Toughest decision you've faced in a game

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Zaldin

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Sep 28, 2009
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Baggie said:
Funnily enough it was in Bioshock 2, when you're given the choice of killing the chap in the jar (his name escapes me) or letting him live. It was quite shocking how many different sides there were to the moral dilemma, and took quite a while to make a decision.
This one really had me thinking though, since letting him live was the 'good' decision, but I truly don't see how. Because how is letting someone live on a life of pain in any way good when they have asked you themselves to kill them? Isn't that the truly bad decision?
 

Kael Thor

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Jan 6, 2010
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In Assassin's creed (both of them actually), my toughest decision was weather or not to brutally murder the damn beggars or to simply ignore them.
Usually I murdered them, simply because they are so annoying.
 

Baggie

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Sep 3, 2009
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Zaldin said:
Baggie said:
Funnily enough it was in Bioshock 2, when you're given the choice of killing the chap in the jar (his name escapes me) or letting him live. It was quite shocking how many different sides there were to the moral dilemma, and took quite a while to make a decision.
This one really had me thinking though, since letting him live was the 'good' decision, but I truly don't see how. Because how is letting someone live on a life of pain in any way good when they have asked you themselves to kill them? Isn't that the truly bad decision?
Was letting him live the good decision? I never figured that one out. Apparently it doesn't matter considering I got the best ending anyway.
 

Ithera

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Any choice with lives at stake has me carefully weighing the pro's and cons. More often than not I choose life over material value.
 

psivamp

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a stranger said:
krimzonkels said:
Toughest decision for me was at the end of Fable 2, Revive the dog? Get some money? bring back some slaves? I wish I could have them all >.<
I chose the money I regret not reviving my dog cause without it you can't complete a quest.
Yeah, that was freaking lame. They dump you back in the world and if you chose anything but the mutt you're castrated and can't finish getting all the loot.
 

zHellas

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Baggie said:
Funnily enough it was in Bioshock 2, when you're given the choice of killing the chap in the jar (his name escapes me) or letting him live. It was quite shocking how many different sides there were to the moral dilemma, and took quite a while to make a decision.
His name was Gil Alexander, and I killed the monster.
 

Thoric485

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Aug 17, 2008
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Mass Effect: Bring Down the Sky DLC.

Choosing whether to save the hostage or kill the batarian terrorist. I restarted the whole fight 4 times. Settled on saving the hostage, but only cause i went through the torture sequence two times. Would've been harder if i couldn't backtrack.
 

silver wolf009

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Jan 23, 2010
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Wether or not to kill Gill in bioshock 2. I genuinly thought that a dead man's mind deserves to be avenged. but looking at him i couldnt decide.

EDIT: Oh and what pokeom to start with. I love both of you blastoise and charizard.
 

Ironic Pirate

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May 21, 2009
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I fired three bullets, and I only have seven left, and it's an enemy rich environment. On the other hand, people take several bullets to kill, and

OH SHIT!!! GRENADE!!!!
 

Drakmeire

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weather or not to destroy megaton in Fallout 3, I decided not to but then accidentally destroyed Tennpenny tower.
 

traineesword

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krimzonkels said:
Toughest decision for me was at the end of Fable 2, Revive the dog? Get some money? bring back some slaves? I wish I could have them all >.<
a tough choice til the DLC came out. In the DLC you can revive your dog by sacrificing one person (and sacrificing them doesn't change your morality!) and you make tonnes of money in the sidequests... so basically you might as well have done the good one, because everybody else is going to have just as much money as you AND their dog back.

plus, you don't even get that much money. i'm pretty sure i was promised "an unthinkable amount"... well i'm sorry, but i'm pretty sure my character wasn't a retard and knew that the number 1 million existed! sure, maybe he couldn't count to it, but neither can 5 year olds and they still know it exists! 1 million is only just enough to by that mansion anyway ... grumble grumble stupid fable2 grumble.

urrrm, i have them quite often actually, but i never seem to be able to think of them when asked to. Recent one was in Fire Emblem radiant Dawn (yes, only completed recently as i lent it to a friend for over a damn year! he didn't even play it the tos...), i'll be vague as to not spoil. Somebody wants you to kill them, and you have the choice to kill them yourself or get another person to do it instead (after you complete the game once, you can refuse though)... i spent ages thinking about the consequences...
turns out neither character got EXP for the kill, he was still dead in the end and it only really affected which character the Mother hated... which has no impact on anything.

what i hate is when games don't give you that choice and force you to say/do something that just makes you feel embarressed to be playing as that character.
 

Agrosmurf

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Mar 31, 2009
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This is a hard one. There are so many different "Good V. Bad" decisions in games that can deter the pace of the game. Like in Fable for instance: A bad path will make the game easier and more fun, i.e You kill more people without discretion and collect their money. While the good path you are constantly having to help annoyances and avoid accidentally killing random people. While having to complete risky missions for money.

But the hardest side I'd have to take was probably in the game InFamous where the moral choice didn't change the difficulty just the badassness of your powers. (I went with good)
 

cricket chirps

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Apr 15, 2009
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I find it funny that there are SO MANY of these kinds of decisions in dragon age: origins and Awakening. If that isnt proof enough that a game is good i dont know what is.

My toughest was in awakening where you had to save the keep or amaranthine. i might have sat there for 10-15 minutes to decide. Tried to predict what would happen based on who i brought with me. I ended up first saving amaranthine and got the best ending in a game that i have ever experienced. Then just to see what would happen, loaded just before the decision and saved the keep. Funny thing was, The dwarves got screwed no matter what i did! haha, i asked a friend if the same happened for them and it did. I found that very funny since i had an almost perfect happy ending then hear "the darves were driven into chaos" xD haha
 

Druyn

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Either Mass Effect 2, at the end when you have to decide what to do with the Collector base, save it and give it to Cerberus for their own goals, or blow it the fuck up, and I picked 2. But i was really debating it, when I just came down to "what will the impact be in ME3?" I dont trust cerberus for shit.

Mass Effect 2 again, Legions loyalty mission. Blow up, or reprogram the Geth? Consequences for the inevitable "pick one ally army or the other" option in ME3.

Or in Fable 2: Money, Dog, or People? I was actually really struggling with this (before knothole island) when I decided that id rather just keep my dog with me.
 

C117

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Aug 14, 2009
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For me, it was at that point in Suikoden IV where you have the option to let Snowe live or have him executed. And if you execute him, there is this tearful dialouge right afterwards, which gave me a bad feeling in my stomach (first time ever I felt like that because of a game).

I regret it. Especially since I executed him since I thought he was useless to me (later, it turned out he wasn't)...