What exactly is social responsibility in your eyes then?Smeatza said:Social responsibility doesn't mean one has to pander to the sensibilities, prejudices and norms of an audience.CloudAtlas said:Game makers, like creators of any form of art or entertainment, have a social responsibility too. It's up to them if they accept it, though.
Does an author that writes one of the most popular series of novels with young girls not have some responsibility toward her audience to not give them really awful role models? Do the creators of one of the most popular game franchises not have a responsibility toward their audience to not tell a story with very problematic messages? Do game makers not have the responsibility to apply great care if they want to make the player complicit in torture in their work, one of the most horrible things human beings can do to each other?
Now of course they're still free to do all that, but that doesn't mean I can't criticize them for that - which, to me, implies the statement that they should've done differently.
I understand your point, but I don't agree. I think you can show at the same time that, yea, it's understandable why someone does it in extreme situations, someone you sympathize with, but still portray it as something really horrible to do. Random acts of cruelty can be beneficial for your narrative as well, no question, but to let the player character himself, or people he is supposed to care about or identify with, do that, for no real reason, I don't think that's a good idea.Specter Von Baren said:Isn't that kind the opposite of what you want? If it's beneficial to the narrative and it's done well then it could make someone go, "Well I don't like it... but I can see why it was done."? As apposed to just wanton cruelty that's done poorly and makes a person say "Why do that?! That's horrible!"CloudAtlas said:If you want to force the player to be the perpetrator of torture, i.e. force the player to do something really terrible, and show it in vivid detail, you should come up with a damn good reason for it. It should be beneficial for your narrative, and your narrative better be good in the first place. But the act of torture should always be portrayed as evil, an necessary or emotionally justifiable evil perhaps, but an evil nonetheless.
But yea, you better tell a good story if you do it.