Name; Zenobia
Race: Human
Class: Fighter
Backstory: This was Basic D&D- my group wasn't concerned with Backstory.
Campaign: The Summer Camp D&D players
Edition: Original D&D, aka Basic set
Plot: Zenobia, she of the flaming red hair, was a Lawful Good fighter in a group which originally included 2 Chaotic Elves. When they sought to kill everyone in the Keep on the Borderlands and sack it, she acted, taking the last watch that night, waiting until the two elves were asleep and riding out for the Keep to warn them. This led to the death of her companions, but she was not sad, and ended up with a new group who proceeded to clean out the Caves of Chaos one by one.
After this, the party took on the Stronghold of Roghan and Zelligar, two adventurers who had disappeared many years previously, and somewhere in the middle of the module, the summer ended and so Zenobia became my character of choice to play in pick-up games. She went on many adventures, and when AD&D was released, I transferred her over to that system, still with her 14 Strength. By now, she had, literally, half a million gold pieces worth of wealth, so when our DM took us on an adventure that had us going to realm of the Gods, she attempted to get rid of it all in a slot machine in the hall of the God of Gambling. By rolling 3 8's in a row, I got 1000x my wealth back, and the experience to boot (hey, we didn't know better at the time), making my character 1102nd level. After that, my character claimed her place as Goddess of Fighters and I retired the character. Once, she showed up as a Goddess in one of my homebrew campaigns and was still kick-ass, having a sword that was +14 to hit and +25 to damage, named Foesmasher.
And yes, she was Lawful Good. When I read the game book, I realized that the alignment chart had two axes- Lawful-Chaotic and Good-Evil. I chose for her to be Lawful and Good.
My second favorite character was Lorianne Areen, from one of my homebrew campaigns.
Name: Lorianne Areen
Race: Human
Class: Fighter
Backstory: Lorianne came from a race of humans who had once interbred with Giants. They were completely human, but tended to be much taller than other humans. Women tended to be about 6' tall, while men were about 7' tall. She was 6'4 and a strapping warrior with an 18/99 strength. She came from a small village and was very, very good with Sword and Longbow. Her parents were the mayor and headwoman of a small town, and she was one of 8 siblings, most of whom led non-adventuring lives.
Campaign: Homebrew in a world of my own creation. Her homeland was Deore, and it was near another land named after the land of a friend of mine from his own campaign named Silvercrane. I still have the maps and everything... somewhere in my attic.
Edition: 1st and 2nd.
Plots: Lorianne rose from obscurity to become one of the foremost champions in her kingdom, taking part in the raiding of the Dark Druid's tower, Destroying a temple to Elemental Evil and the uncovering of a long-sunken ship mysteriously preserved by time. Granted a patent of nobility by the King of Deore, Lorianne is still a tireless fighter of evl, donating generously to the city guard to aid in the prevention of crime. Her retainers often volunteer in the city guard, and wear a most recognizable costume- of midnight blue silk tunice embroidered with her crest in silver thread, full length blue wool capes lined in gray and silver-embroidered Blue leather gloves. In the winter, their capes are of silver fox fur lined in deep blue wool. She is still alive, and still adventuring with her all-female adventuring group, including Zenobia-i-Kalo, a Mage of Acis (another country in my world), Ingrid "The Good" Moonsinger, a cleric of Glina, her sworn Henchman, a female Barbarian named Khirsa, Benedicta Jerel, a elf fighter/mage, Theodosia Clydell, a Ranger who is a noblewoman, another Barbarian, Katla "Fair Hair" Thrainsdottar and a Gypsy Bard, Zahrah Haroer.