Trailers: Star Wars: The Old Republic Bounty Hunter Class Trailer

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Dastardly

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Apr 19, 2010
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SomethingAmazing said:
Did you forget about the advanced classes? Or is it just me?
It's just you. I'm well aware of the advanced classes. They're basically just there to turn Boba Fett into "Boba Fett's left side" and "Boba Fett's right side."
 

Dastardly

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Apr 19, 2010
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rsvp42 said:
I get what you're saying, but it seems like a broad concern for the whole IP, not just BioWare's treatment of it.

...

I think there's room for deviation and I hope Bioware has taken some creative license, but I don't think ignoring the ideas and imagery of the films would serve them well.
It's both. LucasArts seems to love doing this, but also many of the folks that hop on board with them like to do it. Double jeopardy, that is.

I understand that having bounty hunters, jedi, smugglers, etc., is an absolute necessity. I agree completely. The inclusion of these iconic roles is part of what makes the dynamic decidedly "Star Warsy."

It's the inclusion of too much of the specific iconography that gets me. Why should all smugglers have a wookiee companion, for instance? Well, the obvious answer is because Han had one, and this is about you getting to live out your Han Solo fantasy! To which I must say, "If that's the case, just make me Han Solo. Don't tell me I'm creating my own character or writing my own story."

That's the place of single-player, fixed-storyline games. An MMO is supposed to be an opportunity for the players to live in the Star Wars universe. If they want to copy an existing character's style, let them... but don't make them by painting every bit of the landscape with the same six colors.

Everything about this game indicates it will be a heavily-guided (read: limited) experience.

1. Voice acting limits your character concept choices, because they can't record eleventeen different versions.

2. Space combat is an on-the-rail experience.

3. Your "epic storyline" gives you the exact same companions (by name!) as everyone else.

4. Every character in a particular class starts on the same planet and uses the same ship.

5. Because of the "armor progression," everyone will end up looking basically the same toward the end (like WoW).

These are all great features for a single-player epic. Not for an MMO. This is where BioWare is going very, very wrong. And where LucasArts tends to go wrong, as well.
 

Escapefromwhatever

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Feb 21, 2009
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rsvp42 said:
Sniper Team 4 said:
Does anyone else go, "Oooh, Mass Effect," when that BioWare logo comes on? No? Just me? Hm...

For crying out loud, not all bounty hunters have to look like BOBA FETT!
They don't:
http://cdn-www.swtor.com/sites/all/files/en/classes/bounty-hunter/images/advclasses23/ss_merc01_800x450.jpg
http://cdn-www.swtor.com/sites/all/files/en/classes/bounty-hunter/images/advclasses23/ss_tech01_800x450.jpg
Tough guys with face-obscuring helmets and tons of guns/gadgets? Seems like Boba Fett to me, even if they are not identical to him. All bounty hunters need to be are people with the skills and equipment to take down their prey. This can be accomplished in multiple ways; they don't need to be overcomplicated. Boba Fett did his thing just fine, but almost all of the attempts I've seen at copying him come across as busy and uninteresting. I'd rather they give people an option to play around with a more minimalistic bounty hunter design. Maybe something like
 

TeeBs

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Oct 9, 2010
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JaredXE said:
Jim Grim said:
Why does he look so similar to Boba Fett? He has the same job, yeah, but I don't think that Bounty Hunter is really a profession that requires any kind of uniform.
Bioware is setting up the classes like the movie archetypes. All Smugglers are Han Solo, all Bounty Hunters are Fett. Hell, the Sith Warriors are divided into dps Darth Mauls and tanking Vaders.

It's the one flaw I have a problem with in this game.
*gettin my nerd on*

Bounty Hunters and the Fetts as well as Clone Troopers all took there looks from the Mandalorians who are commonly found as Bounty Hunters just Like the Bothen Race is commonly spys.

The Smuggler and Sith thing is probably just about looking the part, and we haven't seen what possible customization there will be.
 

Endocrom

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Apr 6, 2009
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^ Jawas

You know, all this discussion of rehashing the same things is nice, but to be honest, I would totally geek out if you could play as whatever races Bossk and Boushh are.
 

rsvp42

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Jan 15, 2010
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Dastardly said:
1. Voice acting limits your character concept choices, because they can't record eleventeen different versions.

2. Space combat is an on-the-rail experience.

3. Your "epic storyline" gives you the exact same companions (by name!) as everyone else.

4. Every character in a particular class starts on the same planet and uses the same ship.

5. Because of the "armor progression," everyone will end up looking basically the same toward the end (like WoW).

These are all great features for a single-player epic. Not for an MMO. This is where BioWare is going very, very wrong. And where LucasArts tends to go wrong, as well.
1. The voice acting adds no more limitation than are already in MMOs. Standard questing in current MMOs is limited to accept/decline. Those are your only two options. Yes there's voice acting, but it's voice acting for more than two options. Quests will actually give you the choice of how to complete them. They won't all be just one track you're forced to take if you want experience. What about players in WoW, where their character concept is some kind of badass? They still have to heal those soldiers laying out there even if it doesn't make sense for their character. At least in BioWare stories, there's branching paths and options.

2. Space combat was never meant to be a big part of the game. the fact that people keep harping on it is ridiculous. This is all about ground combat. Is that the best choice? Won't know until I play.

3. And every player in other MMOs fights the same bosses, saves the same towns, and meets the same people. If you can suspend your disbelief for that, you can suspend your disbelief over companions. Besides, they can be equipped with different gear to make them look different at least. If it helps the story, why complain?

4. Every race in WoW starts in the same place. Every player in Rift starts in the same place as everyone else in their faction. This is not unheard of at all. Standardized starting zones is normal. Also you don't all get the same ship, you get the same model of ship. they're not all meant to be the same vessel.

5. This is a valid concern, but it's speculation since we don't yet know what variety there is. Again, we'll have to wait for release.

SuperMse said:
rsvp42 said:
Sniper Team 4 said:
Does anyone else go, "Oooh, Mass Effect," when that BioWare logo comes on? No? Just me? Hm...

For crying out loud, not all bounty hunters have to look like BOBA FETT!
They don't:
http://cdn-www.swtor.com/sites/all/files/en/classes/bounty-hunter/images/advclasses23/ss_merc01_800x450.jpg
http://cdn-www.swtor.com/sites/all/files/en/classes/bounty-hunter/images/advclasses23/ss_tech01_800x450.jpg
Tough guys with face-obscuring helmets and tons of guns/gadgets? Seems like Boba Fett to me, even if they are not identical to him. All bounty hunters need to be are people with the skills and equipment to take down their prey. This can be accomplished in multiple ways; they don't need to be overcomplicated. Boba Fett did his thing just fine, but almost all of the attempts I've seen at copying him come across as busy and uninteresting. I'd rather they give people an option to play around with a more minimalistic bounty hunter design. Maybe something like
In Star Wars, they're dudes and chicks with specialized gear and armor. If you want a bounty hunter that runs around in a pinstripe suit, then Star Wars might not be the universe for you.

Don't get me wrong, I understand the desire to open up the archetype, but making each class recognizable and iconic is not a bad design choice per se. It's through and through a class-based system. People into mixing and matching, appearance tabs, and freeform stat builds probably won't like this game a whole lot. Then again, if it's fun and well-balanced that may not matter.

I get that this game isn't going to be everyone's favorite thing, but picking apart its basic design concept on a fundamental level is fruitless. Sure it has restrictions, but if they serve the gameplay and story and make a better game, all the woulda, coulda, shouldas in the world will mean nothing.
 

HK_01

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Jun 1, 2009
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You know, since reading the preview in my gaming magazine of choice (GameStar) a couple of weeks back, I'm afraid this game might be a horrible failure that will ruin Bioware and make EA close them or something. It's a huge investment, but it doesn't seem to be too impressive.
 

Chris^^

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Mar 11, 2009
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I'll be honest, that didn't look as impressive as I hoped it would :/ combat seems kinda clunky and the A.I. seem kinda dumb
 

Random Argument Man

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May 21, 2008
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Every time that I see a trailer of this MMO, I wish for KOTOR 3 instead.

No, the name of Bioware isn't enough to convince me otherwise.
 

Ultrajoe

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Apr 24, 2008
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SteelStallion said:
Newsflash: That's how MMORPGs play. It's insanely difficult to implement live action gameplay (as in, FPS-esque combat) in a massive persistent world. Balancing it would be a nightmare, if even possible, and every game that has attempted "live combat" of that scale has failed miserably.

Don't take jabs at TOR in specific because it presents itself that way, that's just how the gameplay in the genre works. It's not quite turn based combat, but it's not completely real time either.
Actually, no. See, in even some of the worst games to come out for the MMO market these last few years simple fixes such as independent body animations have done wonders for visual continuity. I hate to use it as the ur-example, but it is; WoW. No matter where your character is, they can perform a huge range of animations on each body part - animations that can run over from previous activities to stop limbwarping. It's actually pretty common to allow for this, as it means you blend flinch animations with continuing attacks... something that would have made this video less facepalmy.

SWTOR loses so much by way of graphical cues because its beautiful attack motions look out of place in anything approaching an actual fight.

And, on a note of common courtesy, was 'Newsflash' necessary? I'm a person, my friend, not an internet boogeyman to be attacked for exp.
 

Callate

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Dec 5, 2008
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Apparently the Bounty Hunter class comes with a mandatory two-pack-a-day habit.

I want to see a bounty hunter from Yoda's race.

"Not but a bounty are you to me, yes..."