While the omni-tool sword looks pretty damn awesome, it seems like the animation takes a little too long to actually stab someone, meanwhile you're getting riddled with bullets.
Bioware haven't said they're cutting anything, but that does not necessarily mean they haven't.Tin Man said:At what point have they said they're gutting the fundamental mechanics of the game? At what fucking point?SouthpawFencer said:I don't WANT the game to be more like Gears (a game that I love almost as much as Mass Effect). I want to have to decide whether I want to whirl this turian pirate around with a Singularity while my squad uses him for target practice, levitate him while my squad uses him for target practice, throw him off a cliff, or put his krogan teammate into Stasis while I overload his weapon and hit him with a Warp effect that'll amplify the damage as MY krogan teammate curb stomps him.
Seriously, these sorts of comments are just getting out of hand now... Your comment is based on literally nothing but the most obscene and implausible speculations. Why would they completely overhaul the nuts and bolts mechanics for one of the most successful franchises of this generation? All I'm hearing is them adding shit.
The charge in 2 was useless, why not add a power to that to make it more potent in a fight? Like, for example, in 1 the ammo switching was tedious to a fault and impossible to use in combat with royally fucking up the flow of the fight. So, since noone used it anyway, they made it a specialisation for the class that actually needs that kind of action and greatly improved the system.
Thank you for that. IS all I can say.Elamdri said:I honestly can't even play Mass Effect 1 anymore. For when it came out, it was a great game, but it was just outclassed in every possible way by Mass Effect 2.Perryman93 said:To be honest I wish they had stuck with the feel of ME 1 it is still the best game of the series, and increasing the action to turn mass effect into a cover based shooting series takes away from the RPG elements... and that soundtrack makes me shudder and want to physically vomit with rage, nothing like those of ME 1 or 2.
I could stand the increased combat and the cover based shooting in ME 2 as it was only minor and still left all the RPG elements from ME 1 intact, but ill be honest, I would have liked to see improvement in the RP side rather than just the shooter aspects of the game, and if they once again fail to enhance those aspects, they really ME 3 will be nothing more than a cover based shooter with RPG elements and a mere shadow of what it could have become.
Ok, rant over.
The combat in ME1 was terrible. Enemies where really stupid, the cover system didn't work as well, and at the end of the game, you were STUPID overpowered with Master Specter Weapons. There wasn't an enemy I pretty much didn't just one shot.
The inventory management system was probably one of the worst game design decisions. You have to manage just about every set of pants you pick up to see if it's marginally better than the set of pants you have on right now. You then have to do this for 6 different characters and for like each weapon and it's 8'000 upgrades and ammos. It was a much better idea to give the player a tight and unique set of weapons to mess around with and just upgrade them as the game goes along so your character develops in a linear fashion. (Not to mention that the weapons in Mass Effect 2 actually played and FELT different, compared to the weapons in Mass Effect 1 which were just different skins with slightly differing damage stats.)
Planet Exploration is where it really get's difficult to play ME1. I can drudge through the game pretty much up until I have to drop to my 1st planet, and then it's just a matter of time until I rage quit. The planets are just retextured carbon copies of each other. The Mako handles terribly. Combat in the Mako is just plain slow and boring. I mean, they have the gall to put stuff on the planet besides the main objective and expect me to check it out? Sure guys, when you can figure out how to make a vehicle section with a vehicle that doesn't handle like it's being drive by a sloth with Parkinson's in a hurricane, while you put me in a canyon on a boring, planet, and I have to find the one spot in the canyon where the walls aren't a 180 degree incline, then yeah, I might take the time to look around and find some secondary objectives >.>
Meanwhile, when you finally do get to your objective, it's one of like 4 copy-pasted dungeons. Compare Mass Effect 2 where each individual planet exploration had it's own unique map and unique mission. It actually felt like someone with a soul designed it.
Then there was the character screen. Listen to me BIOWARE. TOO. MANY. FRIGGING. SKILLS. Why the hell does Commander Shepard, a SOLDIER, have to take so many weapon and armor skills just so he can shoot his GUNS better than a 5 year old and wear his MILITARY armor? Don't they realize PASSIVE SKILLS ARE BORING!?!?! No one likes to have to spend points upgrading their armor and weapon damage when they could be improving their cool abilities. Likewise, why would you make it so that you upgrade your speech skills by putting points into them? Did it seriously take them a whole game for someone to realize that perhaps Commander Shepard could just get better at smooth-talking by...talking?
All comments I'm making are based on gameplay experiences with the previous two games in the series and with Bioware's trailers for ME3.Tin Man said:At what point have they said they're gutting the fundamental mechanics of the game? At what fucking point?
Seriously, these sorts of comments are just getting out of hand now... Your comment is based on literally nothing but the most obscene and implausible speculations. Why would they completely overhaul the nuts and bolts mechanics for one of the most successful franchises of this generation? All I'm hearing is them adding shit.
its a errr ... oh yeah hard light hologram ... although wether or not the show red dwarf can be trusted for science erm yeah sure its legit. (probably is science tends to figure this stuff out regardless of how made up it was)Sir Mate said:I still fail to see how can a holographic blade hurt anyone.
OT:This series has been one of my fauvorites ,and BioWare sure aims to make an epic ending to the trilogy.
I just hope EA's obligatory cock-ups wont ruin it.
I'll fully admit that I might given up on the powers too soon that didn't involve "slow time and shoot somebody in the face" when my attempts to use the powers felt far less effective than an assault rifle burst to the head . That's part of the reason I'm replaying ME and will be importing these characters into ME2. However, I'd played ME2 through two times, and it still felt like the characters had fewer options than ME1. A larger cast DOES means that there's more opportunities for interesting combos, but the 3-man fire-team means that you go into any given fight with a limited number of options. We can reasonably disagree on whether or not this constitutes "gutting the mechanics". You clearly do not, and I clearly do. *shrug*Tin Man said:Bullshit. This above segment is complete toss. You're deliberately ignoring huge parts of the game to prove your own point. Firstly, in ME2 they had every single one of the powers you've mentioned above and more, not to mention a shit load more weapon and power combos on account of the cast being nearly 3 times the size.
Secondly, in ME2 they IMPROVED on the system of 1 by actually introducing combos within the bionics and evolved abilities. One of the opening battles on insane mode, Jacob used an evolved lift(the increased radius one) to throw 4 people into the air, while I'm peppering them with the assault, then after couple of seconds of that Miranda used warp to not only shred the people inside the lift field, but to also BLOW UP the field itself, straight up killing those in the bubble, and effectively throwing a enourmous psychic grenade into the faces of 3 nearby collectors. It doesn't sound like you even played ME2 dude, it really doesn't.
My worries concerning ME3 isn't due to fashion. I wasn't aware that there was a fashionable mistrust. I formed my views based on attempting every class in ME1 and ME2, and the ME3 trailers that Bioware has posted that I've seen. Accusing me of hating ME3 "because it's fashionable" is about as knee-jerk a reaction as it would be for me to accuse you of being a "Bioware fanboy" for defending the RPG mechanics of ME2. Mind you, if you attempt to defend the mineral harvesting minigame from ME2, all bets are off as far as fanboy accusations are concerned.Tin Man said:Honestly, I preferred your views when they were based on what I thought was fuck all then based on a misconstrued outlook of the game, that seems to have been formulated for no reason other then an apparently fashionable mistrust and fear of anything to do with Mass Effect 3.
My issues with ME2 were entirely my own, and they also weren't a deal-breaker for me. ME2 is on my list of one of the best games I own. ME was my first Bioware game, and ME2 was the first XBox 360 game that I payed full price for. And I did that SPECIFICALLY so that Bioware would get money from my purchase.Tin Man said:Regarding there being a fashion... Yes, there seems to be one in all honesty. Any time they announce anything new there are literally 100+ cries of 'fuck bioware' and 'They're gonna remove RPG elements until we're left with nothing! I know it! Don't ask me how peon, I just DO!!1!'
Sir Mate said:I still fail to see how can a holographic blade hurt anyone.
OT:This series has been one of my fauvorites ,and BioWare sure aims to make an epic ending to the trilogy.
I just hope EA's obligatory cock-ups wont ruin it.
Namewithheld said:Sir Mate said:Blah, blah , i dont look up tecnical shit before i post.
I explained this in my post...
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