It's just you. I'm well aware of the advanced classes. They're basically just there to turn Boba Fett into "Boba Fett's left side" and "Boba Fett's right side."SomethingAmazing said:Did you forget about the advanced classes? Or is it just me?
It's just you. I'm well aware of the advanced classes. They're basically just there to turn Boba Fett into "Boba Fett's left side" and "Boba Fett's right side."SomethingAmazing said:Did you forget about the advanced classes? Or is it just me?
It's both. LucasArts seems to love doing this, but also many of the folks that hop on board with them like to do it. Double jeopardy, that is.rsvp42 said:I get what you're saying, but it seems like a broad concern for the whole IP, not just BioWare's treatment of it.
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I think there's room for deviation and I hope Bioware has taken some creative license, but I don't think ignoring the ideas and imagery of the films would serve them well.
Tough guys with face-obscuring helmets and tons of guns/gadgets? Seems like Boba Fett to me, even if they are not identical to him. All bounty hunters need to be are people with the skills and equipment to take down their prey. This can be accomplished in multiple ways; they don't need to be overcomplicated. Boba Fett did his thing just fine, but almost all of the attempts I've seen at copying him come across as busy and uninteresting. I'd rather they give people an option to play around with a more minimalistic bounty hunter design. Maybe something likersvp42 said:They don't:Sniper Team 4 said:Does anyone else go, "Oooh, Mass Effect," when that BioWare logo comes on? No? Just me? Hm...
For crying out loud, not all bounty hunters have to look like BOBA FETT!
http://cdn-www.swtor.com/sites/all/files/en/classes/bounty-hunter/images/advclasses23/ss_merc01_800x450.jpg
http://cdn-www.swtor.com/sites/all/files/en/classes/bounty-hunter/images/advclasses23/ss_tech01_800x450.jpg
*gettin my nerd on*JaredXE said:Bioware is setting up the classes like the movie archetypes. All Smugglers are Han Solo, all Bounty Hunters are Fett. Hell, the Sith Warriors are divided into dps Darth Mauls and tanking Vaders.Jim Grim said:Why does he look so similar to Boba Fett? He has the same job, yeah, but I don't think that Bounty Hunter is really a profession that requires any kind of uniform.
It's the one flaw I have a problem with in this game.
1. The voice acting adds no more limitation than are already in MMOs. Standard questing in current MMOs is limited to accept/decline. Those are your only two options. Yes there's voice acting, but it's voice acting for more than two options. Quests will actually give you the choice of how to complete them. They won't all be just one track you're forced to take if you want experience. What about players in WoW, where their character concept is some kind of badass? They still have to heal those soldiers laying out there even if it doesn't make sense for their character. At least in BioWare stories, there's branching paths and options.Dastardly said:1. Voice acting limits your character concept choices, because they can't record eleventeen different versions.
2. Space combat is an on-the-rail experience.
3. Your "epic storyline" gives you the exact same companions (by name!) as everyone else.
4. Every character in a particular class starts on the same planet and uses the same ship.
5. Because of the "armor progression," everyone will end up looking basically the same toward the end (like WoW).
These are all great features for a single-player epic. Not for an MMO. This is where BioWare is going very, very wrong. And where LucasArts tends to go wrong, as well.
In Star Wars, they're dudes and chicks with specialized gear and armor. If you want a bounty hunter that runs around in a pinstripe suit, then Star Wars might not be the universe for you.SuperMse said:Tough guys with face-obscuring helmets and tons of guns/gadgets? Seems like Boba Fett to me, even if they are not identical to him. All bounty hunters need to be are people with the skills and equipment to take down their prey. This can be accomplished in multiple ways; they don't need to be overcomplicated. Boba Fett did his thing just fine, but almost all of the attempts I've seen at copying him come across as busy and uninteresting. I'd rather they give people an option to play around with a more minimalistic bounty hunter design. Maybe something likersvp42 said:They don't:Sniper Team 4 said:Does anyone else go, "Oooh, Mass Effect," when that BioWare logo comes on? No? Just me? Hm...
For crying out loud, not all bounty hunters have to look like BOBA FETT!
http://cdn-www.swtor.com/sites/all/files/en/classes/bounty-hunter/images/advclasses23/ss_merc01_800x450.jpg
http://cdn-www.swtor.com/sites/all/files/en/classes/bounty-hunter/images/advclasses23/ss_tech01_800x450.jpg![]()
Actually, no. See, in even some of the worst games to come out for the MMO market these last few years simple fixes such as independent body animations have done wonders for visual continuity. I hate to use it as the ur-example, but it is; WoW. No matter where your character is, they can perform a huge range of animations on each body part - animations that can run over from previous activities to stop limbwarping. It's actually pretty common to allow for this, as it means you blend flinch animations with continuing attacks... something that would have made this video less facepalmy.SteelStallion said:Newsflash: That's how MMORPGs play. It's insanely difficult to implement live action gameplay (as in, FPS-esque combat) in a massive persistent world. Balancing it would be a nightmare, if even possible, and every game that has attempted "live combat" of that scale has failed miserably.
Don't take jabs at TOR in specific because it presents itself that way, that's just how the gameplay in the genre works. It's not quite turn based combat, but it's not completely real time either.