So you'd prefer 47 watching everything on his magical watch map that knew who was friend, foe and which direction they were facing while being unable to move, as opposed to the ability to see enemies, which is friend and foe, which direction they are facing WHILE STILL BEING ABLE TO MOVE AND REACT?jonyboy13 said:You can't not use it BECAUSE THEY TOOK THE DAMN MAP!Hashbrick said:Innovate the series and people *****, keep the series the same with new content and people *****.
As a developer, how do you win?
I for one am looking forward to the changes of the Hitman series, its looking good. Don't want to see every movement of the AI don't touch the damn instinct button, simple as that. The point they emphasized to death is you can play it how you want to play it. Maybe that didn't stick into some your thick skulls but as soon as I heard it I had a smile on my face.
It's not innovating. The exact same thing has been done in Arkham Asylum and the latest Splinter Cell. This is just taking what people loved about Hitman and removing it. Also known as dumbing down.
Watching the guards' routes from afar or hiding and using the minimap? Nah, I'M BATMAN! I'll watch through walls!
It's the exact same gameplay mechanic, you just are able to maintain control of the character now while using it. And you have to use it sparingly, making things more complicated for you. Dumbed down it isn't.
But hey, if you're that upset over window dressing and them making things a bit less easy for you, maybe you shouldn't buy the game. Though I'm doubting most of the people bitching over minutia will stick to their guns in that regard. Integrity is something outraged gamers don't traditionally have.