Trailers: Diablo 3 - Butcher Reveal Trailer

Recommended Videos

Kenjitsuka

New member
Sep 10, 2009
3,051
0
0
Finished him off and revived my buddy during the fight!
And then act 2... No wait, they cut all servers due to bugs coming from high traffic...

Yay for always online!
 

Chimichanga

New member
Jun 27, 2009
156
0
0
Capitano Segnaposto said:
This is a video game... about hell being unleashed on earth... with people running around carrying hundreds of items, wearing nothing but thongs (in case of some female armour)...

I don't understand your comment at all. Diablo, Diablo II, Torchlight, Torchlight 2, none of them were serious. Yet you expected D3 to be serious?
Then you simply don't understand that even though it is a videogame, the game series itself still runs on context.

The Diablo series, even though it was within the genre of fantasy, had an almost entirely medieval aesthetic; the weapons - spears, swords, axes, etc. all looked like something that came out of the European middle ages. The weapons looked like they were crafted by human hands and forge technique; the demons were fleshy, but not overdone with spikes, glowing-fire, and that stupid volcanic skin-thing that Blizzard always adds to monsters when they want them to look "Infernal". They just looked like simple, red demons & such.

With D3, everything is OVERDONE TO THE SHIT-FUCKINGEXTREMEGLOWINGSOULSKULLSPIKEFIREYDEATHLOLOLOLOVER9000EXTREME!

Armor is impossibly detailed and looks like it all came out of a Korean MMO. Tons of spikes, chains, claw-looking boots (just look to your right at the barbarian's feet), shoulders that extend 3 feet from their shoulders and are covered in skulls, spikes, and loud colors. Not medieval.

Weapons are also over-sized and impossibly detailed. They glow, they emit flames, etc. Not medieval.

The colors and stage design is kind of out of place too. None of the architecture is medieval.

Do you understand my annoyance? All of those out-of-place design decisions are just perfect for Warcraft, but they simply should not be in Diablo. They are two different aesthetics and they deserve to be separated as such.

I mean, how would you like it if for the next Pokemon game the guys at Ubisoft took over and did everything in the artistic style of Rayman, and they changed the gameplay so that you couldn't catch pokemon, but shoot your disembodied fist at them until they were KO's by blunt-force trauma?

Or hell, even better: Gears of War style! The pokemon are vaguely similar, but everyone is wearing armor the size of a small car and the pokemon have a psychotic urge for human flesh and you must use the Hammer of Dawn on them to "catch" them!

Then, when you complain about it all the fanboys of the latter game series come to it's defense saying "Well, it's a game lol get over it". Or in the GoW case, it would be "l0l f@g, iz m0ar r33l. l3rn 2 pl@y lolo1!!1111!" "ITS GAEM DERP THERZ NO r00ls ANYTHING g03Z!!11!"

So yes, for people old enough to have actually played the first two Diablo games back when they were still new - the design aesthetics tell us that Blizzard's decision to create a sequel to this IP was motivated entirely out of greed; they do not respect or care for the IP itself and clearly couldn't give damn if they give a great big "Fuck you" to older fans, fans who have been anticipating a Diablo sequel for ~10 years, just to make more cash off of casuals and WoW fans.

Dual wielding crossbows and high-heels... I actually felt a bit offended.

/rant/rage... with great prejudice!
 

vengerofthelight

New member
Mar 21, 2012
22
0
0
I remember hearing the deep, rumbling, "Ahhhhhh... fresh meat" for the first time and thinking, "CRAP!" This voice was just... bad. Though, to be fair, I'm liking the decided lack of a stun lock from the new Butcher. That was so annoying. Stone Curse, anyone?

All that said, in case anyone didn't notice, the art direction actually has gone away from the "less is more" school of thought. Yes, endgame content in D2 had a bit of overdrawn to it, but it contrasted with the simplicity of the rest of the game and elevated the "epic" feeling of Nightmare and Hell modes. It seems that D3 does this right out of the gate, taking a (if you'll pardon the expression) "balls out" approach from the get-go. Yes, starting characters are relatively unadorned, but within the first act a character can seem overdrawn (I'm looking at you, Barbarian). It's aesthetically painful.

Of course, take this all with a grain of salt. I'm clearly not a young gamer anymore, and while I have the advantage of not living in my parent's basement, it doesn't necessarily give my opinions any more weight than the next nerdrage-aholic.
 

BenEEeee

New member
Nov 11, 2011
16
0
0
Man... the Butcher in Diablo 1 had me shit in my pants when I was a kid, this Butcher looks like an overgrown teletubby.

The old art guys in Blizzard North were the best - they knew how to deliver horror. The best Blizzard can do now are spiders and insects with oversized anime weapons. Even Zerg's starting to look like cutesy WOW monsters rather than scary alien creatures.
 

vengerofthelight

New member
Mar 21, 2012
22
0
0
It really is a shame, too. The gothic horror Blizzard achieved with such poor, play-doh graphics was truly impressive, and now we have the ability to render incredible digital art, and this is all we get?
 

Lunar Templar

New member
Sep 20, 2009
8,225
0
0
*skims the comments*

ah the D3 hate, wouldn't be the Escapist if some one was whining about something that doesn't matter

Team Hollywood said:
This is one butcher of a boss. Good luck with that.
>.> good luck with what? he was a wuss. my Barb handled him easily and my Demon Hunter destroyed him. can only image the one sided ass stomping my Mage and Witch Doctor will hand out.