Capitano Segnaposto said:
This is a video game... about hell being unleashed on earth... with people running around carrying hundreds of items, wearing nothing but thongs (in case of some female armour)...
I don't understand your comment at all. Diablo, Diablo II, Torchlight, Torchlight 2, none of them were serious. Yet you expected D3 to be serious?
Then you simply don't understand that even though it
is a videogame, the game series itself still runs on
context.
The Diablo series, even though it was within the genre of fantasy, had an almost entirely medieval aesthetic; the weapons - spears, swords, axes, etc. all looked like something that came out of the European middle ages. The weapons looked like they were crafted by human hands and forge technique; the demons were fleshy, but not overdone with spikes, glowing-fire, and that stupid volcanic skin-thing that Blizzard always adds to monsters when they want them to look "Infernal". They just looked like simple, red demons & such.
With D3, everything is
OVERDONE TO THE SHIT-FUCKINGEXTREMEGLOWINGSOULSKULLSPIKEFIREYDEATHLOLOLOLOVER9000EXTREME!
Armor is impossibly detailed and looks like it all came out of a Korean MMO. Tons of spikes, chains, claw-looking boots (just look to your right at the barbarian's feet), shoulders that extend 3 feet from their shoulders and are covered in skulls, spikes, and loud colors. Not medieval.
Weapons are also over-sized and impossibly detailed. They glow, they emit flames, etc. Not medieval.
The colors and stage design is kind of out of place too. None of the architecture is medieval.
Do you understand my annoyance? All of those out-of-place design decisions are just perfect for Warcraft, but they simply should not be in Diablo. They are two different aesthetics and they deserve to be separated as such.
I mean, how would you like it if for the next Pokemon game the guys at Ubisoft took over and did everything in the artistic style of Rayman, and they changed the gameplay so that you couldn't catch pokemon, but shoot your disembodied fist at them until they were KO's by blunt-force trauma?
Or hell, even better: Gears of War style! The pokemon are vaguely similar, but everyone is wearing armor the size of a small car and the pokemon have a psychotic urge for human flesh and you must use the Hammer of Dawn on them to "catch" them!
Then, when you complain about it all the fanboys of the latter game series come to it's defense saying "Well, it's a game lol get over it". Or in the GoW case, it would be "l0l f@g, iz m0ar r33l. l3rn 2 pl@y lolo1!!1111!" "ITS GAEM DERP THERZ NO r00ls ANYTHING g03Z!!11!"
So yes, for people old enough to have actually played the first two Diablo games back when they were still new - the design aesthetics tell us that Blizzard's decision to create a sequel to this IP was motivated entirely out of greed; they do not respect or care for the IP itself and clearly couldn't give damn if they give a great big "Fuck you" to older fans, fans who have been anticipating a Diablo sequel for ~10 years, just to make more cash off of casuals and WoW fans.
Dual wielding crossbows and high-heels... I actually felt a bit offended.
/rant/rage... with great prejudice!