this isnt my name said:
I dont like this element. Game would be better without this, it just seems too insane/unbelivible for my liking.
I'm so happy there's other people here who agree with me. It really is the biggest punchline in gaming, seeing Ken Levine build up all this stuff, talking about parallels with science at different historical periods, and then... HONK HONK! Shallow, clown-shoes game mechanic, heavy-handed, overly fantastical, outright messianic scene of a woman bringing a dead horse back to life and shitting daisies. It's like something right out of Prince of Persia 2008. I laughed my ass off. "Epona! Noooo!"
You know what it is, though? It's just a really weak connection to the plot that's been established for us--this whole thing about a detective who's been sent to Columbia, this detached city-state that's trying to embody the mentality that America should look after itself, shut itself off from the rest of the world, and not bother with anybody else's problems. It doesn't fit. In the original Bioshock, social Darwinism and genetic engineering had a clear parallel with one another. The philosophy and the science meshed effectively, though they could've done a lot better with the last act. How do alternate realities and quantum physics have
anything to do with this sense of national elitism? How does picking and choosing pieces of cover in your environment effectively build the player's understanding of the philosophical end of this game? There's no justification they could possibly come up with that would make this make sense. What's more, this blatant, fantastical imagery is a really jarring contrast with the dusty, steampunky, Jules Vernian motif they've been going with so far.
I think they've stretched the premise pretty damn thin. Still, day one purchase for me. Know why? It'll be the most unintentionally hilarious piece of media since M. Night Shaymalan's
The Happening.

I will pay top dollar to watch this train wreck firsthand!