It seems the usage of Wii-mote controls (and to a lesser extent DS touch screen), falls into 3 catagories. I'll use Mario Galaxy for examples.
1.) Shoe-horned: This is when a controll that could have easly been executed by a button is given a wii-mote waggle insted. These are usually found in games ported from other systems. The end result is somthing that feels un-nesesary and clumsy. For example the main attack in Mario Galaxy is the spin, which is executed by wagging the wii mote, but could have been done just as easy with a button.
2.) Gimmik: This is when a control seems to be put in the game only so they can use the Wii-mote and not because it helps gameplay. These are usually found in games made exclusively for the Wii. This results in somthing that feels forced. The Mini-games in Mario Galaxy fall into this catagory. Though sence they are not part of the main gameplay it's not as bad as it could be.
3.) Well used: This is when the Wii-mote control feels well used and not forced. This dosen't happen very often. This results in somthing that improves gameplay. The poini-n'-click part of Mario Galaxy where you pull your self around space by blue starts felt well done.
What are your thoughts on this?
1.) Shoe-horned: This is when a controll that could have easly been executed by a button is given a wii-mote waggle insted. These are usually found in games ported from other systems. The end result is somthing that feels un-nesesary and clumsy. For example the main attack in Mario Galaxy is the spin, which is executed by wagging the wii mote, but could have been done just as easy with a button.
2.) Gimmik: This is when a control seems to be put in the game only so they can use the Wii-mote and not because it helps gameplay. These are usually found in games made exclusively for the Wii. This results in somthing that feels forced. The Mini-games in Mario Galaxy fall into this catagory. Though sence they are not part of the main gameplay it's not as bad as it could be.
3.) Well used: This is when the Wii-mote control feels well used and not forced. This dosen't happen very often. This results in somthing that improves gameplay. The poini-n'-click part of Mario Galaxy where you pull your self around space by blue starts felt well done.
What are your thoughts on this?