Top 5 worst games of 2012

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Andros83

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The Towel Boy said:
Andros83 said:
The Towel Boy said:
OldDirtyCrusty said:
Andros83 said:
5)Far Cry 3
If anybody thinks Far Cry 3 even resembles a good game, you are in dire need of a psych evaluation.
Your diagnostic abilities are amazing. I seem to be in dire need of an evaluation then. Opinion as fact throwers - my favorite kind of prick.
Are the evaluations free because I'm pretty sure a good majority of gamers are going to need one, along with me.
And some will try to convince you that Mass Effect 3 combat was actually good.
But heres a quick fact: 5 contradictory actions tied to one button is atrocious design.
When all the facts are said and done, Far Cry 3 falls into bad design territory when the game outright restricts you from running and reloading at the same time and instead uses this basic mechanic in shooters as a way of providing artificial length to a game that already suffers from a myriad of other design issues.

You want a good sandbox?
Pick up Sleeping Dogs.
You want a good shooter with a semi open world thats much more organically designed?
Borderlands 2.
Actually there is a perk that lets you do just that, you can reload and sprint at the same time, along with alot of other things that shooters will not let you do, also Sleeping Dogs is s great game, just faced a few design issues and not a strong story, which Farcry 3 dosen't have that much either, but is full of great and vivid characters. (Buck and Vaas are simply amazing).
Also had some issues with Borderlands 2, such as an impassable glitch, along with the fact that I finished all side quests and there was nothing else to do...
Also was pretty much repetetive, "shoot this guy, oh look you got a rare weapon that does exactly what your last gun did except its stronger..." Beautifilly designed, semi-fun after putting over 20 hours into it.
You are arguing the merits of what is a loot focused game.
Diablo 2, TL2 and countless others are even more repetitve than BL2.
Dont try to argue the basics of an entire genre when repetitive actions are what define it.
But every discovery, every enemy you engage, every sidequest and chest you find goes to proceedings into finding more loot.
It is organically tied together and an even more chaotic and geniunely fun shooter than Far Cry 3 ever is, unless you count on rails setpieces to be the highlights of FC3.

And that "perk" is exactly what i meant by artificial length.

You want "nothing to do"?
Try finding an excuse to do anything in the world of FC3 once you finish the tattoo.
All actions, everything you do and find is tied to the progression of this gimmick.
The world is lifeless, bland, filled with terrible sidequests, bad stealth and AI and an atrocious plot with no characters aside from Vaas and Sam being of any sort of importance and the further you get into it, the more the game falls apart.
Just like Skyrim.
Far Cry 3 is a limiting, mostly on rails "open" shooter and a terrible sandbox.
I. like many, define a bad game as any game that fails to attain what it strives for.

Far Cry 3 tries to mix up the proceedings of a sandbox and a shooter and doesn't do either well.
So yeah, its a bad game.
 

josemlopes

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Phoenixmgs said:
Are you actually being serious? First of all, these are just opinions of various users so you cant really they that they are wrong for not enjoying a game. Second, Medal Of Honor Warfighter was barely original and it certainly didn't brought back "leaning" or "sliding", it just featured them. Medal Of Honor Airborn was a lot more innovative with its controls scheme and mechanics then Warfighter. The only new game mechanic that Warfigher brought was the buddy system wich is actually not bad but the rest of the game is certainly unninspired.
 

Mikeyfell

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I'll take a stab at this one.

5 Probably Black Ops 2?
There were so many worthy contenders for this honorary spot. Nobody really cares about the game that just barley made it on the list and between BLOPS 2, RE6, Inversion, MOH Warfighter Silent Hill HD and loads of other shit how can I even say any of those games are worse than one another. Am I right? So congratulations Black Ops 2! I personally disliked you more than all the other crap games that weren't objectively bad enough to make it any higher up on the list.


4 Amy
Most people forget that January was part of 2012. Fortunately there was something bad enough to keep January on my mind when coming up with games for this list. Maybe I'm being a little unfair because Amy was supposed to be a horror game, and be honest, is there anything more horrifying than a game this bad actually getting released? (Oh yeah the other 3 games on this list) It's unplayable, and all the other words I could use to describe Amy are either synonyms of unplayable or just swears. There are spelling errors in the subtitles. Just with the knowledge that the QA team couldn't be bothered to spell check the subtitles can you really expect them to catch even one of the innumerable bugs?


3 Assassin's Creed 3
There comes a time when enough becomes enough, and for the Assassin's Creed series that was somewhere around the time Revelations got released. Even at that point in the series the game was already struggling under the weight of all the pointless shit thrust upon you. So what does Ubisoft do? They add more stuff and they make it more pointless.
Talk about a slow start, It's not even like I'm opposed to slow starts, that can be an excellent tool to draw the audience in and make them care about the characters before introducing the plot, but in AC3's case the slow start is just boring and ultimately pointless because Connor is such an unlikeable twat we can't care about him or anything related to him. And I think the game is right with me on this because every main mission is basically just the polar opposite of the last mission you did, rendering everything Connor does moot before forcing another insufferable Desmond section down our throats.


2 Dishonored
There was a very specific moment when Dishonored lost me, not like it wasn't loosing me from the start, but I'll get to that in a minute. Mechanically there's not a lot to complain about in Dishonored. But Games aren't a purely mechanical medium, and the minds behind Dishonored seem to be confused by that notion. They put a lot of effort into making the city very...uh, cultural. Between the decor and all the flavor text you can read to the costume designs and art direction (It's all still grey but it's interesting grey) but then they populate the entire place with emotionless zombies who spout off drab, poorly acted, badly written dialog that makes Oblivion look like Shakespeare. So as much as you might care about the history and city and culture you have to either experience it through walls of text or the emotionless populous. (And that applies to the main characters as well. There's not a single emotion or coherent motivation to be had through out the whole game)
The Morals are warped as fuck. Here's the drill. The only bad thing you can do in Dunwall is to kill. Everything else is basically smiled upon by the fates. But the rub comes in when you think about the mechanics of the game. The combat system is functional, unique, and interesting to use. Where most games would have you wade into the situation guns/swords blazing in Dishonored setting up elaborate Rube Goldberg contraptions is just as effective and more fun to watch play out. But the game doesn't want you to do that. No sir, no murder for you, or else you'll get the bad end with no supper. It's not like you couldn't just re load a previous save and slaughter everyone in sight. But the fact that you have to resign your self to not playing the game in order to have any fun with it is mindbogglingly. Especially because the stealth stuff they actually expect you to do is so dull...
So Dishonored was on the fast track to be my most mediocre game of 2012 because "one step forward one step back" still leaves you at square one. But then you get to the actions you're called upon to preform in order to get story progression.
So to get back to what I said earlier about murder bad, everything else sunshine and butterflies. You run in to the perplexing situation where the bad option is to kill someone and the good option is to torture, dismember, disfigure and leave him to suffer in agony for the rest of his life... well uh... I'm a little uncomfortable with this now. maybe it gets better? What's another "Moral" choice you have to make? Bad option Kill a woman. Good option drug her, tie her up, sell her up the river to a creepy rapist stalker. NOPE! I'm out. I wash my hands of this morally repugnant piece of filth. Get out of my life and get wiped from my brain you disgusting swill.


1 Mass Effect 3
This is the only instance where I've ever wanted to see a game developer punished. I loved the first 2 Mass Effect games with a passion, and honestly didn't even come into Mass Effect 3 with very high hopes in a desperate attempt to abate some disappointment when it didn't live up to the unreal expectations the first two games set for it. And it still managed to disappoint me at every turn. With in 5 minutes of starting the game it managed to change what Shepard looked like, The first spoken line of dialog was a plot hole, and it undid THE MOST IMPORTANT DECISION YOU MADE IN THE FIRST GAME!
And this is even before you get the push any buttons on the controller (Keyboard, whatever). Once you do get to push buttons you find out just how broken the game really is. The controls don't work, like not even a little. The amount of luck involved is something as integral to the gameplay as taking cover is atrocious. You might sprint into it, you might do a barrel roll in front of it, you might vault over it, or you might actually take cover. And if there's an intractable object in Shep's general vicinity there's a pretty fair shot s/he might just walk over and pick it up in the middle of a firefight.
But enough about the controls they aren't nearly the worst part of a game that was supposed to be the epic conclusion to a massively player controlled narrative. Every single choice you made in the previous two games is ignored because apparently Bioware want's to start telling stories instead of letting the player fill in the blanks on the general "Hero's journey" plot line. (Which is what they've been doing since the start)
Trying to impose a narrative over 2 games worth of player choice would be a tall order if that was what they even bothered to do, in stead they just decided to scrap the player choice all together and just make up new personalities, back-stories and motivations for all the characters on the fly, because apparently Bioware didn't even want to be held accountable to stuff that they them selves wrote that the player didn't even have any control over in the first place.
Every element that they (Arbitrarily) decided couldn't be hand waived or ret-conned away Like Romances, results of loyalty missions, characters that did or didn't survive until the third game just went mostly unmentioned outside maybe one or two lines that are left as vague as possible for the benefit of people who didn't play the first two games.

That covers it for how ME3 ruined ME's 1 and 2, let's talk about how it's bad on it's own merits, why don't we. As part of being an epic conclusion there must have been some discussion about the main conflict. An ancient unstoppable evil force. How do you stop one of those? With a Dues Ex Machina of course, that's pretty standard fantasy fair right? (Even though this is SciFi) So how was it handled? (Obviously not well, otherwise it wouldn't be the worst game of the year)

The Crucible is the rock paper scissors of bad writing. It's not explainable, the characters constantly bang on about it, and every single new piece of information reviled about it contradicts the last one.
Some simple reverse engineering of some exposition can prove beyond a shadow of a doubt that none of it makes any fucking sense.
The Crucible is a power source.
The Crucible's function is to change the Catalyst.
The Catalyst is in the Citadel.
Integration with the Citadel was added to the Crucibles design hundreds of cycles after it was first invented.

So...What did the first civilization that started construction intend to do with it?
Why were they building a giant battery if they didn't intend to hook it up to anything?


The Reapers built the Citadel.
The Keepers maintain the Citadel.
The Keepers communicated with the Reapers every cycle up until the Prothean cycle.

So if one of the pre-Prothean cycles tried to hook up the Crucible to the Citadel the Reapers would have known about it.
And that's all just based on putting two and two together from lines in the game Lines that were drilled home with vast importance.

When a series that started as a close personal character drama turns into a broad scope indecipherable exposition dump at the expense of everything the first two games spend well on 100 hours building up that's basically proof that no one involved in the production of this game gave a shit.
 

Phoenixmgs_v1legacy

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josemlopes said:
Are you actually being serious? First of all, these are just opinions of various users so you cant really they that they are wrong for not enjoying a game. Second, Medal Of Honor Warfighter was barely original and it certainly didn't brought back "leaning" or "sliding", it just featured them. Medal Of Honor Airborn was a lot more innovative with its controls scheme and mechanics then Warfighter. The only new game mechanic that Warfigher brought was the buddy system wich is actually not bad but the rest of the game is certainly unninspired.
I'm pretty sure most of the people that say MoH Warfighter is shit are ones that just played the single player, which is horrible (the worst shooter campaign I've ever played). But people buy a shooter like Warfighter for the multiplayer. It did bring back leaning, at least on consoles, I can't name one console FPS this gen that has had leaning. In fact, I can only name one other shooter this gen that has had leaning, which is MGS4. I just can't play a FPS that doesn't have leaning because I use the mechanic so much, and Warfighter is the only online FPS I've been able to get into this whole gen. And, there's no reason for a console FPS to not have leaning, it can be easily fit into any control scheme. I don't know of any FPS with the slide and shoot mechanic, maybe Warfighter isn't the first to have it, but it's the first FPS I've played with it. Warfighter has more game mechanics and controls better than any console FPS on the market, and it is somehow one of the worst games of 2012?
 

josemlopes

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Phoenixmgs said:
I'm pretty sure most of the people that say MoH Warfighter is shit are ones that just played the single player, which is horrible (the worst shooter campaign I've ever played). But people buy a shooter like Warfighter for the multiplayer.
Dude, yes, the single player is shit, and the multiplayer is just ok. It does what a multiplayer game is supposed to do as in it is functional but it isnt more then that.


Phoenixmgs said:
It did bring back leaning, at least on consoles, I can't name one console FPS this gen that has had leaning. In fact, I can only name one other shooter this gen that has had leaning, which is MGS4.
Ghost Recon Advanced Warfighter has leaning and so do some other games (not many), and you should play Medal Of Honor Airborne (that has leaning) to see an actual aiming system that is innovative and original. Leaning now mostly exists in cover mechanics although now cover mechanics are getting a lot more dynamic as the one seen on Far Cry 3 (that is similar to the one present in the Army of Two games). You dont stick to the wall anymore, just get close to the end of it and aim that the character will automaticly lean to the side, like this:

Fear 3 also has a cover mechanic that is somewhat similar to this althoug you have to press a button.



Phoenixmgs said:
I don't know of any FPS with the slide and shoot mechanic, maybe Warfighter isn't the first to have it, but it's the first FPS I've played with it.
So you didnt played the other games that had sliding, yet you played this one and felt that they were original and innovative. Fear 2, Crysis 2, Brink, Bulletstorm and to some extent Ghost Recon Advanced Warfighter are some of the games with sliding.

The only innovative thing in this game is the buddy system.
 

Tanis

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Aug 30, 2010
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D3
"Hey!", said NOBODY WITH HALF A BRAIN, "Let's take a classic, SINGLE PLAYER game, and force an always online connect and then make it look a bit more 'kawaii' while we had a FRUCKIN' auction house for real money!"

Diablo 3 pissed all over itself, and then the original fan base, like a five year old with ADHD and then flung its' poop at us like a monkey with down syndrome.

I'm anti-DRM was it is.
-Why should PIRATES get to play the better version of the game I spent MONEY on?

But 'always online' + 'lets nerf this because some people are sissies' + 'buy your loot...sure, it's a founding piece of the GAME, but buy it anyways' + 'lets take WoW's style and make it 'dark' lol'.

Frell D3, and Blizzard.
I hope they SC2:pRT2 fails in a blaze of derpy.

May WoW's subscriptions tank faster then a Lisdays Lohan after a few beers.
 

Phoenixmgs_v1legacy

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josemlopes said:
Phoenixmgs said:
I'm pretty sure most of the people that say MoH Warfighter is shit are ones that just played the single player, which is horrible (the worst shooter campaign I've ever played). But people buy a shooter like Warfighter for the multiplayer.
Dude, yes, the single player is shit, and the multiplayer is just ok. It does what a multiplayer game is supposed to do as in it is functional but it isnt more then that.

Phoenixmgs said:
I don't know of any FPS with the slide and shoot mechanic, maybe Warfighter isn't the first to have it, but it's the first FPS I've played with it.
So you didnt played the other games that had sliding, yet you played this one and felt that they were original and innovative. Fear 2, Crysis 2, Brink, Bulletstorm and to some extent Ghost Recon Advanced Warfighter are some of the games with sliding.

The only innovative thing in this game is the buddy system.
I said Warfighter is the first FPS I played with sliding. I'm not a big FPS fan as I much prefer TPSs. Oh, I did play the demo for Bulletstorm, which did have sliding, but IIRC that was more for knocking enemies into the air or kicking them back or whatever. Sliding in a competitive online FPS is really refreshing to me as the CODs and the Battlefields don't have it nor do they have leaning, which is why I can't get into them as the gameplay just feels so basic. Any competitive FPS without leaning is just embarrassing in my opinion, it should be a standard feature. Warfighter's online multiplayer is offering far superior gameplay compared to COD and BF, which get good reviews, while Warfighter got dumped on for whatever reason. Plus, Warfighter is pretty balanced (the classes are well done, not new, but just done well), which is another important thing for an online shooter, which again, the big FPS franchises fail at.
 

josemlopes

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Phoenixmgs said:
josemlopes said:
Phoenixmgs said:
I'm pretty sure most of the people that say MoH Warfighter is shit are ones that just played the single player, which is horrible (the worst shooter campaign I've ever played). But people buy a shooter like Warfighter for the multiplayer.
Dude, yes, the single player is shit, and the multiplayer is just ok. It does what a multiplayer game is supposed to do as in it is functional but it isnt more then that.

Phoenixmgs said:
I don't know of any FPS with the slide and shoot mechanic, maybe Warfighter isn't the first to have it, but it's the first FPS I've played with it.
So you didnt played the other games that had sliding, yet you played this one and felt that they were original and innovative. Fear 2, Crysis 2, Brink, Bulletstorm and to some extent Ghost Recon Advanced Warfighter are some of the games with sliding.

The only innovative thing in this game is the buddy system.
I said Warfighter is the first FPS I played with sliding. I'm not a big FPS fan as I much prefer TPSs. Oh, I did play the demo for Bulletstorm, which did have sliding, but IIRC that was more for knocking enemies into the air or kicking them back or whatever. Sliding in a competitive online FPS is really refreshing to me as the CODs and the Battlefields don't have it nor do they have leaning, which is why I can't get into them as the gameplay just feels so basic. Any competitive FPS without leaning is just embarrassing in my opinion, it should be a standard feature. Warfighter's online multiplayer is offering far superior gameplay compared to COD and BF, which get good reviews, while Warfighter got dumped on for whatever reason. Plus, Warfighter is pretty balanced (the classes are well done, not new, but just done well), which is another important thing for an online shooter, which again, the big FPS franchises fail at.


This whole conversations feels pointless
 

Phoenixmgs_v1legacy

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josemlopes said:
This whole conversations feels pointless
COD is always unbalanced, doesn't have leaning nor any "moves" to utilize (like sliding) whereas Warfighter has leaning, sliding, and a balanced class system, but Warfighter is shit while COD is great? That doesn't make any sense. Warfighter might not be the freshest fruit in the bushel, but it's fresher than most.
 

OldDirtyCrusty

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Andros83 said:
Blah, blah, blah FarCry3 sucks because i say so,blah, blah, blah
Think of the game whatever you want but don`t come down on others who had fun with it. I`m still amazed how someone could have trouble with the stealthsystem of FC3. Don`t run, use cover and bushes, use your knife and bow it isn`t that hard to figure out maybe you`ll get it one day (or not since you already wrote the game off).
 

OldDirtyCrusty

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Andros83 said:
Get a spine, you are on the internet.
I can call anyone who enjoyed the objectively terrible nature of ME3 a paste eating retard just as i can easily proclaim that anyone that thinks Far Cry 3 is good to be a fool and the people who annually buy COD titles should be smacked in the face till they turn red.
Yeah, yeah, keep on calling people retarded and foolish and it shouldn´t take long until you need to search another forum to keep doing this. Don`t worry about me getting a spine, it`s not that i was actually hurt by the shit you wrote.

Borderlands 2 - wasn`t a bad game but it was just plain boring. This is my only worst game this year so far.
 

Cabisco

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It's hard to define worst, Mass Effect is clearly getting a lot of hate from people because of it's final 5 minutes. As much as I liked the other 99% of that game I have to accept if it really did make so many people feel that hurt/betrayed/angry for this long perhaps it is one of the worst games of the year.

As for mine I think it's Assassins Creed 3, the entire game felt like a step down from the previous heights of the series and I couldn't invest in the story or characters (apart from a certain templar which says as much about the main character as anything). Just everything felt a little dissapointing, and thats horrible when you consider how much you enjoyed other games in the series.

Interesting reading Eds voting thing because some people seem to have chosen their worst game based on things existing rather than having played them (Black op2, Halo 4).

shrekfan246 said:
TRANSFORM AND SNIP
Regards the Transformers ending, thats the 'canon' ending/beggining of transformers and so it's actually a pretty safe bet they won't be making another game, at least not another 'cybertron' one. Where the game ends is where all the tv series pick up and start from, if i'm not mistaken a currently airing tv series picks up specifically from this exact ending though I haven't watched it first hand. Hope that makes you less angry about the ending :)
 

shrekfan246

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Demon ID said:
shrekfan246 said:
TRANSFORM AND SNIP
Regards the Transformers ending, thats the 'canon' ending/beggining of transformers and so it's actually a pretty safe bet they won't be making another game, at least not another 'cybertron' one. Where the game ends is where all the tv series pick up and start from, if i'm not mistaken a currently airing tv series picks up specifically from this exact ending though I haven't watched it first hand. Hope that makes you less angry about the ending :)
Well, like I said I've never really followed the shows, so if it's following part of an established canon then I would be blissfully unaware. But to be perfectly honest, the nature of the ending itself means that I'll likely only be satisfied if they do make another game.

It's not even so much that I think it's a bad ending. It's just disappointing as all hell after how awesome the rest of the game was, because it gives the player nothing. There is no closure, there's no resolution, there's no... ending. It just smacks you with the big climax and then cuts to black.
 

Cabisco

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shrekfan246 said:
Demon ID said:
shrekfan246 said:
TRANSFORM AND SNIP
Regards the Transformers ending, thats the 'canon' ending/beggining of transformers and so it's actually a pretty safe bet they won't be making another game, at least not another 'cybertron' one. Where the game ends is where all the tv series pick up and start from, if i'm not mistaken a currently airing tv series picks up specifically from this exact ending though I haven't watched it first hand. Hope that makes you less angry about the ending :)
Well, like I said I've never really followed the shows, so if it's following part of an established canon then I would be blissfully unaware. But to be perfectly honest, the nature of the ending itself means that I'll likely only be satisfied if they do make another game.

It's not even so much that I think it's a bad ending. It's just disappointing as all hell after how awesome the rest of the game was, because it gives the player nothing. There is no closure, there's no resolution, there's no... ending. It just smacks you with the big climax and then cuts to black.
I can see your view and I've never really considered it like that before, as a child I loved transformers (because my older brother watched it) so it's all engrained in my head exactly what happens so for me the ending was like 'Oh and this is where my childhood happiness began', I regressed into a child the closer I got to it's end. I can see how without that kind of prior knowledge/fanatical devotion as a child to becoming an autobot the ending can be lackluster.
 

Iwata

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Phoenixmgs said:
But people buy a shooter like Warfighter for the multiplayer.
I don't. And neither do most of my friends. We buy them to play the campaign. Which is why after trying it, we all stayed clear of this game. A pity, since I actually liked the first one.
 

Machine Man 1992

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There are only three games I would classify as "Bad" that I've played this year, and one of them came out in August of 2011, so I don't know how badly that hurts my opinion.

Anyway, let's get started!

Deus Ex: Human Revolution--In between the horrid controls and prescient AI that made stealth tedious and unfullfilling there may have been something of value. If I could even get to it, because the game makes it too easy to fuck yourself over if you don't build Jensen exactly right. I tried to roleplay as how a former SWAT guy would act; I only used lethal force went fired upon, and all other times I tried to take dudes alive. As such, I tried to build as equal parts sneaky and shooty. Little did I realize that if you don't decide early on to only be one or the other, then the game becomes a constant grind of cheap deaths and bullshit alerts. The controls were some of the worst I've ever had to sit through, completely lacking a dedicated melee button, the pre-baked finishers drag on for far too long and only increase the chances of being spotted, and the gunplay was limp and lifeless. The only thing I liked was the ability to whip vending machines at people's heads.

Spec Ops: The Line-- People gush about The Line's story, but instead of the grim and gritty seriousness I was expecting, I got the same Heart Of Darkness style tale that's all but guaranteed to draw accolades that I've seen before. The story is preachy and possesses that same smarmy finger waggling you seen in so called "deconstructions" of popular media. Not only that, the game misses IT'S OWN POINT by taking away player choice and then admonishing me for use of deadly force when there was no other option on the table. And don't tell me the other choice was "you could just stop playing the game", that's bullshit and you know it. The choice has to be a legitimate one presented within the confines of the GAME ITSELF. It's just a big ol' pile of pretentious wank.

Mass Effect 3-- Predictable, yes, but no less deserving of it's place at the very bottom of video game Hell. The graphics are somehow WORSE than Mass Effect 2's, shooting feels more limp than it ever had before, and despite all the things Bioware promised us, there is no choice to be had. I could go on about how shitty the controls are, or how the story reads like ME3 speculation fanfiction from before the game came out, but I've spewed that load of vitriol in another thread entirely. What I'll say now is that Mass Effect 3 feels like a soulless, monetized to hell and back, corporate cash grab, built with none of the love and affection present in the other games. It just SUCKS.
 

Phoenixmgs_v1legacy

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Iwata said:
Phoenixmgs said:
But people buy a shooter like Warfighter for the multiplayer.
I don't. And neither do most of my friends. We buy them to play the campaign. Which is why after trying it, we all stayed clear of this game. A pity, since I actually liked the first one.
There are plenty of shooters that are made with the campaign as their main mode or solely for the campaign like Uncharted, Bioshock, Spec Ops, Vanquish, Borderlands, Binary Domain, etc. These modern shooter campaigns (COD, BF, MoH, etc.) even when they are good like COD4 are really nothing special gameplay-wise. There's no way I would buy one of those games for the campaign. It's not like shooters are in short supply these days. That's not an excuse for having a bad campaign but the CODs, BFs, and MoHs are made with multiplayer as the main mode.
 

Andros83

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OldDirtyCrusty said:
Andros83 said:
Get a spine, you are on the internet.
I can call anyone who enjoyed the objectively terrible nature of ME3 a paste eating retard just as i can easily proclaim that anyone that thinks Far Cry 3 is good to be a fool and the people who annually buy COD titles should be smacked in the face till they turn red.
Yeah, yeah, keep on calling people retarded and foolish and it shouldn´t take long until you need to search another forum to keep doing this. Don`t worry about me getting a spine, it`s not that i was actually hurt by the shit you wrote.

Borderlands 2 - wasn`t a bad game but it was just plain boring. This is my only worst game this year so far.
I give no fucks as to what you does suit your personal preference or not but what i take issue above all else is incoherent design which Far Cry 3 suffers immensely from.
And yeah, i have equally no qualms in calling out people who will defend such.
In the case of ME3, one of the best examples from that mess would be 5 plus contradictory actions tied to a single button.
When it comes to basic principles such as that, those who will defend this idiocy, deserve to be ridiculed.