After reading your comment, I feel inclined to agree with you here. Maybe I'm wrong, but if you do want to tell a really dark tale, and do want to show torture, wouldn't you achieve the same effect if you let another character than the player character perpetrate it?frizzlebyte said:I think this comes as close to my own thoughts on the subject as one can, although I think the "necessary evil" thing is a little too much for me to allow, at least on torture. Even if you make it as unpleasant and demonized as possible (even excluding the necessary part), just having the player go through it is desensitizing to the effects of torture if enough games include it.CloudAtlas said:If you want to force the player to be the perpetrator of torture, i.e. force the player to do something really terrible, and show it in vivid detail, you should come up with a damn good reason for it. It should be beneficial for your narrative, and your narrative better be good in the first place. But the act of torture should always be portrayed as evil, an necessary or emotionally justifiable evil perhaps, but an evil nonetheless.
But yea, you better tell a good story if you do it.
Due to the interactivity of video games, I don't think I'll ever really be okay with the depiction of torture in them, at least ones the player directs and participates in. It's just over the line to me.
Just because you can doesn't mean you should. I know you guys are all about freedom of speech and freedom of arts and what not in such cases, but freedom of speech doesn't mean freedom of response.Smeatza said:There's a lot of inconsistency in this thread.
A lot of people setting out rules as to when torture can and cannot be shown in games and rules as to how torture should be treated. Rules that people would never dream of assigning to other criminal acts (like murder and theft).
People can put whatever the hell they want in their games and assign whatever tone they want to it.
Few people (I guess) are saying that Twilight should be banned, but that doesn't mean that you're not allowed to say that it's a really bad role model for girls, that you shouldn't write books like this. Just because Infinity Ward is free to create a game with such fucked up, problematic 'Murica! story like CoD:Ghosts doesn't mean it should.
Game makers, like creators of any form of art or entertainment, have a social responsibility too. It's up to them if they accept it, though.
And you can tell the darkest tales you want without a narrative full of problematic messages. You just have to think a bit harder about your story... and, well, actually tell a good story. Now I won't go as far as to say that game creators have a responsibility to tell good stories as well, but games would hardly be worse for it.