krimzonkels said:
Toughest decision for me was at the end of Fable 2, Revive the dog? Get some money? bring back some slaves? I wish I could have them all >.<
a tough choice til the DLC came out. In the DLC you can revive your dog by sacrificing one person (and sacrificing them doesn't change your morality!) and you make tonnes of money in the sidequests... so basically you might as well have done the good one, because everybody else is going to have just as much money as you AND their dog back.
plus, you don't even get that much money. i'm pretty sure i was promised "an unthinkable amount"... well i'm sorry, but i'm pretty sure my character wasn't a retard and knew that the number 1 million existed! sure, maybe he couldn't count to it, but neither can 5 year olds and they still know it exists! 1 million is only just enough to by that mansion anyway ... grumble grumble stupid fable2 grumble.
urrrm, i have them quite often actually, but i never seem to be able to think of them when asked to. Recent one was in Fire Emblem radiant Dawn (yes, only completed recently as i lent it to a friend for over a damn year! he didn't even play it the tos...), i'll be vague as to not spoil. Somebody wants you to kill them, and you have the choice to kill them yourself or get another person to do it instead (after you complete the game once, you can refuse though)... i spent ages thinking about the consequences...
turns out neither character got EXP for the kill, he was still dead in the end and it only really affected which character the Mother hated... which has no impact on anything.
what i hate is when games don't give you that choice and force you to say/do something that just makes you feel embarressed to be playing as that character.