Trailers: Star Wars: The Old Republic Bounty Hunter Class Trailer

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Infernai

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Red Racer said:
I wish they were making KOTOR3 rather then this
Urgh....thats 2995 people now.. *shocks red racer with a barrage of force lightning* Ok Guys...Get over it. We AREN'T getting Kotor 3, we're getting an MMO that's going to be kotor 3,4,5,6,etc. Please stop asking for it, I'm getting sick and tired of having to shock people.

leviadragon99 said:
I just wish they'd dump this and make KOTOR 3...
....-_- *sigh* 2996! *shocks Leviadragon99 with a barrage of force lightning*
 

KefkaCultist

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Yes! I had already decided long ago that I was going to be rolling Bounty Hunter in this game and this confirms my decision.
 

waive

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Jim Grim said:
Why does he look so similar to Boba Fett? He has the same job, yeah, but I don't think that Bounty Hunter is really a profession that requires any kind of uniform.
Boba Fett was a mandalorian, and the Bounty Hunters in ToR all wear mandalorian combat armor (or at least something similar to it). The reason being is that most people crap themselves and surrender when they see their opponent is a mandalorian (even if they are not), which just makes your job easier.

Slaanax said:
JaicerTheBandit said:
Slaanax said:
I don't see any indication about playing an alien, and that really disappoints me kind of ruins the fun for me.
Each class has an alien.

*gut*
That's some what comforting, I guess the voice acting limits this somewhat disappointingly.
The Voice Actors don't change based on race, only class and sex. And their will be more than just one alien race for each class. Just nothing very anamorphic, as its hard to get something like an Ithorian to make out with a female human without heavily editing that specific scene. It's just to much work =(
 

Valiard

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Meh out of all of the class promo vids imperial agent still looks the most pimp...but then again i always wanted to play a ghost...
*slowly walks away as ion cannon blasts demolish a building behind you*
 

Endocrom

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Dastardly said:
Team Hollywood said:
Star Wars: The Old Republic Bounty Hunter Class Trailer

The Bounty Hunter is just doing his job.

Watch Video
Wow... that trailer actually makes the combat look very disappointing. BioWare has fallen into the standard LucasArts trap: Cram the game full of as much iconography as you can.

Oh, so one bounty hunter had a flame thrower? ALL bounty hunters should have them! So one bounty hunter froze his quarry in carbonite (which, incidentally, was only because he happened to confront the guy in a freezing facility)? ALL bounty hunters should use it!

It's the same in the books. Everyone is obligated to have a certain concentration of movie-references-per-page, even about things it's reasonable to think most galactic residents wouldn't know.

We get it. It's the Star Wars Universe. But every time you cram the game into tightly-controlled, narrow archetypes, you make that "universe" so much smaller. By constantly including toys, you're constantly removing possibilities.
THANK you! That is a problem I've noticed too. The Rancor and Sarlac pit used to be rare things but now every two-bit villain has one, sometimes both.

Although, one could argue that the trailer showed the hunter with all those gadgets as a way to demonstrate customization to players. After all, I didn't see him use the flame thrower and the freeze(carbonite?) spray in the same cut.
 

drunken_munki

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Ultrajoe said:
rsvp42 said:
I'm confused. Where are you seeing bad combat in this?
I'm not even seeing combat, I'm seeing delayed action high-school drama performances of what dying and shooting looks like. Forget realism, I just prefer game-play where you can't seriously apply the dialogue 'Argh. I am dead'. It doesn't look 'bad' as it were; I said 'soporific' (meaning it puts you to sleep) not pathetic.
I agree, the action was really bizarre... Add into it the random extreme rapid-fire blaster and I think it looks pretty disconnected and amateurish.
 

drunken_munki

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Infernai said:
Red Racer said:
I wish they were making KOTOR3 rather then this
Urgh....thats 2995 people now.. *shocks red racer with a barrage of force lightning* Ok Guys...Get over it. We AREN'T getting Kotor 3, we're getting an MMO that's going to be kotor 3,4,5,6,etc. Please stop asking for it, I'm getting sick and tired of having to shock people.

leviadragon99 said:
I just wish they'd dump this and make KOTOR 3...
....-_- *sigh* 2996! *shocks Leviadragon99 with a barrage of force lightning*
I wish they were making KOTOR3 rather then this
 

fisk0

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Zom-B said:
Dr. wonderful said:
Zom-B said:
Well, I don't have a pc, so won't be playing this, but it actually looks much more promising now. The combat still looked a little bland and the environments and scenes seemed severely underpopulated, but this game may actually have a fighting chance at some success.
Wait, how did you type that message though?

Just curious.
Well, I guess if you include Mac as a PC then, yes, I have a PC. I have't looked, but I just naturally assumed that SW:TOR wouldn't be supported on Mac OS.
Well, on the hardware level, there are barely any differences between Mac's and PC's anymore, so your machine could probably run the game if you installed Windows on it (and it had the right specs, of course, but most newer macs are capable as low level gaming machines). I wouldn't rule out a Mac version either, except if BioWare has said otherwise, many MMO's end up on both Windows and Mac.
 

Dethpixie

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So far I am disappointedly underwhelmed by this. The combat for ranged classes looks painfully slow even by MMO standards and the animations look like you can actually see the characters thinking "oh wait, I have a flamethrower" or "oh shit, he used the flamethrower, it seems I'm dead now". I thought The combat looked better for any class with a lightsaber, so it's clear where their effort is going but it sucks that ranged classes are being left out in the cold.

A little more diversity in character design would be nice too, not only does every class seem to be required to look like its most famous movie equivalent (Han Solo, Boba Fett, etc) but there are humans everywhere. Look at any of the Star Wars films and in almost any scene you see as many aliens as you do humans but here it seems like humans make up most of the galaxy. Can I be a Twi'lek Jedi or a Rodian smuggler or whatever the hell Shaak Ti was?

I want this game to be good, hopefully it's more fun to play than watch and the character models get some diversity between here and release.
 

Sabiancym

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This game looks like it's meant for 12 year olds.....almost everything I've heard about it screams casual mmo.....aka not for the SWG crowd...aka not for me.
 

Johnnyallstar

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If I play this game, I'm going to be a Bounty Hunter. I'm just not sure I want to dump that much time and money into an MMO again.
 

Dastardly

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Endocrom said:
THANK you! That is a problem I've noticed too. The Rancor and Sarlac pit used to be rare things but now every two-bit villain has one, sometimes both.

Although, one could argue that the trailer showed the hunter with all those gadgets as a way to demonstrate customization to players. After all, I didn't see him use the flame thrower and the freeze(carbonite?) spray in the same cut.
Doesn't it seem odd to you that so many people would even know about Rancors, let alone have them? But it's a fan-writer thing, I guess. A bunch of people that grew up Star Wars fans, now they're in the creative industry (whether games, books, or film) and they finally get to play with all the toys for real. And that's what they do. Rather than create something new within a potentially-expansive universe, they tinker with the same old pieces.

The Rogue Squadron book series was good for awhile... until they just had to make one of the pilots a Jedi. Death Troopers was a great change of pace... until they just had to coincidentally throw Han and Chewie in there.

Speaking of which, SW:TOR has also revealed that every smuggler is going to get--you guess it--a wookiee companion. The feature that made Han Solo so different from other smugglers, and now every smuggler will have one. And the same one, even.
 

Anti Nudist Cupcake

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With the bounty hunter I just don't see the point of having an imperial agent class on the exact same side as they are both very similar in what they do.
 

Dastardly

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rsvp42 said:
Dastardly said:
Wow... that trailer actually makes the combat look very disappointing. BioWare has fallen into the standard LucasArts trap: Cram the game full of as much iconography as you can.

Oh, so one bounty hunter had a flame thrower? ALL bounty hunters should have them! So one bounty hunter froze his quarry in carbonite (which, incidentally, was only because he happened to confront the guy in a freezing facility)? ALL bounty hunters should use it!

It's the same in the books. Everyone is obligated to have a certain concentration of movie-references-per-page, even about things it's reasonable to think most galactic residents wouldn't know.

We get it. It's the Star Wars Universe. But every time you cram the game into tightly-controlled, narrow archetypes, you make that "universe" so much smaller. By constantly including toys, you're constantly removing possibilities.
Wha? Adding abilities removes possibilities?
In a sense, yes. It's more a feature of LucasArts, and how their stuff is usually handled. But here's what I'm getting at:

The Star Wars universe is supposed to be big. VERY big. Full of all these different planets, each full of so many different people and species and cultures. The movies were showing us a window into one particular area of that universe--just a taste of all the different flavors out there.

But since then, all of the books/stories/games have been rehashing the same formulaic bits and bobs. It's not enough that every story has to include a Jedi, a Smuggler, a Bounty Hunter, and some droids. Every smuggler is Han Solo. Every bounty hunter is Boba Fett. And just about every droid is either a protocol droid or an R2 unit.

Just when a story is branching out, they put some little "iconic" bit in there to make it feel "Star Warsy"... but what they really do is shrink the world. It's like being in a huge city, like New York, with so much to do and so many things to see... but then making every block basically the same collection of five buildings, with the same colors and designs. It would make the whole city feel smaller.

And then you start to notice that everywhere you go, with supposedly millions of people around, you keep running into the same half-dozen faces. No matter how far you go and in which direction, one or two of them are always there. It makes the place feel smaller.

Take Death Troopers, for instance. Star Wars zombie story. Great idea, and a terrific change of pace. It's set out in the middle of nowhere, it's set basically between the trilogies, which is largely unexplored territory. All kinds of possibilities! But then, for no reason, they cram Han Solo into the story right when it starts getting good. Again, it was getting really good until suddenly, "What the--?" We just had to put one of the movie bits in there.

So, when SW:TOR decides to make all bounty hunters a copypasta of Boba Fett, they're cutting out a lot of other possibilities. All smugglers are just imitation Han Solos (complete with a wookiee companion). In this universe of limitless possibilities, you're stuck sitting next to the movies the entire time.
 

Therumancer

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Slaanax said:
I don't see any indication about playing an alien, and that really disappoints me kind of ruins the fun for me.
From what I've been reading the races are kind of limited due to the lore. One of the big things to remember is that this game is set well in the past, and The Sith are coming from remote areas of space to the areas we're familiar with. As a result at this time period certain races like Twi'leks and such that have a "local" homeworld we know about and which are detailed aren't going to be able to be Sith, not because they wouldn't be good at it, or couldn't be Sith (I believe some do embrace it later on down the pipe) but at the time the game it set it's not likely to happen.

I'm not entirely sure on the Bounty Hunter and what races they can have, however when I read the class/race breakdown a long time ago they seemed to be the least limited of the options on the Sith side given that they apparently originate (story wise) from the region the game begins in.

Remember also that it's kind of problematic to give the Sith a ton of new races as well, because that raises the question as to what happened to these species down the pipe. In a previous era of writing I'd say it would be easy to deal with given that The Sith are so badly destroyed that a few thousand years later nobody even knows for sure what a Sith was, meaning the races that are part of their empire could have been wiped out entirely via genocide. Genocide is not family friendly fun though, so I don't think the guys doing the game want to raise that even conceptually, especially seeing as it would have been perpetuated by the good guys, and justified genocide raises some pretty ugly questions when your looking at all the crud going on in the real world right now.

Such are my thoughts/observations.

As someone pointed out though, they DID make sure that every class has at least one non-human option.
 

Colonel Alzheimer's

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Sniper Team 4 said:
Does anyone else go, "Oooh, Mass Effect," when that BioWare logo comes on? No? Just me? Hm...
Don't worry, you're not alone.
OT: That was pretty awesome. I might have to waste all my money on this game.
 

rsvp42

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Dastardly said:
In a sense, yes. It's more a feature of LucasArts, and how their stuff is usually handled. But here's what I'm getting at:

[...]

So, when SW:TOR decides to make all bounty hunters a copypasta of Boba Fett, they're cutting out a lot of other possibilities. All smugglers are just imitation Han Solos (complete with a wookiee companion). In this universe of limitless possibilities, you're stuck sitting next to the movies the entire time.
I get what you're saying, but it seems like a broad concern for the whole IP, not just BioWare's treatment of it.

They're trying to go for iconic characters and stories. The Bounty Hunter class is based on the iconic images of bounty hunters from the movies, as are the rest of the classes with their respective roles, but not every armor set is going to look like the character that inspires the class. It's true that Smugglers have some very Han Solo-esque gear, but they seem to be designing beyond that. They're not limiting themselves to one concept, but they are trying to keep the designs iconic. Part of it is that they're choosing the most familiar of the designs for these class trailers. When the average person thinks "bounty hunter" in Star Wars, they think Boba Fett, so this generalized class trailer appeals to that even though there are armor sets that don't look the same at all.

I understand the desire to see a vision of the SW universe that isn't heavily influenced by the films, but with a big budget MMO designed for mass appeal, things like Jedi, Bounty Hunters, and Smugglers are basically requirements. They're classes that represent some of the most recognizable characters from the IP and I think you'd alienate more people by not having them or by diluting what makes them iconic. I think there's room for deviation and I hope Bioware has taken some creative license, but I don't think ignoring the ideas and imagery of the films would serve them well.
 

370999

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rsvp42 said:
Dastardly said:
In a sense, yes. It's more a feature of LucasArts, and how their stuff is usually handled. But here's what I'm getting at:

[...]

So, when SW:TOR decides to make all bounty hunters a copypasta of Boba Fett, they're cutting out a lot of other possibilities. All smugglers are just imitation Han Solos (complete with a wookiee companion). In this universe of limitless possibilities, you're stuck sitting next to the movies the entire time.
I get what you're saying, but it seems like a broad concern for the whole IP, not just BioWare's treatment of it.

They're trying to for iconic characters and stories. The Bounty Hunter class is based on the iconic images of bounty hunters from the movies, as are the rest of the classes with their respective roles, but not every armor set is going to look like the character that inspires the class. It's true that Smugglers have some very Han Solo-esque gear, but they seem to be designing beyond that. They're not limiting themselves to one concept, but they are trying to keep the designs iconic. Part of it is that they're choosing the most familiar of the designs for these class trailers. When the average person thinks "bounty hunter" in Star Wars, they think Boba Fett, so this generalized class trailer appeals to that even though there are armor sets that don't look the same at all.

I understand the desire to see a vision of the SW universe that isn't heavily influenced by the films, but with a big budget MMO designed for mass appeal, things like Jedi, Bounty Hunters, and Smugglers are basically requirements. They're classes that represent some of the most recognizable characters from the IP and I think you'd alienate more people by not having them or by diluting what makes them iconic. I think there's room for deviation and I hope Bioware has taken some creative license, but I don't think ignoring the ideas and imagery of the films would serve them well.
Isn't part of a recurring motif in Sat Wars the events mirror each other and similar things happen again and again. The skywalker clan struggles with the Dark side, their is a Sith empire with troopers who wear an armour that completely obliterates individuality, Weapons are created that could destroy planets/solar systems, etc.