Rage: Making of the Arsenal
Id shares some insights that went into the arsenal of Rage.
Watch Video
Id shares some insights that went into the arsenal of Rage.
Watch Video
This.Wolfram01 said:Damnit you don't need to keep teasing me with all these awesome RAGE trailers! I'm going to buy it, ok?
But yeah, this game looks fun!
There's as much variety as you can expect from a game taking place in a post apocalyptic world. The barren landscapes all look like they should. Often times you have a very (very) good looking blue sky to contrast the rocky canyons. There are large ruined cities too. To be honest the game looks much better than Fallout 3 or Borderlands.Dr. McD said:I meant that there should be more than just humans/humanoids, also, I forgot to address the fact the that I haven't seen much variety in level design (if there's any evidence for variety in levels please show me). With all the gray/brown FPS games you would think the first thing they would do is show something different.Xzi said:I spotted at least seven or eight types of enemies in that video alone. I'm sure there are a ton more we haven't seen yet. And as the article mentioned, while some of the more stupid enemies do run straight at you,Dr. McD said:I agree, they should be working on having more enemies (as in more types of enemies) and smarter A.I.Last Bullet said:The more I see, the less interested I am in RAGE. They didn't showcase anything particularly cool, and the Wingstick just seems dumb between instantly killing standard enemies and being able to immediately use it again without having to retrieve it.
F.E.A.R.'s A.I. is what the enemy A.I. should be like (or smarter). But keep dumbing it down in the name of "streamlining" so idiots don't get confused by the ability to walk in more than direction.
Their new engine looks like it has fairly intelligent AI overall.One point I'd like to address that I think many will miss is how actively kinetic the RAGE world seems to be. I'm not referring to the explosions or the game's flailing corpses (though both of those are quite well-rendered), but instead I'm impressed by how the still living enemies move and interact with the world. All too often do we see shooters where enemy AI consists of "run in a straight line toward the guy with the gun," but here your foes seem to leap around, dodge, and bounce off walls like speedfreak Capuchin monkeys after an hour of Parkour.
Yeah, that's probably going to screw up your aim from time to time, but it makes things seem a touch more realistic. In my experience, mutants rarely stand still if you point a hand cannon at their heads, and it's nice to see a game reflect that particular behavioral quirk.