Trailer: Dragon Age 2's Possessed Hero Unleashed in March

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Sep 14, 2009
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Uber Waddles said:
Preset character, lavish and gorgeous looking cutscene teasing, but showing no content?

Oh. My. God. It looks like a JRPG.

Seriously though, I hate when games do this, and they do it a lot. Nice looking cutscene that shows nothing from the game, and 99% of the time, isnt in the game at all. If your going to TEASE, atleast give us something to wrap our minds around other then a possessed hero.
you realize 99.99% of the most popular games of all time do this right?

look at any popular game to come out in the past 2 years, none of them have anything to do with how the actual gameplay works.

thats where the "gameplay videoes" come in.
 

Tony2077

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Looks good glad I'll have some money when it comes out well maybe depend on how Friday goes
 

Uber Waddles

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gmaverick019 said:
Uber Waddles said:
Preset character, lavish and gorgeous looking cutscene teasing, but showing no content?

Oh. My. God. It looks like a JRPG.

Seriously though, I hate when games do this, and they do it a lot. Nice looking cutscene that shows nothing from the game, and 99% of the time, isnt in the game at all. If your going to TEASE, atleast give us something to wrap our minds around other then a possessed hero.
you realize 99.99% of the most popular games of all time do this right?

look at any popular game to come out in the past 2 years, none of them have anything to do with how the actual gameplay works.

thats where the "gameplay videoes" come in.
Yeah, like 5 other people have also been quick to pick that out.

Notice what I said, "I hate when games do this". That means any game. While I understand that marketing now a days almost requires the Triple A titles to make lavish, useless cutscenes to tease their audience, that doesn't mean Im a fan of it. Games face an issue now a days; SO much money is spent to make games look pretty and have gorgeous HD cutscenes that it requires the developers to cut back on features. Dragon Age: Origins suffered from Linearity because of its "create your own adventure" style, which meant that for every scenario, there had to be animations for it. It was well disguised linearity, but linear none the less.

Point is, that cutscene that we saw, while badass, was just a sink of cash that could have been spent making the game better. Triple A titles on the PS2, Xbox, and GameCube didnt follow this trend as much, and before then with the PS1 and N64, they hardly did this at all. And look how much better those games were.

I just think that money could have been spent making kickass game mechanics, which they could then show off in a trailer. That would make me want the game more.
 

ultrachicken

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So you can tear off an enemies limbs?
The deal would be set if I could then beat them with their own arms.
 

jthm

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thenamelessloser said:
Surprised no one mentioned the voice in the trailer is Flemeth's.
Does that mean that the canon story is that you didn't kill her in the first one? I mean, I'm not sure if she completely died, but it would probably take a long time for her to find a suitable person to take over... Unless, maybe you see her only in the early parts of Dragon Age 2 since the stories overlap.

So, far it doesn't seem as crazy extreme powers as I thought it would be from reading the comments. Not close at all to Final Fantasy type levels at all. It does still seem a bit crazy considering how Dragon Age seemed to try to keep the fantasy powers from going to crazy overpowered. I hope the game itself doesn't go any crazier than the trailer though cause even though I like crazy ass fantasy powers, it doesn't seem appropriate to the Dragon Age universe. I'm annoyed there is only one origin and the game does seem like a bit dumbing down, but even if a dumbed down Dragon Age game by Bioware would be fun.
How is flaming devil hands anymore overpowered than than the 4th level fire spell for mages?

Dreey said:
the storyteller sounds like a mix between Kreia and Katherine Jainenway

And if thats not Morrigans son im gonna be pissed!
Already confirmed that neither Morrigan, nor her child will be in this game. Hawke is alive and flees the destruction of Lothering, which happens before you have sex with Morrigan. Ere go, not her child.

Also, the actress' name who played Janeway and voiced Flemeth is Kate Mulgrew.
 

Chris Vician

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addeB said:
I don't understand how Bioware can have a preset character in a Dragon age game...

i thought this was funny.

he acts as though this is a long time series and they just changed a major part of it, when in reality it was one game with origins (the Xpack didnt have an origin, just a "HERE IS A HIGH LVL CHARACTER" type thing)and for all you know the original could be the odd man out.

now this next part will get people steaming: he had a wife/GF/some lady he cared about. likely hood of gay romance is on the lower end of the number scale for this one.

seriously people will rage about that.
 

Chris Vician

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Knight Templar said:
chaos order said:
Then a glaive?
Or a staff-sword.
The hilt is a Mage's staff and the blade is a sword.
Considering the Qunari did come kind of AOE knock-back and hawke did flaming sword dance of rip-you-in-half it might indicate hawke as a mage or warrior will be good in a stand up melee fight
 

Chris Vician

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BloodSquirrel said:
Karathos said:
. I was stating my opinion - there's no need to be petty when responding to it. Or maybe there is, since it's the only way alot of people seem to be able to counter differing opinions these days.
You might want to work on that whole "countering different opinions" thing yourself before getting snarky. The entire point of my comment was that you were being dismissive and myopic with your "Well, they didn't matter much to me, so why should you care about them" attitude.

IAmTheVoid said:
I don't see it as 'dumbing down', but more 'cutting the crap'. Origins were an interesting experiment, introduced you to the world in an interesting way and making what was essentially a tutorial bearable. What, exactly, could they do again?
Well, if you think Dragon Age was crap, then that just might explain why people who loved the game think differently than you do.


IAmTheVoid said:
As for mod tools: http://www.actiontrip.com/rei/comments_news.phtml?id=080910_5

Tactical combat is out? Well, that's an assumption to rival assumptions.

Look, I can see why fans will be afraid of the changes being made, it's the same with any new development in any media. I hate to put all my eggs in one basket, but this is BioWare. They know the value of their IP's, their worlds, and their storytelling. Origins wasn't about the combat, or the Origins (despite the name, funnily enough!). It was about the world, your companions and their story. The choices you made in DA1 will carry over into 2, there will definitely be cameos (to placate all the Alistair fangirls no doubt) and we're going to see more of the world. Just give the people who made the game you love the benefit of the doubt.

And while I'm at it, recall that the marketing for DA1 made it seem like a dumbed down action game. If you're feeling the same worries you were about DA2 when you watched all of that stuff for DA1, well... you're going through the same phase again.
First off, it's not much of an assumption. The have stated that the game is being designed around third person perspective. That isn't conducive to tactical combat. Unless they're designing two completely different combat systems from the ground up- which would be a much wilder assumption- then the PC version will be much like the console one.

Second, when DA1 was announced it was billed as the spiritual successor to Baldur's Gate. It was a billed as a PC exclusive, built to take advantage of the platform. Character customization was a selling point from the start. I was paying attention to Dragon Age from day 1, and DA2 is very clearly being built with a different set of priorities.

replying to the tactical combat, the producers replied to the out cry that you simply wont be able to get to the topdown tactical camera. AKA you just cant zoom as far, you can still pause and move around, just not from a topdown viewpoint.

DA2 simply has a more Mass effect feel, with a preset character that they can give a much better story too. personally i like it. more character depth for a more engaging story. as for the origin, there were in reality overblown tutorials. the game changed very little depending on who you chose. hell i doubt if anything from your origin will even appear in DA2 beyond the random line at the very end if your toon sided with morrigan. and even the, this is set so little ahead of the original that you will still meet people from it, so yea not as big a deal as your making the lack of origin out to be. its bioware, and they could take i pile of shit and make a game with a compelling story and game play out of it
 

Knight Templar

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Chris Vician said:
Knight Templar said:
chaos order said:
Then a glaive?
Or a staff-sword.
The hilt is a Mage's staff and the blade is a sword.
Considering the Qunari did come kind of AOE knock-back and hawke did flaming sword dance of rip-you-in-half it might indicate hawke as a mage or warrior will be good in a stand up melee fight
He's likely using some kind of blood magic, but he might not be a natural mage. If he is he kept well-hidden from the Templars, what with not growing up in the Circle Tower and all.

Hmmm, watching the video again the blade looks like a Qunari sword, but the hilt is twisted wood just like a mage staff. I doubt the Qunari had Arcane warriers, so a sword based focous weapon is unlikely to have come from them.

Maybe it really is a sword merged with a staff. That would fit with the whole "not a natural mage" line of thought.
 

Spygon

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I can see you point and i only play RPGs once normally only going back if i missed part of the storyline.

As i like both sides of the coin but i thought that the whole preset make your own choices and make your own story was done really well in DA:0

As yyou limit your choices with what you can do when you already have a character with his own story and motives as you they have to limit the choices or it wold be out of the character.

While in a make your own character game nothing is out of character as your making the character as you go along.
 

IAmTheVoid

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BloodSquirrel said:
Well, if you think Dragon Age was crap, then that just might explain why people who loved the game think differently than you do.
I didn't think Dragon Age was crap. I bought it on release day, I've played it through three times and modded it excessively. I'm no less of a fan than you are, my friend. I love the game to pieces! Because I state things which were bad about the original, why does that mean I think it's 'crap'?

BloodSquirrel said:
First off, it's not much of an assumption. The have stated that the game is being designed around third person perspective. That isn't conducive to tactical combat. Unless they're designing two completely different combat systems from the ground up- which would be a much wilder assumption- then the PC version will be much like the console one.

Second, when DA1 was announced it was billed as the spiritual successor to Baldur's Gate. It was a billed as a PC exclusive, built to take advantage of the platform. Character customization was a selling point from the start. I was paying attention to Dragon Age from day 1, and DA2 is very clearly being built with a different set of priorities.
1) We know so very little at the moment about combat at the moment that it's unfair to make a snap judgement about whether tactics are coming or going. We actually know that they're retaining being able to zoom out for the PC version, and that they've actually billed the combat as highly tactical anyway. I doubt Dragon Age 2 is suddenly going to morph the series into God of War just because they've said that the combat will be quicker and more brutal.

2) But since we're talking about trailers, Dragon Age was also billed as a gritty bloodbath a-la God of War. The Sacred Ashes trailer had the group kicking ass and had practically only about ten seconds of dialogue and about the rest of it were a variety of things getting stabbed, blown up and shot with arrows. And character customisation? We're still going to be able to customise our characters, and if anything the retrospective view we get from Varric means that the story will be a lot more malleable and changeable, too. I'd talk about how much I both loved and hated Redcliffe's big decision, but it doesn't seem relevant now.
And yes, I agree, it's being built on a different set of priorities, because a sequel warrants a change in direction. If it didn't, we'd get something akin to BioShock 2: a sequel which didn't really try anything new or try to take a new direction. BioWare sees the need to innovate and change what they didn't see as working in the first game. In Mass Effect, just because you couldn't choose an origin for, say, a Turian (which I admit I would like), doesn't mean you didn't get attached to Shepard.
But each to their own. I can see that at this point you're not hot about DA2 and I'm in favour of it, so there doesn't seem much point in arguing about it. :)
 

Silver

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So, how big a bribe would it take to actually let us play like that, instead of watching from afar, pressing 1, 2, 3, 4, 5 in order over and over to sometimes get to watch our character do special attacks?
 

Drakenian

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IAmTheVoid said:
BloodSquirrel said:
Well, if you think Dragon Age was crap, then that just might explain why people who loved the game think differently than you do.
I didn't think Dragon Age was crap. I bought it on release day, I've played it through three times and modded it excessively. I'm no less of a fan than you are, my friend. I love the game to pieces! Because I state things which were bad about the original, why does that mean I think it's 'crap'?

BloodSquirrel said:
First off, it's not much of an assumption. The have stated that the game is being designed around third person perspective. That isn't conducive to tactical combat. Unless they're designing two completely different combat systems from the ground up- which would be a much wilder assumption- then the PC version will be much like the console one.

Second, when DA1 was announced it was billed as the spiritual successor to Baldur's Gate. It was a billed as a PC exclusive, built to take advantage of the platform. Character customization was a selling point from the start. I was paying attention to Dragon Age from day 1, and DA2 is very clearly being built with a different set of priorities.
1) We know so very little at the moment about combat at the moment that it's unfair to make a snap judgement about whether tactics are coming or going. We actually know that they're retaining being able to zoom out for the PC version, and that they've actually billed the combat as highly tactical anyway. I doubt Dragon Age 2 is suddenly going to morph the series into God of War just because they've said that the combat will be quicker and more brutal.

2) But since we're talking about trailers, Dragon Age was also billed as a gritty bloodbath a-la God of War. The Sacred Ashes trailer had the group kicking ass and had practically only about ten seconds of dialogue and about the rest of it were a variety of things getting stabbed, blown up and shot with arrows. And character customisation? We're still going to be able to customise our characters, and if anything the retrospective view we get from Varric means that the story will be a lot more malleable and changeable, too. I'd talk about how much I both loved and hated Redcliffe's big decision, but it doesn't seem relevant now.
And yes, I agree, it's being built on a different set of priorities, because a sequel warrants a change in direction. If it didn't, we'd get something akin to BioShock 2: a sequel which didn't really try anything new or try to take a new direction. BioWare sees the need to innovate and change what they didn't see as working in the first game. In Mass Effect, just because you couldn't choose an origin for, say, a Turian (which I admit I would like), doesn't mean you didn't get attached to Shepard.
But each to their own. I can see that at this point you're not hot about DA2 and I'm in favour of it, so there doesn't seem much point in arguing about it. :)
Glad someone did their research. ^.^
 

sephiroth1991

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It's Mass effect in everything but name and setting, Hawke reminds me of Shepard does that mean i will not like him.
 

Socius

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Talvrae said:
Renamedsin said:
Volafortis said:
It's a qunari, not a darkspawn.
^this.

also, I have been exited about this since the anouncment.
but somehow, that exitment just went up tenfolds!
personally more i learn more i'm disapointed so far... I love Mass Effect, but i really dont think Dragon Age need to become Mass Fantaisy... There is no need for it. There i
s place in the market for this kind of RPG
yes, well I see the concern. and I share it with you, but all in all I don't think they are trying to recreate mass effect. hopefully it will be mmuch like the first dragonage, maybe with some of the better elements from mass effect. The opinion wheel in dialog that is kinda lazy, but it will show what meaning your choice have! so now I don't have to think I'm saying a friendly joke only to see people getting pissed and trying to kill me...