Toughest decision you've faced in a game

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Zaldin

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Baggie said:
Zaldin said:
Baggie said:
Funnily enough it was in Bioshock 2, when you're given the choice of killing the chap in the jar (his name escapes me) or letting him live. It was quite shocking how many different sides there were to the moral dilemma, and took quite a while to make a decision.
This one really had me thinking though, since letting him live was the 'good' decision, but I truly don't see how. Because how is letting someone live on a life of pain in any way good when they have asked you themselves to kill them? Isn't that the truly bad decision?
Was letting him live the good decision? I never figured that one out. Apparently it doesn't matter considering I got the best ending anyway.
I think it was, not quite sure though, because it did seemed awfully strange to me =|.
 

Walkchalk

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Nov 9, 2009
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My toughest was probably in Dragon Age: Origins in Denerim.
After you beat the slaver he offers you a deal to kill all of the slaves in return to a power boost. Normally my character would have readily complied but they had my father in there.

In the end I decided not to, though it took me a while to choose
 

Rakkana

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Nov 17, 2009
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Dragon age origins.

The game was full of tough ones... i literally had to go away and think about which path i was gonna take. took me ages to finish it as a result.
 

rokkolpo

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Gudrests said:
Bulbasaur, Charmander, or Squirtle................common people
i second this.

i eventually chose bulbasaur because i had pokemon yellow,blue and red lacking a green i chose bulbasaur. (i guess i felt bad for him, me being 5 and all)
 

Chrono180

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My hardest was "Oasis" in Fallout 3.

Possibly the deepest quest in the game, there are three good options, all of which with viewpoints that have merit. Put simple, you come across a hidden oasis (hence the title) that has trees growing, which is very rare in the game. The source of the trees is a talking tree that was once a person called Harold. There are two factions in the oasis, one wants to increase Harold's tree production and regrow the wasteland, the other wants to stunt the tree growth so Oasis can remain hidden. Harold however just wants to die. All three choices will result in different rewards, and there is no easy path to take. I eventually chose to help harold die, but it took quite a bit of thinking on my part.
 

NoblePhilistineFox

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Apr 8, 2010
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hmmmm,
on one hand, I save a little girl.
on the other hand, I get power.
...
...
...
...f*ckit, I want power.

PS:
I KNOW THAT YOU ONLY GET A SMALL FRACTION MORE ADEM, I DONT F*CKING CARE!!!!!
 

HT_Black

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Xeno311 said:
Um... I know that many of you say this is stupid, but I think it was The Shark Scene in Heavy Rain. I really felt for the characters, even if they weren't real. That scene was a masterpiece in my opinion.
...There was a scene in Heavy Rain with a shark in it? What the heck was I playing, then?

OT: I think the record for the amount of time I spent debating a moral choice is 20 seconds, held by the execution scene in Heavy Rain(or, as the case may be, whatever I was playing under the impression that it was Heavy Rain).
 

TraderJimmy

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The toughest choices I had to make were in BG2: Shadows of Amn. To the extent that I never completed the game.

It wasn't that the moral choices were HARD, it's that some of them screwed you over in a "FFXII-if-you-break-this-one-box-you-lose-the-best-weapon-forEVER" way. And that sucked.
The game itself was difficult, and I miss games like that existing. Hopefully one day there'll be a genuinely challenging roleplaying game like that, where knowing what every spell does (and there are HUNDREDS) helps in every battle. Fat chance.

Weirdly, I feel that roleplaying in this dialogue-restricted way, as seen in BG and in games like Mass Effect and Fallout, limits immersion rather than enhances it by forcing you further into the role.

1) It's always limited, unnatural dialogue.
2) In any case, you're forced to think not "What do I want to do now?", as the character, but "What do I, the character, want to do now?" - if you see what I mean. A longer way of saying it limits immersion, basically :p.
 

Icingdeath

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Aug 21, 2009
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NuclearPenguin said:
Whether or not to stop playing because I have to sleep.
This definitely.

There was this one spot on Call of Duty: World at War, the level was "Ring of Steel" I believe where at the end you are given the choice to swiftly kill some captured Nazis or let them suffer at the hands of your comrades and their molotovs. I had a heart so I knifed them.
 

Jumplion

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Mar 10, 2008
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At the end of Heavy Rain, spoiler-d for your protection...

In the Rat trial, Ethan Mars, the father you're playing as to save his son, has to drink a vial of poison to get the last letters of an address to where his son is being held.

It was just a room, some cameras, and a vial of poison on a table. I stood there for 5 minutes contemplating whether it was worth it. I really grew attached to him and I really didn't want him to die.

Though obviously it really was just water, not poison, but it still twisted my gut after he gulped it down by my action.

Heavy Rain really was a damn good game, I don't care what anyone says, I got a little teary eyed at certain parts.
 

Amethyst Wind

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Been ninja'd but:

"Please place your Aperture Science weighted Companion Cube into the Aperture Science weighted Companion Cube Disposal Furnace".
 

spectrenihlus

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Chrono180 said:
My hardest was "Oasis" in Fallout 3.

Possibly the deepest quest in the game, there are three good options, all of which with viewpoints that have merit. Put simple, you come across a hidden oasis (hence the title) that has trees growing, which is very rare in the game. The source of the trees is a talking tree that was once a person called Harold. There are two factions in the oasis, one wants to increase Harold's tree production and regrow the wasteland, the other wants to stunt the tree growth so Oasis can remain hidden. Harold however just wants to die. All three choices will result in different rewards, and there is no easy path to take. I eventually chose to help harold die, but it took quite a bit of thinking on my part.
That one was rather simple for me personally, the Oasis needed to flourish for everyone's sake. My toughest choice comes from the same game with the Pitt dlc, no choice there was good or bad but I had to follow Ashur even though he did hire the bandits as his army. He better free the slaves when he gets that cure though.
 

SimuLord

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Aug 20, 2008
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I turn around, see the clock says 4 AM, know damn well I have to be up in the morning, and think "fuck it, I can play some more." Then I regret it in the morning.

Oh, you meant moral choices in games? They're just dialogue trees. It's not like choosing a college major, fercrissakes.

(edit: As for Oasis? Barkskin, dude. Bark. Skin. DR perks are like Sam Adams. Always a good decision.)
 

sirkai007

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Apr 20, 2009
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Play, sleep, eat, or piss. Those are the most common big decisions I make while gaming.
 

Darth Caelum

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Zaldin said:
Baggie said:
Zaldin said:
Baggie said:
Funnily enough it was in Bioshock 2, when you're given the choice of killing the chap in the jar (his name escapes me) or letting him live. It was quite shocking how many different sides there were to the moral dilemma, and took quite a while to make a decision.
This one really had me thinking though, since letting him live was the 'good' decision, but I truly don't see how. Because how is letting someone live on a life of pain in any way good when they have asked you themselves to kill them? Isn't that the truly bad decision?
Was letting him live the good decision? I never figured that one out. Apparently it doesn't matter considering I got the best ending anyway.
I think it was, not quite sure though, because it did seemed awfully strange to me =|.
Yes, it was the "Good Choice" Though from what i recall that Scenario was supposed to be different, but they changed it. Executive Meddling i think.
 

Liam Reilly

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May 16, 2010
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How long should I keep re loading RE4 because shooting Ashley Graham in the face with a shotgun is so much fun.
 

Glamorgan

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Aug 16, 2009
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FargoDog said:
Xeno311 said:
Um... I know that many of you say this is stupid, but I think it was The Shark Scene in Heavy Rain. I really felt for the characters, even if they weren't real. That scene was a masterpiece in my opinion.
Which part was the Shark Scene again? I can't remember that bit..

OT: The scene with the other father in Heavy Rain would probably be one of the most emotionally intense choices I've played. As much as I rag on that game for it's plot holes it did have some amazing moments.
Yeah, The Shark was the name of that trial.
 

arsenicCatnip

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Jan 2, 2010
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Liam Reilly said:
How long should I keep re loading RE4 because shooting Ashley Graham in the face with a shotgun is so much fun.
This is when you start your next game with the special costumes, so you can unload your Chicago Typewriter into her sorry blonde ass endlessly.

OT: I can't actually think of any really tough choices I've had to make in video games lately. Other than the choices for speech in the Persona games, and those don't really affect the game because you can fix things.