rsvp42 said:
Dastardly said:
Wow... that trailer actually makes the combat look very disappointing. BioWare has fallen into the standard LucasArts trap: Cram the game full of as much iconography as you can.
Oh, so one bounty hunter had a flame thrower? ALL bounty hunters should have them! So one bounty hunter froze his quarry in carbonite (which, incidentally, was only because he happened to confront the guy in a freezing facility)? ALL bounty hunters should use it!
It's the same in the books. Everyone is obligated to have a certain concentration of movie-references-per-page, even about things it's reasonable to think most galactic residents wouldn't know.
We get it. It's the Star Wars Universe. But every time you cram the game into tightly-controlled, narrow archetypes, you make that "universe" so much smaller. By constantly including toys, you're constantly removing possibilities.
Wha? Adding abilities removes possibilities?
In a sense, yes. It's more a feature of LucasArts, and how their stuff is usually handled. But here's what I'm getting at:
The Star Wars universe is supposed to be big. VERY big. Full of all these different planets, each full of so many different people and species and cultures. The movies were showing us a window into one particular area of that universe--just a taste of all the different flavors out there.
But since then, all of the books/stories/games have been rehashing the same formulaic bits and bobs. It's not enough that every story has to include a Jedi, a Smuggler, a Bounty Hunter, and some droids. Every smuggler
is Han Solo. Every bounty hunter
is Boba Fett. And just about every droid is either a protocol droid or an R2 unit.
Just when a story is branching out, they put some little "iconic" bit in there to make it feel "Star Warsy"... but what they really do is shrink the world. It's like being in a huge city, like New York, with so much to do and so many things to see... but then making every block basically the same collection of five buildings, with the same colors and designs. It would make the whole city feel smaller.
And then you start to notice that everywhere you go, with supposedly millions of people around, you keep running into the same half-dozen faces. No matter how far you go and in which direction, one or two of them are always there. It makes the place feel smaller.
Take
Death Troopers, for instance. Star Wars zombie story. Great idea, and a terrific change of pace. It's set out in the middle of nowhere, it's set basically between the trilogies, which is largely unexplored territory. All kinds of possibilities! But then, for no reason, they cram Han Solo into the story right when it starts getting good. Again,
it was getting really good until suddenly, "What the--?" We just
had to put one of the movie bits in there.
So, when SW:TOR decides to make all bounty hunters a copypasta of Boba Fett, they're cutting out a lot of other possibilities. All smugglers are just imitation Han Solos (complete with
a wookiee companion). In this universe of limitless possibilities, you're stuck sitting next to the movies the entire time.