Top most hated/liked Cliche's

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Nekron_X

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Jan 30, 2011
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like:
-semi-coherent back story. it doesn't need to be all there, just enough for me to mbe able to figure out for myself what's going on.
-well-rounded/even characters,whether it's skills or personality,preferably both.
-epic music over intense scenes/fights
-character development done right and/or showing certain constraints when it comes to certain people(ex:Gutts in berserk when it comes to Casca)

Dislike:
-under powered characters who suddenly gain almost god-like skills when they're about to be beaten. at the very least make them consistently strong,not pulling extra power and skills out of their ass.(fine if parodied and somewhat excusable in kid shows, though not constantly)
-instant forgiveness for someone who abandoned and/or betrayed them. this is ridiculous, especially if it's done during things like travelling in the middle of a war or such things.
others have already talked about the romance issue so i won't go there.
-forcing another character to save the world/destroy the antagonist because some prophecy said so, despite the face that the ones telling them to go do so can easily destroy said enemy themselves.(ex:HP series)

that's all i've got for now...
 

KissmahArceus

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Mar 1, 2011
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Like: Stoic, men of few words as lead characters, set pieces (if done well), slow, tension building near silence before WUHBAM ACTION/HORROR whatever.. the tension is great. XCOM does it really well


Loathe: I've got a bad feeling about this, I HAVE to rescue MY DAUGHTER!, the fate of the entire world/galaxy/universe/omniverse etc is at stake.Sometimes, I'd like a more personal, small time story y'know? (Walking Dead does this great for me),TURRET SECTION!, Exposition done poorly and giving me all my powers only to be taken away and earned back over the game!

That's all I've got just now (it sucks posting from work, too much "work" to do)
 

lord.jeff

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Oct 27, 2010
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Like:
-Art styles so colorful it's like having a rainbow vomit in my eye.
-Over the type action
-bittersweet endings
-Villains that believe they are doing the right thing or got forced into being evil
-Science works like magic in the future

Dislike:
-Shoe horned in romance
-Grey and brown color schemes
-The hero of destiny storyline
-Killing hundreds of guards without blinking but suddenly show remorse when forced to kill a certain enemy
-Having to save a girlfriend or any loved one that I haven't had a chance to grow a fondness for yet and being expected to care about them because the game told me to
-Needing a traumatic past event to explain why a character is a jerk or afraid of something
 

Unia

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Jan 15, 2010
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Like:
-building tension with simple things like camera angles or sudden silence - provided there is reason to get tense
-Tsechov's guns (propably miss-spelled)
-mirroring present day hypocracy by playing it out of proportion in a "distant future" setting

Dislike:
-prophesies in general, especially when the protagonist *is* the protagonist because of one
-All the main characters are the absolute elite despite being teenagers. I know teens are the target audience there but sheesh.
-The word "horror" being used to describe poorly justified gore-fests
 

DioWallachia

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Sep 9, 2011
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Genocidicles said:
One that really annoys me is the nerdy loser guy pining for the super popular girl.

Also giving a badass villain a sympathetic backstory.
Care to elaborate and give an example of the second statement?
 

Genocidicles

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Sep 13, 2012
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DioWallachia said:
Care to elaborate and give an example of the second statement?
Well the most recent one that comes to mind is Amon from the Legend of Korra.

He's this creepy badass with strange powers and an big plan. Then we find out his sympathetic backstory and he becomes far less threatening. Just some little whiner with daddy issues.
 

DioWallachia

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Sep 9, 2011
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Unia said:
Dislike:
-prophesies in general, especially when the protagonist *is* the protagonist because of one
I dont remember the trope but is one that described that the reason we have such things is because "We are following this person because its the only one where shit gets interesting. If it didnt, then there wont be any story"

Found it: http://tvtropes.org/pmwiki/pmwiki.php/Main/AnthropicPrinciple
 

DioWallachia

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Sep 9, 2011
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Genocidicles said:
DioWallachia said:
Care to elaborate and give an example of the second statement?
Well the most recent one that comes to mind is Amon from the Legend of Korra.

He's this creepy badass with strange powers and an big plan. Then we find out his sympathetic backstory and he becomes far less threatening. Just some little whiner with daddy issues.
Then it isnt the ACT of giving a backstory that sucks, its the fact that SAID backstory sucks and could have been better. right?
 

Genocidicles

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DioWallachia said:
Then it isnt the ACT of giving a backstory that sucks, its the fact that SAID backstory sucks and could have been better. right?
Well I guess. The only time I can think of it done well though was with Darth Vader, and even then the prequels buggered it up.
 

DioWallachia

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Sep 9, 2011
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Genocidicles said:
DioWallachia said:
Then it isnt the ACT of giving a backstory that sucks, its the fact that SAID backstory sucks and could have been better. right?
Well I guess. The only time I can think of it done well though was with Darth Vader, and even then the prequels buggered it up.
If you had to write one, what would have been the backstory for that guy you spoke previously? and expanding on the issue, what kind of villains DONT need a backstory? take for example The Reapers of Mass Effect.

We know that the writing on the series dimished more and more the closer it got to the ending and the backstory is shit, but is this a case there the mere ACT of giving a backstory sucks and these villains dont need one to enhance the story? or is just another case of bad writting that made a backstory that sucks?
 

Genocidicles

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Sep 13, 2012
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DioWallachia said:
We know that the writing on the series dimished more and more the closer it got to the ending and the backstory is shit, but is this a case there the mere ACT of giving a backstory sucks and these villains dont need one to enhance the story? or is just another case of bad writting that made a backstory that sucks?
Oh no I think I came off wrong. Backstories are perfectly fine. Backstories that make an evil villain seem like not such a bad guy though tend to ruin a perfectly good villain in my eyes.
 

Racecarlock

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Jul 10, 2010
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Like

- Giant robots. Whether it be transformers, armored core, gundam, or anything else like that, giant robots are awesome.

- Not caring about realism in favor of fun. Just look at saints row 2. While it does have a lot of realistic elements, it also lets you fly cool planes and shit

Dislike

- "This game has angst and symbolism and grittyness, therefore it is good." Look at every day the same dream for example. It's one of the laziest art games ever made. It basically takes a basic office drone plot line, throws in some symbolism, tells people that that symbolism is also "Mixing up the day", then asks you to interpret everything yourself because it couldn't actually come up with a message.

- "Mundane tasks increase immersion". So what? You do realize that the universe you're "Immersing" yourself in is a universe where you're still cleaning toilets, setting tables, washing dishes, or something equally mundane, right? You don't see people complaining that galaga didn't have a ship bolt tightening mini game every time you died, do you?
 

Denamic

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Aug 19, 2009
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Rawne1980 said:
Kid saves the day. It wouldn't happen ..... EVER.
Play The Walking Dead.
It's difficult not to love Clementine.
She's got bigger balls than most of the cast.
 

FEichinger

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Aug 7, 2011
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Like ... Well, pretty much nothing. Really, I can't think of any cliché I like.
Cliffhangers suck.
Stereotypical characters suck.
Media taking itself way too seriously sucks.
Predictable twists suck.

The Wykydtron said:
one dimensional tsundere character
Wouldn't a tsundere character be at least two-dimensional by definition? :p
 

Adept Mechanicus

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Oct 14, 2012
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First, let me explain that a trope is not the same thing as a cliché. A cliché is a trope that has become so ubiquitous that it's impossible to take seriously because that's what always happens in these movies, am I right? That having been said...

Like:

Looney Toons-style manipulation of the laws of physics for laughs.

Five-Man Band. Look it up.

Main heroes who wear very long coats.

Dislike:

Padding in old serial stories. They're already four or five parts per story, so don't waste my time. The worst part is you can't just skip that episode because there's a chance you'll miss actual plot advancement.

The woman who does nothing other than scream and faint. Especially when it's the main love interest.

Romantic subplots shoehorned into every single work of fiction out there, even when it makes no sense for it to be there or when its presence raises unpleasant questions, like why the 900-year-old alien shows romantic interest in a 19-year-old of a different species.

Space marines in enormous power armor and huge pauldrons. UNLESS it's Warhammer 40K, because everything being over the top and ridiculous is the single best part of that universe.

Action heroes who all have throat cancer and are incapable of emoting. It's okay in video games, but only where we're allowed to define our character's personality. The developers have no way of knowing how I personally feel about any situation, so they shouldn't force me to emote when I don't want to. But Neo has no excuse. If he's gonna be a relatable character who we aren't directly controlling, he needs to have a personality.

Cliffhanger endings in films and video games. It worked fine in works like ME1 where the possibility of a sequel is implied but not made necessary. It's also acceptable in TV, unless it's a season finale.
 

Dango

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Feb 11, 2010
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Likes:
- (This one might come across as a bit odd) Giant rotating elevators in video games, I mean god damn I have yet to play a giant rotating elevator sequence I did not like
- Romantic subplots (And romance in general)

Dislikes:
- Heroes that learn absolutely nothing throughout their journey yet everything still goes perfectly well for them