Yea, its a real wonder that the games that are really popular also top the download charts...Nasrin said:Oh man, I'm so surprised that it's a bunch of shooter & sports games... oh wait, no I'm not.
self-entitlement ftw, right guys??
Yea, its a real wonder that the games that are really popular also top the download charts...Nasrin said:Oh man, I'm so surprised that it's a bunch of shooter & sports games... oh wait, no I'm not.
self-entitlement ftw, right guys??
That article is beautiful. It's mind boggling that information like that can exist yet people still blindly act like "right fighters" in support of billion dollar corporations.Belated said:Mike, didn't you read the study? [http://www.escapistmagazine.com/news/view/114537-File-sharing-Remains-Legal-In-Switzerland] Piracy is not a loss of a sale. People who pirate things don't spend any less money on entertainment. Their entertainment budget stays the same, but they merely supplement that with piracy. Therefore, the industry doesn't lose a damn cent. A pirated copy is not a copy stolen off a shelf. That shelved copy is still there for someone else to buy. And if piracy wasn't around, those millions of pirates would just decide they can live without the game and make a conscious decision to not spend the money they don't have.
Come on, this argument has already been won by my side. Why is this still an issue?
Belated said:Mike, didn't you read the study? [http://www.escapistmagazine.com/news/view/114537-File-sharing-Remains-Legal-In-Switzerland] Piracy is not a loss of a sale. People who pirate things don't spend any less money on entertainment. Their entertainment budget stays the same, but they merely supplement that with piracy. Therefore, the industry doesn't lose a damn cent. A pirated copy is not a copy stolen off a shelf. That shelved copy is still there for someone else to buy. And if piracy wasn't around, those millions of pirates would just decide they can live without the game and make a conscious decision to not spend the money they don't have.
Come on, this argument has already been won by my side. Why is this still an issue?
Magnicon said:That article is beautiful. It's mind boggling that information like that can exist yet people still blindly act like "right fighters" in support of billion dollar corporations.
I didn't hear any facts or evidence in that post. You just stated personal commentary. I provided an article linked to a study. Y'know, those things that prove things. Where is your argument against the notion that proves my point? My evidence is that people who pirate things do not spend any less money on entertainment. My evidence is math. Where is your evidence that refutes math? If you want to win this argument, you need to prove that study wrong.ResonanceSD said:Belated said:Mike, didn't you read the study? [http://www.escapistmagazine.com/news/view/114537-File-sharing-Remains-Legal-In-Switzerland] Piracy is not a loss of a sale. People who pirate things don't spend any less money on entertainment. Their entertainment budget stays the same, but they merely supplement that with piracy. Therefore, the industry doesn't lose a damn cent. A pirated copy is not a copy stolen off a shelf. That shelved copy is still there for someone else to buy. And if piracy wasn't around, those millions of pirates would just decide they can live without the game and make a conscious decision to not spend the money they don't have.
Come on, this argument has already been won by my side. Why is this still an issue?Magnicon said:That article is beautiful. It's mind boggling that information like that can exist yet people still blindly act like "right fighters" in support of billion dollar corporations.
Basically, the point is, (as someone who works for a billion dollar corporation which gets affected by piracy),
Pirates are a loss of a sale. Let's not kid ourselves, people who pirate games aren't going to bother buying them later. What's the point? They've finished a game for free. Back on point, if they decrease potential revenue, they hurt the industry.
Or you could take this version.
It takes a shitload of income to support a billion dollar corporation. We want the pirates' money. We love the fact that they like our content, but as long as they take it for free, we'll slap more paywalls and DRM on stuff, to maximise our revenue. Evil? Not really, just protecting our interests.
Belated said:probably a pirate
I never said they did buy the stuff they steal. I only said, no, proved that it doesn't matter. Now you're relying on arguments against things I never said. You really don't understand how debates work!ResonanceSD said:Belated said:probably a pirate
I made my position very clear. We want more money. Until you can prove to me that every pirate actually does the right thing and buys a copy of whatever it is s/he downloaded, the industry has no reason to change current policies on DRM and other paywalls.
And I can guarantee you that not every pirate, or even the majority of pirates, buy the stuff they steal. Who's going to buy their entire music library if they already have it?
Seeing how Copyright Law is handled by Civil Court, and not Criminal Court, there is a 100% chance they will *not* CONVICT (not to be confused with "sentence") any software pirate of Theft.maninahat said:Pirating is stealing. Hence the use of the word "pirating". You keep saying that the notion is "debunked"; Try telling a court of law that; see if it stops them from sentencing internet pirates.
Except I know at least five games I'd have used money on if people like you didn't insist on scanning my computer in order to let me play their games. How exactly does treating your customers like shit and making them not want to buy your games maximise your revenue? Not to mention the fact that you've got to use time and money on making that DRM in the first place.ResonanceSD said:We love the fact that they like our content, but as long as they take it for free, we'll slap more paywalls and DRM on stuff, to maximise our revenue.
If you had of actually read the article, and understood it, you would have seen that an actual government studied the subject, and using facts, concluded that piracy is not a loss of profits for your corporation. So everything you said literally does not make any sense.ResonanceSD said:Belated said:Mike, didn't you read the study? [http://www.escapistmagazine.com/news/view/114537-File-sharing-Remains-Legal-In-Switzerland] Piracy is not a loss of a sale. People who pirate things don't spend any less money on entertainment. Their entertainment budget stays the same, but they merely supplement that with piracy. Therefore, the industry doesn't lose a damn cent. A pirated copy is not a copy stolen off a shelf. That shelved copy is still there for someone else to buy. And if piracy wasn't around, those millions of pirates would just decide they can live without the game and make a conscious decision to not spend the money they don't have.
Come on, this argument has already been won by my side. Why is this still an issue?Magnicon said:That article is beautiful. It's mind boggling that information like that can exist yet people still blindly act like "right fighters" in support of billion dollar corporations.
Basically, the point is, (as someone who works for a billion dollar corporation which gets affected by piracy),
Pirates are a loss of a sale. Let's not kid ourselves, people who pirate games aren't going to bother buying them later. What's the point? They've finished a game for free. Back on point, if they decrease potential revenue, they hurt the industry.
Or you could take this version.
It takes a shitload of income to support a billion dollar corporation. We want the pirates' money. We love the fact that they like our content, but as long as they take it for free, we'll slap more paywalls and DRM on stuff, to maximise our revenue. Evil? Not really, just protecting our interests.
Quick remove the swear before they find youNaeras said:Except I know at least five games I'd have used money on if people like you didn't insist on scanning my computer in order to let me play their games. How exactly does treating your customers like shit and making them not want to buy your games maximise your revenue? Not to mention the fact that you've got to use time and money on making that DRM in the first place.ResonanceSD said:We love the fact that they like our content, but as long as they take it for free, we'll slap more paywalls and DRM on stuff, to maximise our revenue.
Why the fuck is the industry hell-bent on punishing legitimate customers like me?
Isn't that (relatively) good news in the eyes of a "PIRACY IS EVVVUUUUUL" person? Each of those games sold well (even Crysis 2, being an unmistakable piece of shit) and 3 out of 5 of those games are heavily multiplayer-oriented, so the people who pirated them probably either played a relatively insignificant part of the game (weren't the target audience) or were even more likely just trying the product before purchasing it. Don't get me wrong, you can set up servers for that sort of thing, maybe run them through virtual networks and stuff, but that takes some know-how and you'd be surprised how many pirates are struggling to even copy/paste a few files to apply a game crack.Mike Kayatta said:Most Pirated PC Games (by download)
1. Crysis 2 (3,920,000)
2. Call of Duty: Modern Warfare 3 (3,650,000)
3. Battlefield 3 (3,510,000)
4. FIFA 12 (3,390,000)
5. Portal 2 (3,240,000)
Ok, so I don't understand maths or debate, awesome. Now, where's the defense for piracy? Why should the industry tolerate people obtaining for free, products that are sold? Do you understand how a business actually works?Belated said:something
Stick to Ubisoft and Steamworks. The industry will attempt to protect it's interests. If piracy ends up inconveniencing legitimate customers, that's hardly the industry's fault. If the industry at large could trust consumers to, you know, actually pay for stuff they want, you wouldn't have to deal with DRM. However, we can't.Naeras said:Except I know at least five games I'd have used money on if people like you didn't insist on scanning my computer in order to let me play their games. How exactly does treating your customers like shit and making them not want to buy your games maximise your revenue? Not to mention the fact that you've got to use time and money on making that DRM in the first place.ResonanceSD said:We love the fact that they like our content, but as long as they take it for free, we'll slap more paywalls and DRM on stuff, to maximise our revenue.
Why the fuck is the industry hell-bent on punishing legitimate customers like me?
Okay, if we're talking about morals here, then no, it's not necessarily right. You win that debate. I'm not arguing that point with you. However, because math proves there's no loss of revenue, therefore piracy does not warrant extensive DRM that punishes legitimate consumers, nor does it warrant suing individual pirates, especially for the large amounts we typically see lawsuits going for, such as the case of the girl who shared about 12 songs and ended up being $1,000,000 in debt for it.ResonanceSD said:Ok, so I don't understand maths or debate, awesome. Now, where's the defense for piracy? Why should the industry tolerate people obtaining for free, products that are sold? Do you understand how a business actually works?Belated said:something
Oh yes, and it's a loss of sale.
Here's two scenarios
1 copy of a game bought, well done! - Company MAKES ANOTHER COPY, someone else buys it.
1 copy of a game pirated. It's still there to be sold! huzzah!
The problem here, pirate, is that the company should be getting money for their product being used. It doesnt' matter if "someone else can still buy it". The problem is that someone did not buy it, and is enjoying the content. You're either wilfully ignoring this or being disingenuous when you and every other self entitled "someone else can still buy it" team member goes on about this.
And as I stated before, if everyone acted like you, and actually paid for things they wanted, there would be no need for DRM and intrusive measures. I'm also reasonably certain that large lawsuits are brought against individuals who, let's make no bones about it, steal things, because they're the ones who get caught. If the industry at large could bring a multi-billion dollar lawsuit against pirate websites and file hosting sites, and win, you wouldn't see stuff like SOPA being thrown around. However, we can't, so SOPA it is. (And it's likely to get passed, too)Belated said:one of gaming's most loyal customers