Trailers: Bioshock Infinite: Windows Into Other Worlds Trailer

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Team Hollywood

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Feb 9, 2009
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Bioshock Infinite: Windows Into Other Worlds Trailer

Ken Levine talks about Elizabeth's ability to manipulate tears, and how tears influence the gameplay in BioShock Infinite.

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Fenra

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Sep 17, 2008
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It looks fantastic... Why do I have to wait till next year!!!

... oh but am I the only one who instantly thought "Fringe" when he was talking about things that dont exist or from other sides?
 

NickCaligo42

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Oct 7, 2007
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I was onboard with this game until I saw this. Wow. They're really, really stretching the premise thin with this one. "Tears?" Seriously? That's your new mechanic? We have Braid, Prince of Persia: The Sands of Time, The Misadventures of P.B. Winterbottom, and Ratchet and Clank: A Crack in Time, and this is the best game mechanics interpretation of quantum physics you could come up with? "You can have one of these pieces of cover, pick one." Weak.
 

Korten12

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Aug 26, 2009
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Anyone else notice the : Revenge of the Jedi on the movie thing at the end? :D
 

CupboardNinja

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Nov 30, 2010
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I so can't wait for this game. Was excited about it the moment I found out the original team who did Bioshock was making it.
 

Squilookle

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Nov 6, 2008
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I love the world of Columbia, but it's still Bioshock, with all it's cheap scares and creepiness=depth mentality.

Had it just have been about the world, I might have bought this. Just like I would have played Bioshock a lot more had it been set in Rapture's heyday.
 

Zhukov

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Dec 29, 2009
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That actually doesn't sound so great. Overall I'm loving everything I hear about Bioshock Infinite, but this in particular does not strike me as an interesting game mechanic.

The part with the horse was awesome though.
 

ultrachicken

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Dec 22, 2009
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Eh, this doesn't interest me. When I first clicked the video, I thought that it was going to be about "tears" as in what comes out of your eyes when you're sad, which would have been infinitely more interesting. This will likely not be my favorite aspect of the game.
 

emion

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Feb 3, 2011
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this looks so AMAZING OoO especially the last scene who shows the different realities in a great way :D
can really not wait until this game comes out XD
 

SammiYin

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Mar 15, 2010
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This seems a bit ham fisted to me, at first it sounded like you could open windows to alternate worlds to evade enemies or find new things, but this just seems shallow.
I may be wrong though.
 

messy

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Dec 3, 2008
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I just heard a video game company mention inspiration from Watson and Crick and Einstein and Heisenberg. This looks so fucking cool.
 

dududf

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Aug 31, 2009
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The mechanic... seems rather shallow, it doesn't matter what words you use to replace the word magic, it's still magic in our eyes. I'd prefer them to not fuff about with trying to explain a weird mechanic, and just go for a better mechanic if possible.
 

NickCaligo42

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this isnt my name said:
I dont like this element. Game would be better without this, it just seems too insane/unbelivible for my liking.
I'm so happy there's other people here who agree with me. It really is the biggest punchline in gaming, seeing Ken Levine build up all this stuff, talking about parallels with science at different historical periods, and then... HONK HONK! Shallow, clown-shoes game mechanic, heavy-handed, overly fantastical, outright messianic scene of a woman bringing a dead horse back to life and shitting daisies. It's like something right out of Prince of Persia 2008. I laughed my ass off. "Epona! Noooo!"

You know what it is, though? It's just a really weak connection to the plot that's been established for us--this whole thing about a detective who's been sent to Columbia, this detached city-state that's trying to embody the mentality that America should look after itself, shut itself off from the rest of the world, and not bother with anybody else's problems. It doesn't fit. In the original Bioshock, social Darwinism and genetic engineering had a clear parallel with one another. The philosophy and the science meshed effectively, though they could've done a lot better with the last act. How do alternate realities and quantum physics have anything to do with this sense of national elitism? How does picking and choosing pieces of cover in your environment effectively build the player's understanding of the philosophical end of this game? There's no justification they could possibly come up with that would make this make sense. What's more, this blatant, fantastical imagery is a really jarring contrast with the dusty, steampunky, Jules Vernian motif they've been going with so far.

I think they've stretched the premise pretty damn thin. Still, day one purchase for me. Know why? It'll be the most unintentionally hilarious piece of media since M. Night Shaymalan's The Happening. :D I will pay top dollar to watch this train wreck firsthand!
 

Twilight.falls

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I don't think this mechanic is just used for building cover. Didn't anyone else see the end of the trailer, where they open a tear and appear in front of a theater playing Star Wars?

Looks like there's time travel involved. This interests me even more about the game.