Trailers: Hitman: Absolution - Run For Your Life trailer

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Master Taffer

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Aug 4, 2010
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jonyboy13 said:
Hashbrick said:
Innovate the series and people *****, keep the series the same with new content and people *****.

As a developer, how do you win?

I for one am looking forward to the changes of the Hitman series, its looking good. Don't want to see every movement of the AI don't touch the damn instinct button, simple as that. The point they emphasized to death is you can play it how you want to play it. Maybe that didn't stick into some your thick skulls but as soon as I heard it I had a smile on my face.
You can't not use it BECAUSE THEY TOOK THE DAMN MAP!
It's not innovating. The exact same thing has been done in Arkham Asylum and the latest Splinter Cell. This is just taking what people loved about Hitman and removing it. Also known as dumbing down.

Watching the guards' routes from afar or hiding and using the minimap? Nah, I'M BATMAN! I'll watch through walls!
So you'd prefer 47 watching everything on his magical watch map that knew who was friend, foe and which direction they were facing while being unable to move, as opposed to the ability to see enemies, which is friend and foe, which direction they are facing WHILE STILL BEING ABLE TO MOVE AND REACT?

It's the exact same gameplay mechanic, you just are able to maintain control of the character now while using it. And you have to use it sparingly, making things more complicated for you. Dumbed down it isn't.

But hey, if you're that upset over window dressing and them making things a bit less easy for you, maybe you shouldn't buy the game. Though I'm doubting most of the people bitching over minutia will stick to their guns in that regard. Integrity is something outraged gamers don't traditionally have.
 

GiantRaven

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jonyboy13 said:
This is just taking what people loved about Hitman and removing it.
I've seen the Hitman series praised for many things, but never it's mini-map system. At least this new instinct feature gets the player more involved gameplay-wise, only being to see events directly around them. This is much better than in previous Hitman games, where you could see what everybody was doing three floors above you on the opposite side of the map. Now that was stupid.
 

Master Taffer

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GiantRaven said:
jonyboy13 said:
This is just taking what people loved about Hitman and removing it.
I've seen the Hitman series praised for many things, but never it's mini-map system. At least this new instinct feature gets the player more involved gameplay-wise, only being to see events directly around them. This is much better than in previous Hitman games, where you could see what everybody was doing three floors above you on the opposite side of the map. Now that was stupid.
Not to mention it was somehow able to judge ethereal qualities like hostility towards 47. That's some advanced orbital spy system the Agency has their hands on.
 

NewYork_Comedian

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Nov 28, 2009
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Zhukov said:
Really not feeling the hate here.

That looked like good fun to me.
Standard complaining about someones beloved franchise having its mechanics slightly changed, nothing unexpected.

OT: Yeah looks really interesting. They said themselves this is one of the early, I presume tutorial, missions. I doubt they will go "Fuck the non-linear gameplay, lets just make Splinter Cell!" when the final game is finally released.
 

PoweD

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The only problem(aside from being very linear and that it looks like Splinter Cell) is that godawful "Disguise powers".I mean hes just covering his damn face, i though that would make a large suspicion.
 

The Random One

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THIS IS BULLSHIT, AGENT 47 DOES NOT WEAR A TIE PIN. His red tie is supposed to flutter freely in the wind!

 

JayDub147

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PoweD said:
The only problem(aside from being very linear and that it looks like Splinter Cell) is that godawful "Disguise powers".I mean hes just covering his damn face, i though that would make a large suspicion.
As much as I love the series, I have to admit that it's a little less stupid than the guards freaking out and killing just for standing too close like in Silent Assassin.
 

XT inc

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Jul 29, 2009
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It kind of confuses me why devs release these videos instead of demos in general, This part of the game (if I had watched it, instead of skipping major parts to only see snippits) would be pre-spoilt. This of course in a long line of companies who can't shut up about a game until it launches making sure you know every twist, turn, secret, ability, leveling system, Hidden endgame unlocks,bonuses etc.

It's almost as bad as movie trailers that use the best of the best parts of the film to show it off, completely dampening any epicness it could have had.

It is like the Battle Los Angeles trailer...
When you see jittery shots of them trying to get the kids on the evac helo and it gets taken out midair , Then you watch the film and any shock or surprise the scene where they load the wounded on the evac chopper is completely removed because you are sitting there for five minutes going, that chopper gets blown up I know that, I know A lot

Just don't watch? They Tease and tease for months up until release, it is ridiculous.
 

Darth_Dude

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I'm actually excited for this, for those who are worried that they've made this all shooty, at roughly 16:00 they talk about how you can choose to play Stealthy or not.
 

PoweD

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JayDub147 said:
PoweD said:
The only problem(aside from being very linear and that it looks like Splinter Cell) is that godawful "Disguise powers".I mean hes just covering his damn face, i though that would make a large suspicion.
As much as I love the series, I have to admit that it's a little less stupid than the guards freaking out and killing just for standing too close like in Silent Assassin.
I don't really that should count as stupid, i mean guards could know each other and when you watch somebody who's really close to you, you see every fine detail of their face.
The really stupid thing is when you get shot at if you have guns, but the old ladies don't(That could be because they think old ladies couldn't be hitmen).
 
Apr 29, 2010
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I just love how some people are already belittling the game even though it's not even out yet. Come on now. Save your opinions for when you actually play the game. In other related news, this trailer reminds me that I need to get my hands on the other Hitman games.
 

Elf Defiler Korgan

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Apr 15, 2009
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Looks great, especially liked the new abilities to climb and move around on different levels. Stealth and take downs look great, dialogue and characters are a clear focus. What champions.
 

WaysideMaze

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Apr 25, 2010
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Master Taffer said:
scar_47 said:
I like most of the changes the mechanics were really starting to show their age in blood money, the map got replaced by the instinct system is serves the same purpose so I'm confused as to why theres so much hate for it no one bitched about the magic satellite map.
Because it's a change, and as we all know that's poison for the irrational fan, positive or not.
But why change anything at all?! Blood money was perfect in every single way and needs no improvements! In fact, scrap this game, just re-release blood money!

Sarcasm aside, I'm really excited after watching this trailer. Comparing it to Arkham seems redundant, since the instinct is a finite resource (unlike arkhams unlimited detective vision) and he even says in the video that on harder modes you get less and less of it. I was really impressed with his explanation aswell. I honestly think it could be an interesting addition to the series. And to all of you hating on it, don't use it. Problem solved.

Also interested by the improvised weapon system. I like how the items weren't highlighted, flashing bright yellow or some similar shit, makes it more like a scavanger hunt, Playing with the environment to see what you can use.

Honestly, I really am excited for this game. I loved the previous hitman games, some of my favourite games of all time, this game cannot come out soon enough for me.
 

TheIronRuler

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Blablahb said:
I totally don't like what they call 'instinct' or in other words, looking through walls. It doesn't fit into the game, and it takes away the player having to predict the behaviour of enemies by himself. It just sounds like a 'solution for lazy players' to me.

From what this trailer shows, they killed off everything the Hitman series was originally about in favour of running after hypes like cover based shooting that other games have introduced. IO, please, you have got a solid merchandise. Don't change a winning team may be bad, but throw out every member of a winning team is bad as well.
They said that the AI is too complicated for the player to successfully predict the movements of the AI all the time.
Plus, its to hide in plain sight, like when he walked past those police officers.
 

the saint83

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Jun 24, 2010
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Look's great... loved the first and the second one, was actually a little bored with blood money, glad to see some innovation, even if it's borrowing from other games. But i would love if they would use the orchestral sound from the second one. Now where is Freedom fighters 2???
 

Susurrus

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Master Taffer said:
Regarding the map:

The features you mention are only present on the lower difficulties of the previous games. On the most difficult setting, no-one is represented apart from possibly the targets. Which effectively means you just have plans of the buildings...

EDIT: Leaving aside "change is bad" arguments, and concerns about the game, the decision to fire 47 and Diana's voice actors is extremely puzzling to me. They've been with us from the beginning, and trying to change their voices is bizarre. Particularly Diana, who you never actually see, only hear. Why on earth change it, when the original voice actors are willing to do the voices?
 

GrayJester

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May 31, 2011
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Roughly 10 years ago we had three distinct game mechanics for stealth action:

1) Hiding in shadows (Thief, Deus Ex, etc.)
2) Hiding in plain sight (Hitman)
3) Hiding behind obstacles (Metal Gear Solid)

Why today there is only the latter? All of them were great at what they were doing.