Trailers: Rage: Making of the Arsenal

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NLS

Norwegian Llama Stylist
Jan 7, 2010
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The throwing blade (forgot what they called it) looks so fucking cool to use.
I like the idea of off-hand weapons such as that throwing knife or the sentry turrets, hopefully there will be more than the three we have seen so far.
 

Wolfram23

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Mar 23, 2004
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Damnit you don't need to keep teasing me with all these awesome RAGE trailers! I'm going to buy it, ok?

But yeah, this game looks fun!
 

King Toasty

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Oct 2, 2010
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Eh. Probably not going to get.
Don't get me wrong, the driving looks very, very cool. And the ID engine INVENTED the FPS genre. But it's past the prime; now it just looks generic. Which is a shame, it was probably quite unique when it was conceived.
 

Last Bullet

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Apr 28, 2010
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The more I see, the less interested I am in RAGE. They didn't showcase anything particularly cool, and the Wingstick just seems dumb between instantly killing standard enemies and being able to immediately use it again without having to retrieve it.
 

Worr Monger

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Jan 21, 2008
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Wolfram01 said:
Damnit you don't need to keep teasing me with all these awesome RAGE trailers! I'm going to buy it, ok?

But yeah, this game looks fun!
This.

Is it available on Steam preorder yet? Hurry up, so it can sit there and look pretty in my Library of games.
 

skotconcarne

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May 4, 2011
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Rage looks like borderlands with out any of the humor. It's gonna have to be a really good story to make me play it more then once but with Id showing only tech features it's very telling that it will simply be gun-porn. I'll simply wait for Saints Row: The Third for my gun-porn... at least then I'll be able to get a laugh out of it.
 

Ohlookit'sMatty

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Sep 11, 2008
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I remember seeing another trailer for this which had me interested in playing this game // This one has about the same effect

I was also thinking while watching this that the best type of fps is one where you are scared to go against creatures as you know you are no match for them // From looking at this that will never be a problem

-M
 

Zer_

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Feb 7, 2008
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Dr. McD said:
Xzi said:
Dr. McD said:
Last Bullet said:
The more I see, the less interested I am in RAGE. They didn't showcase anything particularly cool, and the Wingstick just seems dumb between instantly killing standard enemies and being able to immediately use it again without having to retrieve it.
I agree, they should be working on having more enemies (as in more types of enemies) and smarter A.I.

F.E.A.R.'s A.I. is what the enemy A.I. should be like (or smarter). But keep dumbing it down in the name of "streamlining" so idiots don't get confused by the ability to walk in more than direction.
I spotted at least seven or eight types of enemies in that video alone. I'm sure there are a ton more we haven't seen yet. And as the article mentioned, while some of the more stupid enemies do run straight at you,

One point I'd like to address that I think many will miss is how actively kinetic the RAGE world seems to be. I'm not referring to the explosions or the game's flailing corpses (though both of those are quite well-rendered), but instead I'm impressed by how the still living enemies move and interact with the world. All too often do we see shooters where enemy AI consists of "run in a straight line toward the guy with the gun," but here your foes seem to leap around, dodge, and bounce off walls like speedfreak Capuchin monkeys after an hour of Parkour.

Yeah, that's probably going to screw up your aim from time to time, but it makes things seem a touch more realistic. In my experience, mutants rarely stand still if you point a hand cannon at their heads, and it's nice to see a game reflect that particular behavioral quirk.
Their new engine looks like it has fairly intelligent AI overall.
I meant that there should be more than just humans/humanoids, also, I forgot to address the fact the that I haven't seen much variety in level design (if there's any evidence for variety in levels please show me). With all the gray/brown FPS games you would think the first thing they would do is show something different.
There's as much variety as you can expect from a game taking place in a post apocalyptic world. The barren landscapes all look like they should. Often times you have a very (very) good looking blue sky to contrast the rocky canyons. There are large ruined cities too. To be honest the game looks much better than Fallout 3 or Borderlands.