Trailers: Dragon Age II Champion Trailer

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Frotality

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Oct 25, 2010
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well its a thousand times better than any of the heavy metal CG origins trailers, and actually has something to with gameplay, though i doubt it plays out anything like that.

overall, this trailer confused me; unless gameplay actually does look like that, what was the point of showing me the same 3 classes that have been in every RPG since friggin tabletop games have existed? ive a hard time figuring out what this trailer is supposed to showcase...
 

icame

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Aug 4, 2010
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If you want my reaction to this video look at my name.

I got the signature edition on preorder. In Bioware I trust!
 

jonyboy13

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Aug 13, 2010
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Well I don't know what about you guys but Bioware just clarified a lot.
It seems that they showed that this RPG will contain the 3 most basic RPG classes since the dawn of RPG.
So what exactly did we see from the Mage? Looked more of push and stab than epic magics. Then again, it could be because I'm watching this at 7 am.
 

StBishop

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Sep 22, 2009
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Peace Frog said:
So I take it archery's still the worst?
Ha, nice call.

No, actually in an interview (I think it was the Dev Podcast, Mike Laidlaw (Lead creative designer from memory) said that Archey was one of the things they wanted to fix. They want it to be a viable option.

icame said:
If you want my reaction to this video look at my name.

I got the signature edition on preorder. In Bioware I trust!
Agreed.

I couldn't even form words.
 

Valiard

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Feb 26, 2009
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well aren't there only 3 archetypes anyway a physical class a sneaking class and a arcane class? name one archetype that doesn't fall under the three listed?
 

jonyboy13

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Valiard said:
well aren't there only 3 archetypes anyway a physical class a sneaking class and a arcane class? name one archetype that doesn't fall under the three listed?
You can also put stealthy under physical.
Actually, just put physical and arcane under mortal and you got yourself one class.
Unless each of these got 5 advanced, and each of the advanced got 3 more then it doesn't cover all the classes.

The diversity in classes seen in games is because of the fact that the generic ones got boring and we want more focus on exactly what we love or new classes that have not been seen before.
 

manythings

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subtlefuge said:
I don't know if Bioware should be more renowned for their excellent writing and storytelling, or their incredible ability to misrepresent gameplay in trailers.
As opposed to who? Bethesda; ugly, mass produced mannequins that are inconsistently voiced. Ubisoft; stories that just go in and out continually with maybe three actual characters.
Atari; when they do an RPG it can be good, it can also be just DnD and far more derivative.

Everyone always says this and never presents anyone who does it better.
 

Jandau

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Dec 19, 2008
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Well, that was in-engine, not prerendered, but I wonder how much of that was actual combat animations. If all of that were actual moves you can do in the game, SWEET! Also, seems they decided to give Mages some up-close-and-personal firepower this time around.

Likely the Mage for me, I want that sweet sweet sword-staff. Let's hope there's a well designed Fighter/Mage specializations this time around, Arcane Warrior was terrible design (it was strong, too strong actually, just poorly designed).
 

castlewise

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Jul 18, 2010
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Its so strange. I have a real soft spot for western rpgs, and hear good things about the Dragon Age games, but everytime I see a trailer for one my desire to buy it just fades away.
 

Duffeknol

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Aug 28, 2010
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For some reason I'm still not feeling it. Which is weird, I really did enjoy Dragon Age... It just feels weird.
 

Afterglow-

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Nov 19, 2010
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Raven said:
Looks pretty... Umm... Generic?

This whole choose warrior, mage or thief stereotype is getting a little old don't we think?
At best, this just looks like what Fable could have looked like, at worst it makes Fable seem like a better game in that you aren't limited to only one role...

Really thought bioware might have moved on from this by now.

[edit] Oh and that blood looks horrible, just sayin...
Yes, what we really need are new classes like 'Peacekiller' or 'Shadowhumper'..
 

Smooth Operator

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Oct 5, 2010
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Animations are a bit off, one would think they fix that stuff for trailers.
And they are definitely going the action RPG way, so the class difference isn't really there, ah well it will still be a good second hand game.
 

Vrach

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Jun 17, 2010
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Awesome trailer, I find it a little odd that we haven't seen any companions yet though. I suppose they don't wanna spoil 'em.

James Raynor said:
So.... will mage still be overpowered?
I think what you meant to ask is "So.... will non-mages still be underpowered?"
 

loremazd

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Dec 20, 2008
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Jandau said:
Well, that was in-engine, not prerendered, but I wonder how much of that was actual combat animations. If all of that were actual moves you can do in the game, SWEET! Also, seems they decided to give Mages some up-close-and-personal firepower this time around.

Likely the Mage for me, I want that sweet sweet sword-staff. Let's hope there's a well designed Fighter/Mage specializations this time around, Arcane Warrior was terrible design (it was strong, too strong actually, just poorly designed).
All of those are likely special kill animations. Kinda like the decapitation kills from the first game. Like, you probably wont be able to click a button and make them do those things.
 

loremazd

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Raven said:
Looks pretty... Umm... Generic?

This whole choose warrior, mage or thief stereotype is getting a little old don't we think?
At best, this just looks like what Fable could have looked like, at worst it makes Fable seem like a better game in that you aren't limited to only one role...

Really thought bioware might have moved on from this by now.

[edit] Oh and that blood looks horrible, just sayin...
Well, to be honest those are nothing but names. Each class still has their specializations which are consistant of the more diverse classes. Instead of having the ranger, swashbuckler, assassin, and archer, they just have the rogue class and let you spec into what you want.

Lets see, of the top of my head, they have the Berserker, Defender, Marauder, archer, ranger,assassin, elementalist, healer, arcane warrior, necromancer, arcanist, druid, and psionist classes to spec into.
 

Wharrgarble

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Jun 22, 2010
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Can someone explain to me the Isaac Clarke HUD-like thing on the front of the armor to me? I think the game looks amazing, but I can't help but be distracted by wondering when the helmet is going to climb out of there to cover his face.

Then I looked inside my Dead Space 2 Box to find the actual code for an armor set ala Isaac Clark for the game. That was neat.

Nevertheless, was that a conscious design choice? (Since it's also by EA...) Or is there a purpose? Anyone know?
 

Jandau

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Dec 19, 2008
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loremazd said:
Jandau said:
Well, that was in-engine, not prerendered, but I wonder how much of that was actual combat animations. If all of that were actual moves you can do in the game, SWEET! Also, seems they decided to give Mages some up-close-and-personal firepower this time around.

Likely the Mage for me, I want that sweet sweet sword-staff. Let's hope there's a well designed Fighter/Mage specializations this time around, Arcane Warrior was terrible design (it was strong, too strong actually, just poorly designed).
All of those are likely special kill animations. Kinda like the decapitation kills from the first game. Like, you probably wont be able to click a button and make them do those things.
Some of them were, but some can't be. Even if they are just kill animations, that would also be pretty sweet. Good kill animations make games better, as proven by Dawn of War...
 

ChaosDemon

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Oct 29, 2009
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Peace Frog said:
So I take it archery's still the worst?
According to one of the articles I read (on the Escapist, but can't remember which one) Rangers now have the option to use their bow as a melee weapon at close range. The bow can be used as a blunt instrument against any enemy that gets too close.