I agree that SR is supposed to be silly, I played SR3 in coop with my bro and also a friend, but that was it for me. The fact that it had coop. I like silliness very much, but they are going so over the top with this that it stops being funny and ends up as being plain retarded.Sonic Doctor said:Just because people want games to be seen as an art-form, doesn't mean that every game has to be some grand high standard masterpiece.M920CAIN said:Is it me, or Saints Row is becoming even more bland and stupid? Well hooray for videogames as art... boy this is bad.
Just as that all art, paintings/drawings, literature, movies, etc, don't have to be clean and highfalutin.
There is such a thing as entertainment art, though really, all art in some way entertains.
And no, I don't think Saints Row is becoming bland and stupid. I just think the creators finally have set on what Saints Row is. It is a franchise that's key motivation is achieved through being just about parody and silly comedy.
I've played most of the first game and watched most of the other two games being played, and I can tell you that they went down the right path to set themselves apart. The first one feels like it was just trying to be a GTA clone, thought it has just enough flare to set itself far enough apart, but after that the franchise has evolved into something more.
The developers did what they should have done; they found ways to set the franchise apart from the competition(GTA). I played GTA 3 and Vice City back in the day, and watched some of GTA 4. I have to say that I like Saints Row better because it has less of a serious tone and is more silly. The reason for that is that I don't play such sandbox games because I want to be serious; I play them because I want to mess around and do stupid crap, to see how far I can push the world of the game.
And circling back to your comment about games as art, I don't play such games for how artistic they are.
To you maybe. To me its glorious. Pure unadulterated awesome. You start with a helicopter attack and thats the least insane thing that happens. How amazin is that?M920CAIN said:I agree that SR is supposed to be silly, I played SR3 in coop with my bro and also a friend, but that was it for me. The fact that it had coop. I like silliness very much, but they are going so over the top with this that it stops being funny and ends up as being plain retarded.Sonic Doctor said:Just because people want games to be seen as an art-form, doesn't mean that every game has to be some grand high standard masterpiece.M920CAIN said:Is it me, or Saints Row is becoming even more bland and stupid? Well hooray for videogames as art... boy this is bad.
Just as that all art, paintings/drawings, literature, movies, etc, don't have to be clean and highfalutin.
There is such a thing as entertainment art, though really, all art in some way entertains.
And no, I don't think Saints Row is becoming bland and stupid. I just think the creators finally have set on what Saints Row is. It is a franchise that's key motivation is achieved through being just about parody and silly comedy.
I've played most of the first game and watched most of the other two games being played, and I can tell you that they went down the right path to set themselves apart. The first one feels like it was just trying to be a GTA clone, thought it has just enough flare to set itself far enough apart, but after that the franchise has evolved into something more.
The developers did what they should have done; they found ways to set the franchise apart from the competition(GTA). I played GTA 3 and Vice City back in the day, and watched some of GTA 4. I have to say that I like Saints Row better because it has less of a serious tone and is more silly. The reason for that is that I don't play such sandbox games because I want to be serious; I play them because I want to mess around and do stupid crap, to see how far I can push the world of the game.
And circling back to your comment about games as art, I don't play such games for how artistic they are.
Also captcha: oxford university - I guess I have a stick up my ass regarding this game, but hey, my opinion.
Cheers!
Usually the thing people complain about is that all that does happen, but the main character was fairly...normal? Yeah, normal works. So you had all this crazy and this gang leader who just goes with the flow whereas in The Third he stopped simply bein normal and joined in on the crazy.Witty Name Here said:Because a game where you took on motorcycle-riding Samurai, red neck monster truck fanatics, and Jamaican Drug dealers with actual voodoo powers all the while facing the looming threat of an eeeevil businessman who wants to manipulate the gangs into killing each other so he can take over is such a treasure to serious, noire story telling, am I right?BakaSmurf said:...*sigh* I'm really, really starting to think that we may never receive a proper sequel to Saints Row 2 at this point.
Really, I don't see why Volition felt the need to kick all the good characters and decent storyline to the curb in favour of over-the-top ridiculousness that never aspires to be anything more then a massive potty joke. 'Tis a shame to see what was once my favourate franchise has become... Sorry Volition, but I won't be investing in IV.
Lol, good job placing words in my mouth bro. I never implied that Saints Row 2 had a super serious business noire story, just that the story was actually worth following and the characters worth remembering.Witty Name Here said:Because a game where you took on motorcycle-riding Samurai, red neck monster truck fanatics, and Jamaican Drug dealers with actual voodoo powers all the while facing the looming threat of an eeeevil businessman who wants to manipulate the gangs into killing each other so he can take over is such a treasure to serious, noire story telling, am I right?BakaSmurf said:...*sigh* I'm really, really starting to think that we may never receive a proper sequel to Saints Row 2 at this point.
Really, I don't see why Volition felt the need to kick all the good characters and decent storyline to the curb in favour of over-the-top ridiculousness that never aspires to be anything more then a massive potty joke. 'Tis a shame to see what was once my favourate franchise has become... Sorry Volition, but I won't be investing in IV.
Paragon Fury said:The difference is that FC3: Blood Dragon is a whacky, one-off intended to subvert the normal "serious business" feel of its core games.hazabaza1 said:![]()
"Haha! Oh man, look at this! It's all unrealistic and cool! These fancy weapons, silly dialogue, man this is GOTY for sure!"
![]()
"GWAAAAAAGHGHG WHAT IS THIS BULLSHIT GOD"
I love people.
[sub][sub][sub]inb4 I get quoted by 100 people not understanding hyperbole[/sub][/sub][/sub]
SR4 looks like it just continues the BS of SR:TT which no one wanted. Saint's Row became popular because while it was still serious, it had humor and knew how to have a bit of fun. SR2 was good, and upped the whacky a little, but kept it within tolerable bounds. SR:TT took it waaaaay too far, in addition to just not being a very good game compared to its predecessors.
I think I understand where you're coming from. You miss the contrast the series had, where at one moment you were dealing with some serious dramatic issue and the next you'd... say be beating an old lady with a bat and then lighting her on fire with a flamethrower while people watch and cheer you on (THIS was what made my time in SR2 PRICELESS!!!). I can understand where you're coming from, and I miss that too. My main worry is where they'll go from here. Maybe the next game is about the Prez's son or maybe it'll be the Prez trying to reassert or regain his roots as an OG.BakaSmurf said:Lol, good job placing words in my mouth bro. I never implied that Saints Row 2 had a super serious business noire story, just that the story was actually worth following and the characters worth remembering.Witty Name Here said:Because a game where you took on motorcycle-riding Samurai, red neck monster truck fanatics, and Jamaican Drug dealers with actual voodoo powers all the while facing the looming threat of an eeeevil businessman who wants to manipulate the gangs into killing each other so he can take over is such a treasure to serious, noire story telling, am I right?BakaSmurf said:...*sigh* I'm really, really starting to think that we may never receive a proper sequel to Saints Row 2 at this point.
Really, I don't see why Volition felt the need to kick all the good characters and decent storyline to the curb in favour of over-the-top ridiculousness that never aspires to be anything more then a massive potty joke. 'Tis a shame to see what was once my favourate franchise has become... Sorry Volition, but I won't be investing in IV.
Carlos and Aisha's deaths, Shogo's bullshit being inspired by the desire for his father's approval, Maero learning that he had been tricked into killing his girlfriend, Dex revealing his true colours are a filthy corporate lapdog and Julius' death as a result of that... All very, very serious moments in SR2, all played very straight with a fairly notable emotional impact. These moments made the sillier aspects of SR2 stand out all the more and made them memorable, and made Stillwater more memorable for that matter as well.
SRTT had absolutely no moments like these, hell, Johnny Gat's death, which SHOULD have been one of the worst player punches [http://tvtropes.org/pmwiki/pmwiki.php/Main/PlayerPunch] in the bloody franchise... Is glossed over as though nothing happened, and the only character that really seems to care is Shaundi. The whole 'The Trouble with Clones" DLC thing didn't really help matters much either, with the implication that both Gat and Aisha are considered replaceable by a pair of very, very imperfect clones.
SR2's over-the-top moments were excellent and memorable because they're paced evenly and well, SRTT's over-the-top moments are not memorable because the game consists of nothing but over-the-top moments, which really, really lessens the impact they could have had, and the characters, when compared to SR2's characters, are all boring and forgettable on top of that.
And the four-way gang war with separate mission trees was vastly superiour to the single united corporate gang & sci-fi mercenaries versus the Saints storyline, btw.
That's a pretty big part of it, yes, alongside what else I had listed. The contrast did indeed make the crazy moments that much more special, and because that contrast was lacking in SRTT, the wacky moments became the norm, and as a result became boring, which is a damn crying shame in my eyes.Hectix777 said:I think I understand where you're coming from. You miss the contrast the series had, where at one moment you were dealing with some serious dramatic issue and the next you'd... say be beating an old lady with a bat and then lighting her on fire with a flamethrower while people watch and cheer you on (THIS was what made my time in SR2 PRICELESS!!!). I can understand where you're coming from, and I miss that too. My main worry is where they'll go from here. Maybe the next game is about the Prez's son or maybe it'll be the Prez trying to reassert or regain his roots as an OG.BakaSmurf said:snipWitty Name Here said:snipBakaSmurf said:snip
Anyway, I get what you're saying.
Oh good, I'm not the only one who thought that exactly. This looks crazy fun.RipVanTinkle said:This actually looks like a wacky version of Prototype.
And on that premise alone, I want this game!
(Hopefully it's well-optimized for PC)