JoesshittyOs said:
Treblaine said:
-improve the controls in terms of flexibility
I'm not sure what this means. In terms of actual gameplay, CoD is one of, if not the most, smoothest games on the market. Are you talking about actually making custom control set ups? Because I'm pretty sure PC has fully customizable controls.
Yep, PC does, but Consoles could do with that at the very least. Just ask this guy:
-more varied weapons (i.e. too many full auto hitscan weapons with 30 round mags)
-end the "straight upgrade" model of levelling up, every weapon new with huge pros and cons but none wholly superior. i.e. i'd have made the M16 in Black Ops with ACR accuracy, but only 18 rounds capacity (as was in Vietnam). AK47 a 2 hit kill but give it severe recoil. Give Machine Guns similar damage profile as sniper rifles (they fire same 7.62mm cartridge) but much much less accurate and severe movement penalty.
I'm going to stop you right here.
This would completely destroy what little balance CoD games have. You say have no wholly superior weapons, but then you make severe impacts like that? Having an AK with a 2 hit kill? Just put steady aim on it. You've now made it worthless to aim.
Machine guns where you severe penalties are made for moving and will have one shot kills? Guess whose gonna be sitting in at the choke points with their gun pointed straight ahead the entire game?
No, that wouldn't work. The guns are fine the way they are, just an overpowered one slips through the cracks.
Well you gave this a chance, you completley skimmed over the part of weapon BALANCE!
MW2 was full of guns that were 2-hit kill, but took no penalty in controllability or rate of fire (how quickly you can deliver those two fatal hits).
The idea here is if you want a 2-hit kill assault rifle then you have to take the "foil" of a low fire rate (550rpm vs 850rpm), wide hip spray, and Aiming-down-sights is hard as it kicks up obscuring your target. Abuse of Steady aim is offset by a lethargic reload, highly inventive for sleight of hand. Though I would go further.
See this is BALANCE. Big pros, big cons. Counterstrike is balanced this way with AK47 being much more powerful though harder to control.
Instead, all the assault rifles in Black Ops are made vanilla and with such trivial differences that aren't really balanced at all, the FAMAS was slightly superior to all the others and that makes all the difference.
Oh and machine gunners camping... that is what you are SUPPOSED TO DO WITH A MACHINE GUN! Just like snipers are supposed to "camp", it's your fault for rushing off to get kills and running into a trap. Why don't you stick together and advance with caution? Someone who camps behind a corner would get mullared by your comrade, then the only way to defend with an MG is from a head on position hard to flank but where you or several have a fighting chance.
PS: by "similar damage profile" I didn't mean all 1 hit kill, I mean each bullet does 70hp damage with a 1.5x multiplier to the head. So it CAN kill in one hit but only a GOOD hit, most of the time it is like the M60 (OR ALL the machine guns in MW2 with stopping power): 2-hit-kill. Anyway, it's ridiculous to survive a 7.62x51mm bullet through the head, the most powerful cartridge in the game. Sniper rifles would get 1.5x damage profiles for chest/abdomen/arms, etc
Frankly the "create a class" system utterly buttfucks balance as everyone combines weapons, attachment and perks to be MOST deadly without engineering in any "foils" to balance their class. Foils like in TF2 how the Heavy has a really powerful gun and Huge HP, but is a big, slow target that will get a lot more hits.
The idea is to tie as much as possible into the gun itself, with pros and cons inherent. I played Black ops with M60-grip, lightweight, marathon and steady aim and it was ridiculous - because a fully loaded M60 weighs 30lbs yet I was sprinting around like Usain Bolt! People called hax!
Weapon progression introduces new WAYS of playing, not steadily slightly superior weapons. So unlock Ak47
"yay, 2-hit killer with 30 round mag... aw but it's inaccurate as hell! Hmm, M16 or AK47?"
But in Black Ops the Commando and AK47 are statistically IDENTICAL, the Commando being just slightly better.
There will always be an overpowered gun until the COD teams realise they must balance benefits with costs, one will always end up marginally more powerful
-Dedicated servers on console and ESPECIALLY ON PC
You seem to assume that Dedicated servers are a must in a games, whereas not realizing that they are purely a bonus. I'm down for it, but I will never expect it.
They ARE a must. You just don't realise how much bullshit glitches and out-of-sync nonsense is caused by high lag, the community just blames "teh netcode". That's plain ignorance. I have extensively used BOTH setup and once you go
Black Dedi, you'll never go back.
-end the overpowered killstreaks that are so much more annoying to suffer under than to see used against your opponent. Limit Killstreak bonuses to assisting features like Spyplane, Radar jammer, Blackbird, supply crate, sentry gun, RC-XD, death-machine, Juggernaut-suit. No more chopper gunner, that just means everyone carries a strela/stinger and shoots it down instantly or they forget it and the game stagnates for 60 seconds.
RC-XD? The C4 on wheels that is impossible to hit and sustained after only three kills?
No thank you.
Not as bad as chopper gunner, it doesn't matter how many kills it takes it just buttfucks the game when one of those turn up. Either you brought a launcher and its easy to destroy, or you forgot one and everyone has to hide inside. Same for all air support.
Killstreaks need to have the balance of satisfaction, not assume power is inherently satisfying. They need to be designed to bring maximum enjoyment to the user with minimum frustration to other players; RCXD is fun for one zooming towards the enemy, and pisses off another for just one second. Chopper gunner pisses of the entire opposing team paralysing the game.
Maybe RCXD could come from higher kill but you have to admit it's VERY fun to use and you do have a fighting chance as you hear it coming to shoot it if quick enough. You don't have such a defence from snipers?
The juggernaut idea is a package is dropped that gives you a juggernaut suit to wear and a heavy machine gun, it has large but non regenerating health and is chipped away by enemy fire. The balance is you are ALWAYS on radar and easy to hear so you cannot lurk, if you don't charge right into the enemy they'll pick you off. This is a personal killstreak where you are basically a walking tank.
Dogs I would change too, they should not be dozens charging off and kill the enemy off screen. That is a pointless death the player cannot appreciate yet frustrates the target. Dog killstreak gives you a faithful companion who guards your back and helps you hunt down enemies, he stays with you. I think this personal touch means a lot and will unite people around you.
I would get rid of all killstreaks that kill the enemy impersonally. Zooming in with a sniper rifle is personal. As a chopper gunner firing at a red outline - so far you can't even actually see them - is not personal. Especially automated killstreaks like attack chopper, they annoy the opposing team far more than they satisfy your own.
Sentry gun I'd keep, but I'd engineer it to need lots of maintenance so you can't leave it.
I would replace claymore with a boobytrapped flashbang that launches like bouncing betty. So YOU have to finish them off if you need to cover your arse, no planting them at distant choke-points for easy kills that frustrate, yet you get no thrill of the kill, just a number.
-balance melee. For the love of god. Insta-kill WITH a any amount of lunge! It doesn't even work like a melee, more like having a shotgun as alt fire. Something more like L4D's melee = so-lung bash that stuns (blurred vision), disorients (throws perspective off) and forces them back in a predictable direction. 3-4 bashes needed to kill, the intention is your gun does the killing, the melee is just to line them up.
As you've notice, I've cut off a few of the points you have stated because they may have in fact been done in this game. Melee is fine, and it has been fixed for this game like they have stated a couple hundred times. It is believed to now be two consecutive hits to kill someone.
I heard it was being changed... I can find NOTHING to confirm anything solid. It could be as little as the lunge being removed.
The thing with melee at the moment is having it a single button away that gives a sudden short range lunge to an insta-kill but with a significant recovery time, that is not conducive to a two-stab setup. The lunge is disorienting and if that doesn't kill then the target has the advantage to hipfire spray for an easy kill. Knife slashing has to be slow unless the weapon is drawn separately as the animation has to be like drawing the knife from your belt and then re-sheathing it.
I am very keen on melee with a bash from your gun butt, as it looks right to animate it as a very quick action and also works to chain them together in a series of bashes. It also follows logically that melee bash at the peak of sprinting would deal more damage. Also it does impress even on the bashee sending them stumbling with double vision, it functions like an instant-personalised-concussion-grenade.
And it just makes sense, if your gun isn't raised or out of ammo, lash out and crack their skull. Don't:
-take hand off your weapon
-reach down to your belt to find knife
-grasp knife and draw it
-lunge and stab into them with enough precision and force to instantly incapacitate them
Knife. A knife so powerful it can kill with one stab should be treated as equipment, we accept the throwing axe in a grenade slot, put the knife there. I suggest taking a queue from the sniper rifles which is region based, so stab to head, neck or torso insta-kills, but not the legs or arms. You actually have to aim.
Also, 'lunge' can go to hell. That only encourages knife runners as every stab they teleport so their comrades have too hard a time shooting the knifer. There can still be knifers, but the must sacrifice a nade slot and depend purely on their movement.
I'm not keen to pay $60 for a game than is a mish mash of elements from the past 4 games.
Then don't buy it. One less person complaining about it would sure help.
Don't you get why I say that? That is your queue to defend your position not just be like:
"I don't care what you say or do, I'm buying COD on launch like I have every year."