only half way across the world.

7. Streets of Rage 2 - Sega Megadrive/Genesis
One of the best sidescrolling beat-em ups of all time. Tempted to list Double Dragon, but Streets of Rage just had everything, from great BGM's, great special moves, lots of weapons, levels, decent selection of characters. What more can you ask for? (Just not a crappy sequel please =D)

8. Silent Hill 2 - PS2
Probably the greatest survival horror game of all time. Need I say more for this decorated veteran?

9. Fire Emblem - Game Cube
I love all the Fire Emblem games, even went as far as to get a copy of NES version. Still great. Love the characters. One complaint? The levelling up system...my god it sucks.

10. Suikoden 2 - PS1
One of the greatest PS1 games, no...best RPG's of all time. Beautifully designed, characters all have a level of depth, originally scored (music), lots of extra side quests to keep you busy, 108 characters to recruit, 6 member party system, good animation, great artwork.
There's a couple of typo's but what do you expect with a Japan - EU release? Can't be perfect ;)

For more of my opinions on games, even some reviews and give-aways coming soon, visit my youtube channel: www.youtube.com/savedgamereviews
 

Burig

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From 'worst' to 'best'. There were some close calls, like Full Throttle, SILVER, Kings Quest 7, Dead Space etc, but those are the best that I can think of now. I'll probably edit this later if I look through it again whilst looking through steam to see if it needs reordering.

10. Mass Effect - I don't think it really needs to be explained.

9. The Longest Journey - Really quite a fun game, interesting story, great characters, sure, when you get to the whole magic place it wasn't as good, but still really quite fun.

8. Grim Fandango - Another adventure game, that I found a lot harder, but still really quite fun, really memorable characters, scenes, and quite funny in parts too.

7. Portal - Great game, interesting puzzles, I somewhat preferred it to 2, but by a small marjin. I wasn't so keen on multiplayer for portal 2, so it's really the only thing that knocked it down.

6. Bioshock - Like Mass Effect, doesn't really need to be explained.

5. Fallout 3 - I know a lot of people prefer NV to 3, but I just found NV lacking, I nearly always had the radio on in 3 except for REALLY tense moments, I didn't feel as if it was worth my time in NV, the characters were better, the world felt more alive, and a MUCH better intro.

4. Half-life 2 E1

3. Half-life 2 E2

2. Skyrim - With so much to explore, how can it not be good?

1. Mass Effect 2 - Just a great game, sure I missed driving with the Mako, but it was still really fun.




Four worst (in no order)

Army of Two - Interesting premise, interesting execution, bad overall. No idea how it works out like that, but it did.

From Dust - Had it on the PC. Like AoT, it was interesting, but this was executed badly.

Gish - Another attempt to innovate games that failed.

Skate 3 - Okay, this isn't BAD so much, but compared to Skate 2 it was just suckish.