Yes... I expected this. A friend of mine is extremely amped up for ToR because he thinks it is going to be different than MMOs, specifically WoW. To which I tried to explain to him it wont be, not because of Bioware, but because inevitably the players will incorporate the same actions and mentalities existent in current MMOs into ToR as soon as humanly possible.
This is a perfect example of how that happens by players pigeonholing the class structure into the existing MMO archtypes of Tank, ranged DPS, Melee DPS, Healer, Crowd control.
I cant wait till opening day when you see ToR guilds that have been recruiting for over a year who already have had a application and filtering process, then once they are unleashed upon the game, they find each other, form up, and do not go anywhere or do anything but grind together until they have capped out and start trying to work the end game content.
It does boggle my mind to think of a game that is supposed to be an adventure, being "played" so mechanically and devoid of anything that might be mistaken for fun.