Being fair, in most iterations, the Rogues Gallery was always more interesting than the Batman himself. Frankly, I feel that dynamic works. A straight man makes a crazy guy seem crazier, after all. If Batman was getting angry and losing his cool, I feel the entire cast would suffer.Cowabungaa said:Yeah, he's pretty old in that. But Bats doesn't have to be old to have the personality he has in The Dark Knight Returns. But I actually liked the point of TDKR; you have to be just as crazy as the crazies to stop them.James Joseph Emerald said:Isn't he like, 55 in the Dark Knight Returns?Cowabungaa said:And once again the Batman is the blandest character in his own game. Such a shame. And he can be so awesome you know, just read The Dark Knight Returns. He can be as mad as the rest of them, instead of a stoic martial arts robot.
Besides, I thought the point of Batman is that he's the only sane man in a world of psychopaths. Which is ironic for a dude in a bat costume. But in any case it wouldn't be Batman if he wasn't grim and straight-laced.
I don't think that's the first comic to have that theme either, and I much prefer it over the Arkham Asylum (that is the game, the comic is soooo different) robo-Batman. It's nice if he, y'know, has an actual personality.
But I suppose that if they can use the stoicness to make him a more interesting character, like Spike Spiegel from Cowboy Bebop, I'd be satisfied as well. As long as he isn't just plain boring and overshadowed by everyone else.
I just watched it again, and I counted two puns in the entire video.Fogold said:"Two guns, *****!"
That was pretty awesome (the trailer, and that line), but I think I'm going to get a bit tired of Catwoman's constant puns.
To everyone complaining about this and bad dialogue in general: keep in mind this is 12 minutes of an advertised 25-hour campaign. This happens to be exactly 0.8% (or 1/125 if you prefer) of the story mode alone. Nothing can be said about a whole work based on such a small sample, save for "Okay, so the player can do X at some point in the game".Cowabungaa said:And once again the Batman is the blandest character in his own game. Such a shame. And he can be so awesome you know, just read The Dark Knight Returns. He can be as mad as the rest of them, instead of a stoic martial arts robot.
I take it you didn't play the first game? They give you a room of 20 mooks, and it's easy enough to not so much as take a hit.ShaggyEdiddy214 said:2)When Batman takes out the ONE guy with the gun 50 people get frightend and run away like wusses not realizing that Batman only stands a chance against 10 guys at once.
So how many times will he have to gain the power of getting his ass kicked before they need to hire a second voice actor?fanklok said:He gains the powers of all the characters he voices.A Gent of Villainous Intent said:Son of a ***** Steven Blum.
Why does he show up in EVERYTHING?
It wasn't so much his dialogue, it was just his stone-faced, almost zombie-like demeanor. I honestly doubt that'll change that much from Arkham Asylum. I hope to be proven wrong of course, but I doubt we'll see my favourite kind of Batman; the Dark Knight Returns sort of Batman.Debatra said:To everyone complaining about this and bad dialogue in general: keep in mind this is 12 minutes of an advertised 25-hour campaign. This happens to be exactly 0.8% (or 1/125 if you prefer) of the story mode alone. Nothing can be said about a whole work based on such a small sample, save for "Okay, so the player can do X at some point in the game".