Truly-A-Lie said:
NickCaligo42 said:
Yeah I saw the lack of Super Sonic and got curious. I'd guess at boosting over the water or something, but it looked quite aerial too. Generations has definitely got my interest, and since the Sonic/Shadow final fight in Sonic Adventure 2 is one of my favourites, I'm really interested in seeing how that's done. I think what excites me most is the chance to see what can be done with those concepts from Sonic games I found less fun, like Heroes and '06, after being given another chance, as well as Sonic Colours levels since I never got to play that game and heard really good things.
The line they're trying to walk is difficult, and the attempt to please the entire fanbase is impossible, but I think they're doing a good job. I think Generations is going to be a really good time, even without the nostalgia value. The fact that it's a trip through some of my favourite Sonic levels in amazing new graphics just makes it better. For the first time in a while I feel like a Sonic game is going to capture that feeling that I got from playing the originals and Adventures.
Yeah, Perfect Chaos is going to be a big boost fest for certain. That's one of the things it does for you in Colors and Unleashed--lots of water running.
Colors and Unleashed, for my money, are the best games Sonic has ever been. They're a bit off-tone from Genesis and Sonic Adventure in that they're a bit more... how to put it... cartoony? Comedic? It's the difference between Dragon Ball Z (Adventure) and some weird middle ground between Dragon Ball and Loony Toons (Unleashed/Colors), with Robotnik and Sonic being sort of half Bugs Bunny and Elmer Fudd, half Peter Pan and Captain Hook. You get the sense the producers were big fans of The Adventures of Sonic the Hedgehog as opposed to SATAM... and they actually do bring in the chili dogs. And in fact, whole side-quests devoted to obtaining chili dogs.
It doesn't have as much dramatic weight as the likes of Adventure 1 and 2, but for what it's worth, story-wise, they know what they're trying to do, don't try too hard to impress or duplicate past successes with overwrought storylines, and just try to have fun with it and make each game do its own thing. And really, both games are better for it. You get the sense that, for a change, the writers and designers just cut loose and enjoyed themselves. Some of the best dialogue and character development the franchise has seen is in Unleashed. Shit, Robotnik's on his A-game lately. Just look up the opening scene in Unleashed if you don't believe me.
Even putting that aside, if you liked Adventure you'll find a lot to love in Unleashed especially (360/PS3 version--they use the hub worlds like in Adventure), and I highly recommend it, even with the Werehog. That aspect of the game isn't so much enjoyed as tolerated, but even then it's well-polished and fairly bearable, and if I'm being perfectly honest I've seen
way worse, less enjoyable God of War knockoffs from games dedicated solely to being God of War knockoffs. Don't get me wrong, it was a mis-step and I'd rather not be forced to play those levels, but I'm glad the game's at least polished. As for Colors, well, it's Sonic Unleashed without the Werehog tacked on. Also, it's the first Sonic game in over ten years to let you play Super Sonic in the normal stages.
Arkley said:
It seemed like SEGA were really trying to grab the oldest of the old Sonic fans with this game, but this trailer looks like they're still hell bent on doing everything we don't want them to do - including overwrought plots in a game about a speedy blue hedgehog, crowbarring in additional characters that nobody ever asked for, and generally being dumb as shit.
I'll be honest, it seems like you're missing the point. "Overwrought Final Fantasy story" doesn't seem to mesh up with the premise of this game, which is just to do a showcase of the best levels in each major entry in the series. They aren't trying to have Shadow and Silver as major plot elements as much as just representative bosses from each of their respective games--which I'd say is a damn good reason for having them here. In all likelihood, they're just going to show up, do a quick taunt, and then go straight into the boss fight just like Metal Sonic.
I mean, let's get real here. It's not like they're going to force you to play Team Chaotix or Big the Cat in this one.
Much as I dislike both characters myself, I'm not opposed to seeing them re-imagined as bosses with more polished, more interesting gameplay that reflects the series' new style as well as their unique traits and powers as characters. Imagine an alternate universe where they don't
suck. I mean, nothing will make Silver's... hair... or whatever not look like some ridiculous poodle/hedgehog hybrid, but they might at least make him a credible threat by upgrading him to chasing you through a flame-wrought wasteland hurling cars and trucks as opposed to weakly tossing tables and boxes at you at an outdoor cafe. Besides, who else would they use from those games? Biolizard and... I don't know, Egg Cerberus? Not quite as iconic.
In fact, your criticisms in general seem a might contradictory. On one hand you malign the overwrought storylines, on the other you seem to want something that takes itself much, much more seriously than this and makes a stronger play at artistic legitimacy. It's a
game. It's meant to be fun, and what I'm seeing looks like a blast.