BloodSquirrel said:
Well, if you think Dragon Age was crap, then that just might explain why people who loved the game think differently than you do.
I didn't think Dragon Age was crap. I bought it on release day, I've played it through three times and modded it excessively. I'm no less of a fan than you are, my friend. I love the game to pieces! Because I state things which were bad about the original, why does that mean I think it's 'crap'?
BloodSquirrel said:
First off, it's not much of an assumption. The have stated that the game is being designed around third person perspective. That isn't conducive to tactical combat. Unless they're designing two completely different combat systems from the ground up- which would be a much wilder assumption- then the PC version will be much like the console one.
Second, when DA1 was announced it was billed as the spiritual successor to Baldur's Gate. It was a billed as a PC exclusive, built to take advantage of the platform. Character customization was a selling point from the start. I was paying attention to Dragon Age from day 1, and DA2 is very clearly being built with a different set of priorities.
1) We know so very little at the moment about combat at the moment that it's unfair to make a snap judgement about whether tactics are coming or going. We actually know that they're retaining being able to zoom out for the PC version, and that they've actually billed the combat as highly tactical anyway. I doubt Dragon Age 2 is suddenly going to morph the series into God of War just because they've said that the combat will be quicker and more brutal.
2) But since we're talking about trailers, Dragon Age was also billed as a gritty bloodbath a-la God of War. The Sacred Ashes trailer had the group kicking ass and had practically only about ten seconds of dialogue and about the rest of it were a variety of things getting stabbed, blown up and shot with arrows. And character customisation? We're still going to be able to customise our characters, and if anything the retrospective view we get from Varric means that the story will be a lot more malleable and changeable, too. I'd talk about how much I both loved and hated Redcliffe's big decision, but it doesn't seem relevant now.
And yes, I agree, it's being built on a different set of priorities, because a sequel warrants a change in direction. If it didn't, we'd get something akin to BioShock 2: a sequel which didn't really try anything new or try to take a new direction. BioWare sees the need to innovate and change what they didn't see as working in the first game. In Mass Effect, just because you couldn't choose an origin for, say, a Turian (which I admit I would like), doesn't mean you didn't get attached to Shepard.
But each to their own. I can see that at this point you're not hot about DA2 and I'm in favour of it, so there doesn't seem much point in arguing about it.