Perryman93 said:
To be honest I wish they had stuck with the feel of ME 1 it is still the best game of the series, and increasing the action to turn mass effect into a cover based shooting series takes away from the RPG elements... and that soundtrack makes me shudder and want to physically vomit with rage, nothing like those of ME 1 or 2.
I could stand the increased combat and the cover based shooting in ME 2 as it was only minor and still left all the RPG elements from ME 1 intact, but ill be honest, I would have liked to see improvement in the RP side rather than just the shooter aspects of the game, and if they once again fail to enhance those aspects, they really ME 3 will be nothing more than a cover based shooter with RPG elements and a mere shadow of what it could have become.
Ok, rant over.
I honestly can't even play Mass Effect 1 anymore. For when it came out, it was a great game, but it was just outclassed in every possible way by Mass Effect 2.
The combat in ME1 was terrible. Enemies where really stupid, the cover system didn't work as well, and at the end of the game, you were STUPID overpowered with Master Specter Weapons. There wasn't an enemy I pretty much didn't just one shot.
The inventory management system was probably one of the worst game design decisions. You have to manage just about every set of pants you pick up to see if it's marginally better than the set of pants you have on right now. You then have to do this for 6 different characters and for like each weapon and it's 8'000 upgrades and ammos. It was a much better idea to give the player a tight and unique set of weapons to mess around with and just upgrade them as the game goes along so your character develops in a linear fashion. (Not to mention that the weapons in Mass Effect 2 actually played and FELT different, compared to the weapons in Mass Effect 1 which were just different skins with slightly differing damage stats.)
Planet Exploration is where it really get's difficult to play ME1. I can drudge through the game pretty much up until I have to drop to my 1st planet, and then it's just a matter of time until I rage quit. The planets are just retextured carbon copies of each other. The Mako handles terribly. Combat in the Mako is just plain slow and boring. I mean, they have the gall to put stuff on the planet besides the main objective and expect me to check it out? Sure guys, when you can figure out how to make a vehicle section with a vehicle that doesn't handle like it's being drive by a sloth with Parkinson's in a hurricane, while you put me in a canyon on a boring, planet, and I have to find the one spot in the canyon where the walls aren't a 180 degree incline, then yeah, I might take the time to look around and find some secondary objectives >.>
Meanwhile, when you finally do get to your objective, it's one of like 4 copy-pasted dungeons. Compare Mass Effect 2 where each individual planet exploration had it's own unique map and unique mission. It actually felt like someone with a soul designed it.
Then there was the character screen. Listen to me BIOWARE. TOO. MANY. FRIGGING. SKILLS. Why the hell does Commander Shepard, a SOLDIER, have to take so many weapon and armor skills just so he can shoot his GUNS better than a 5 year old and wear his MILITARY armor? Don't they realize PASSIVE SKILLS ARE BORING!?!?! No one likes to have to spend points upgrading their armor and weapon damage when they could be improving their cool abilities. Likewise, why would you make it so that you upgrade your speech skills by putting points into them? Did it seriously take them a whole game for someone to realize that perhaps Commander Shepard could just get better at smooth-talking by...talking?